Left 4 Dead 2

Left 4 Dead 2

Shi No Numa: The Swamp Survival
22 kommentarer
⛧Loona⛧ 5. feb. 2019 kl. 18:10 
wish there was a campain of all the waw maps
clayton 17. sep. 2017 kl. 13:41 
There are already nazi zombies. :D
CEC Engineer 10. maj 2017 kl. 17:57 
Amazing map! Do you think you could also import the Zombies from Shi No Numa to Left 4 Dead?
Noka 14. mar. 2017 kl. 14:45 
ahhhhh....this map was a absloute nightmare on WaW:2016imnotcrying: fun regardless
DH  [ophavsmand] 19. okt. 2016 kl. 12:27 
Version 1.1:

-Added Fire Trap in Doctor Hut
-Added Powerup Soda Machine in Storage Hut
-Added Color Correction for Powerup Duration
-Improved Lighting and Color Correction
-Improved Bot Nav

To Do:
-Tweak lighting and Final Nav
-May add a special health buff for Powerup
-Run a Final (long) Compile
-Realease the finished VMF file for Hammer editor
DH  [ophavsmand] 17. okt. 2016 kl. 10:32 
Big update. Version 1.0

-Added Flogger
-Added Water
-Improved Infected Nav
-Improved Lighting
DH  [ophavsmand] 15. okt. 2016 kl. 22:35 
I am working on the Flogger and fine tuning the fog and water. Hopefully, I will have an update before the weekend is up.
DH  [ophavsmand] 15. okt. 2016 kl. 22:34 
Metro is a good dude and it all got worked out.
DH  [ophavsmand] 15. okt. 2016 kl. 7:58 
No hidden codes. I want mappers to learn from my maps. First time someone has done this in my many years of mapping. I will not ruin it for others just because of one person.
DH  [ophavsmand] 15. okt. 2016 kl. 5:59 
I did.
It is simple to decompile a map. You can decompile all maps.
His trap is an exact copy of my zapper traps.
DH  [ophavsmand] 14. okt. 2016 kl. 14:15 
DO NOT post the link to the map. He did a direct decompile copy of my map.
DH  [ophavsmand] 11. okt. 2016 kl. 22:03 
Playable version is up and ready. Played it today. Wow. Turned out really good. Now I focus on implementing the Flogger and balancing the locations.
DH  [ophavsmand] 10. okt. 2016 kl. 23:32 
Water will be last thing to add. I wanted everyone to have freedom of movement right now to just see the map.
Adorabirb! 9. okt. 2016 kl. 12:40 
I was wondering if for our next project that you can try porting the crater map from Halo 3 ODST as a survival map. I'll be willing to help provide an props, meshes, and textures.
urinal cheesecake 9. okt. 2016 kl. 6:42 
Neat, can't wait to see it finished.
DH  [ophavsmand] 9. okt. 2016 kl. 4:20 
Sorry. There is no start yet. Just wanted to let subscribers run around and see the map right now. The start room will be in the comm room though. I will be working on the nav this week and hopefully have it in a playable form by the weekend. The map should be complete in about 2 weeks.
Thank you to all the views and subscribers. Very excited to get the map and play it with you all.
Hans 9. okt. 2016 kl. 2:31 
where is start???
Cyro 8. okt. 2016 kl. 18:19 
where do we start
Matregoup 7. okt. 2016 kl. 18:19 
:)))))
Hans 7. okt. 2016 kl. 10:06 
OH YEA
DH  [ophavsmand] 7. okt. 2016 kl. 8:09 
To Do list:
- Flogger is complete but not implemented
- Nav for Bots and Infected
- Weapon and Item Placement
- Start Room

Notes:
1. Map is more open that the original CoD map on purpose.
2. Start room will differ due to gamplay difference from CoD ro L4D2.
3. Room props are sparce on purpose. Movement is critical is this map.
4. There will only be 2 traps in the map. The Flogger! and the electrical trap in the Fishing hut.
5. No zipline. Gameplay issue with the AI Bots.

Enjoy.
Nyasmov 7. okt. 2016 kl. 8:06 
Looks very promising!