Tabletop Simulator

Tabletop Simulator

Trax
33 則留言
UnholyYoshi 8 月 29 日 下午 10:05 
Broken physics, cars keep bouncing off of flat roads.
Joe  [作者] 2021 年 9 月 16 日 下午 1:02 
To the commentors asking, you of course have any and all permissions to do whatever you want with the assets. I know an update kinda broke the collisions, which were always bizarre to begin with, so to those attempting to fix them, I appreciate it.
Thanks~ :)
Coping Kobold 2021 年 8 月 1 日 下午 12:59 
I've managed to fix this. I set the bounciness of the pucks to 0 and created a new collision hull with sloped edges that seems to be able to clear the microgaps between tiles. The new version is on my workshop, but Joe has my full permission to take the edited pucks for himself and request I take it down.
AzureGameUtopia (肥龍) 2021 年 1 月 28 日 下午 11:16 
Hi I use this mod to made the "PuiPui moruka" Version
PitchCar: PUI PUI morukā

Can I upload to TTS? if you don't mind
WooSDoM 2021 年 1 月 19 日 下午 3:14 
anybody get this to work? couldnt get pieces to stop bouncing off.
Ikaruga 2020 年 11 月 22 日 下午 1:22 
Hi and thanks a lot for your mod, it's a lot of fun !
Just my personal taste, but I prefer playing with marbles than with the cars you provided.
Floradora 2020 年 8 月 23 日 下午 8:25 
@Joe, I find that the cars are endlessly just bouncing off the next track in line and none of your recommendations are helping to fix that problem. :(
[ BOB ] 2020 年 6 月 4 日 上午 6:53 
Same here. I followed instructions and still getting ricocheting backwards.
Fenice 2020 年 5 月 21 日 上午 12:14 
Love the concept of this, but I'm having some real issue with the hit boxes. I've tried adjusting all the settings per your recommendation below, but I'd say about 40% of the time the cars are ricocheting backwards when they try to get to the next tile.

Are there any other settings I could maybe play around with? Would playing with gravity help?

Otherwise it works great. Love the mod.
Knaughx 2020 年 5 月 12 日 上午 9:54 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2086043930

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!
Joe  [作者] 2020 年 5 月 5 日 下午 4:43 
@Toast The physics have always been a bit wonky in TTS, but it's super important for the game to work correctly to 1. set your lift height to lowest setting, 2. lock each track piece after placing them and 3. not flick the ever lovin' pee out of the 'cars' :D ... basically, each track has a direction it needs to face (noted by the yellow and purple ends) becasue the hit boxes are slightly staggered to allow the car onto the next piece. I wish I could just keep them level, but the physics don't let that happen.

@chronos237 For the ramp, grab a straight tile from the side of the board, and just press 2 on the keyboard. That should swap it to what you want.

To those asking permission to add to this game, go ahead :D
Toast 2020 年 5 月 1 日 下午 4:27 
This is great, but the flicking seems to cause problems. Like it only works if you flick very very lightly. As far as I can tell, the pieces are all snapping together correctly. Is there a way to modify how much I can flick before the piece flips out of control?
chronos237 2020 年 4 月 30 日 下午 1:57 
Just in FYI to the modder, some of your track tiles are not spawning in at all (like the jump tile) from the component menu.
PowerSports 2020 年 4 月 5 日 下午 2:37 
Is there any way to offer us pre-made tracks???
Knaughx 2019 年 5 月 19 日 上午 10:12 
This is great. Thanks.
Zaku II 2018 年 12 月 13 日 下午 11:55 
I REALLY love this, but I'm having an issue. The pieces aren't connecting smoothly and it causes bumps in the track. Am I just doing something wrong? Thanks Joe. Awesome otherwise!
Neumannjorge 2018 年 8 月 26 日 下午 12:12 
Works perfect! Really fun game!
I wish you would keep updating this game.
Thanks
Jacobhgn 2017 年 12 月 12 日 下午 7:39 
Wow! This was fun!!! Hope you will add some new tracks :D
I'd love to see more!
Xikkom 2017 年 6 月 20 日 上午 5:41 
This is great! Much better than Pitch Kart. Your pieces interlock and look better. I hope you will add more pieces to create awesome tracks with.
Sete Belo 2016 年 12 月 28 日 下午 8:27 
Hey Joe! I'm texting to thank you for the incredible idea of creating trax on Tabletop Simulator!
I'm working with my friends in this game to develop tracks in order to make some kind of "Trax GP".
I would like to know, if you don't mind that we upload these tracks and write our own "house rules" to the game?
Thanks, again.
Wish you the best!
Tritano 2016 年 12 月 11 日 上午 10:57 
Thanks for the reply Joe. Changing the grid size fixes it, so it's absolutely no problem to me now.
Joe  [作者] 2016 年 12 月 7 日 下午 8:59 
Tritano, I tried to simulate the issue you were having, but I couldn't. I wonder if your grid got reset somehow, becuase I had the grid size right where it would fit the pieces nicely. Maybe try redownloading it? Goodluck!
Tritano 2016 年 11 月 26 日 上午 9:34 
I found a simple fix for the not connecting tiles. Configure the grid to 2x2 instead of the default 4x4. This is done in the menu host > grid.
Tritano 2016 年 11 月 25 日 上午 11:28 
It might be a beginner's fault, but I cannot connect a straight or another curve to a curve.
Sartele 2016 年 11 月 17 日 上午 7:12 
Hi ! How do you play this game ? How do you simulate flicking ?
Roast Beef 2016 年 10 月 21 日 上午 5:57 
exactly what i was looking for. if this didnt exist id try making one. i used to play flick racing with pen and paper at school lol.
Joesis Joesis 2016 年 9 月 27 日 下午 11:07 
216 Subscribers out of 213 visitors! You broke the universe!
Joe  [作者] 2016 年 9 月 27 日 下午 3:48 
@Sandling Thanks for the comment, I added some things I saw in your picture. Height is something I'm wokring on now, and big loops will be tricky. But I'll work on it! Thanks for your input.
Sandling 2016 年 9 月 27 日 下午 3:27 
Awesome job on the update! :D
Launch ramps and elevation would be nice too for eventually :) - And perhaps a crazy loop
Thank you for the amazing work!

EDIT: WOOPS, found the extra states! That's awesome :D
Sandling 2016 年 9 月 25 日 上午 8:02 
Very awesome! Would like to see bridges, and basically anything you'd see on this picture:
boardgamegeek.com/image/1664807/juheimbu
Joesis Joesis 2016 年 9 月 20 日 下午 1:33 
Coolness
FragaholiC 2016 年 9 月 19 日 下午 2:01 
Great mod. Thank you!
darleth 2016 年 9 月 18 日 下午 11:28 
Thanks