RimWorld
[Outdated] Call of Cthulhu - Factions [Deprecated]
316 comentarios
night 22 JUL a las 12:23 
o7
Ryoma  [autor] 14 JUL a las 9:35 
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. ***
大班 14 ABR a las 23:18 
When will version 1.5 be updated... Cthulhu is badly needed
BladeofSharpness 18 OCT 2024 a las 22:03 
1.5 would be cool...
blue 29 JUL 2024 a las 8:52 
1.5???
callmefedai 19 JUN 2024 a las 11:07 
1.5?
GULÉ🏠 22 MAY 2024 a las 11:05 
Please update! It's good!!
GULÉ🏠 29 ABR 2024 a las 9:10 
+
Kizzycocoa 13 ABR 2024 a las 5:07 
Will you be updating this for 1.5?
Skakk 17 MAR 2024 a las 2:16 
@TurtleShroom - You should remove all outdated mods and see if you still get the same error.
You are running 800 mods so compatibility is defo going to be an issue unless you are very careful with what mods you add. I am an amateur and spotted some mods not for Rimworld 1.4, e.g. mod no. 186 - [1.3] Tug Those Gas Rat Teats: Boomrats Yield Chemfuel(Magus.TugThoseGasRatTeats): (no assemblies)

How did you narrow down this mod as the issue? Did you run Rimworld with just this mod?
Borjär Johnson 4 AGO 2023 a las 15:15 
The Special Unit always spawns even if i dont enable them : / I just wanted to use the other factons because the modern Units seemed a little bit off for my modlist.
En. Gerger Racc 14 ABR 2023 a las 15:53 
I like the fishing village faction because I usually only find one settlement per world, in the most inhospitable location possible on the map. Wonderful.
FL0RENT_ 8 MAR 2023 a las 2:46 
I remember that in older versions, the Lost Platoon started hostile to the player, like the rough outlanders/tribes do in vanilla. This is no longer the case.

I've seen similar things in other mods so I guess it's just Rimworld updates breaking faction mods, as usual.

Anyways, the current way to do that is <naturalEnemy>true</naturalEnemy>
mlong7919 14 ENE 2023 a las 4:02 
Beware the darkness, fellow agents! :ElderSign: :ElderSign: :ElderSign:
Ten Said Yes 28 NOV 2022 a las 17:56 
Nyanlarthotep, clearly.
Hawler 21 NOV 2022 a las 16:36 
What a cute cat, I wonder what it's called
Douez 29 OCT 2022 a las 11:38 
The Insmouth's face don't appear
n0rd1C 28 OCT 2022 a las 15:25 
Thanks for updating :)
Douez 28 OCT 2022 a las 9:17 
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TheRedPriest 28 OCT 2022 a las 7:39 
Getting a few red errors on startup:
ROM_Shot_Revolver sound is missing resolved grains and will not work properly. Report about it to Call of Cthulhu - Factions devs.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
VFECore.Startup:CheckXmlErrors ()
VFECore.Startup:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch1 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

Same for the ShotHarpoon and ShotFlare
shane_357 28 OCT 2022 a las 2:10 
Would it be possible to get a separate mini-mod for the BioTech stuff? I would like to have that in the modlist, but not the period-aesthetics stuff.
QeoJin 27 OCT 2022 a las 23:45 
eyyy let's gooo! thank you for the update! :steamhappy:
Ryoma  [autor] 27 OCT 2022 a las 23:01 
Call of Cthulhu - Factions Update
v1.0.4.0 (10-27-2022)
====================

Update for RimWorld 1.4 and BioTech. Adds BioTech genes for Innsmouth Look and utilizes new JecsTools code for random genetics
--------------------

Download now on...
- Patreon: https://www.patreon.com/posts/73880820
- GitHub: https://github.com/Rim-Of-Madness-Team/Call-of-Cthulhu---Factions
- Steam: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=764375772
Discuss the mod on...
- Discord: https://discord.gg/AaVFA7V
Anubis5719 21 OCT 2022 a las 19:46 
any chance of this getting a 1.4 update?
Ronald McDonald Trumpet 19 AGO 2022 a las 1:40 
bc the French are cosmic horrors
Chrras 12 AGO 2022 a las 9:56 
Why are most of the factions named and described in French?
Rusty_Meerkat93 6 MAY 2022 a las 5:54 
I keep getting these yellow line seen in the link below and was curious if there is a potential fix for them

https://imgur.com/a/pBRlQjc
Kid Harlo 15 ABR 2022 a las 6:50 
Our search continues. :ElderSign: !
Ligmacoccus Vulgaris 9 FEB 2022 a las 18:32 
it says CE compatible bro
Herbert 25 DIC 2021 a las 2:51 
Does it work with CE?
GULÉ🏠 6 SEP 2021 a las 10:52 
Hi! I'm getting a lot of warnings. Is this normal? -Could it be fixed?

"Texture NurseCap has dimensions of 64 x 64, but its mask has 128 x 128. This is not supported, texture will be excluded from atlas" and a lot of other textures too.

https://gist.github.com/e0d25abc22ce4b7777c7fd1c5bcf08c6
Mortagon 19 AGO 2021 a las 21:17 
Thanks for CE support. Getting a red error of: "Could not load UnityEngine.Texture2D at Things/Ammo/Flare/FlareGun_a in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.Graphic_Single:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Single> (Verse.GraphicRequest)
(wrapper dynamic-method) Verse.GraphicDatabase:Verse.GraphicDatabase.Get_Patch0 (System.Type,string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,System.Collections.Generic.List`1<Verse.ShaderParameter>,string)
Verse.Graphic_Collection:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_StackCount> (Verse.GraphicRequest)
(wrapper dynamic-method) Verse.GraphicDatabase:Verse.GraphicDatabase.Get_Patch0
"
TurtleShroom 11 AGO 2021 a las 18:11 
Why don't the Fishing Villagers have any defined Ideologies? The other Factions do.
Mortagon 7 AGO 2021 a las 23:35 
Mile just mentioned that since he forked your repository on github you should be able to have access to it if you are interested in implementing CE support, thanks for the great mod
Ryoma  [autor] 4 AGO 2021 a las 20:51 
Call of Cthulhu - Factions Update
v1.0.3.3 (08-04-2021)
====================

Adds ideologies support for factions with their own preferences for memes. Adds option to select how many of each faction appear.
Zippy 4 AGO 2021 a las 18:12 
the factions aren't being noticed by faction manager
Mimi 1 AGO 2021 a las 19:32 
not seeing the issue now but mod manager complains that I don't have oversized weapons. I think this mod is somehow still thinking it needs oversized weapons
Mortagon 31 JUL 2021 a las 18:48 
Any chance this is CE compatible like the Cosmic Horrors mod is? The Continued version was, and if Miles could share that code with this as well that would be awesome for us CE users. Thanks
Ryoma  [autor] 30 JUL 2021 a las 6:45 
Copy that. Reverting change for JecsTools and disabling the oversized weapons requirement.
Thanks @Mimi & @General Shyguy
Mimi 30 JUL 2021 a las 4:28 
Oversized weapons keeps spamming me with thousands of errors non stop
General Shyguy 28 JUL 2021 a las 11:32 
Oversized weapons is just throwing up errors at this point so why is vital for this mod when it never needed oversized weapons before? Its just bloat.
TurtleShroom 27 JUL 2021 a las 12:14 
I CAN'T WAIT TO SEE THEIR IDEOLOGIES AND BELIEFS! Thank you so much for updating this! I love the Lost Platoon and I love to befriend them and see them visit me; giving them Caravans and Trade opportunities, etc., if you can manage to befriend them would be very welcomed.

Also, do you think you could figure out some way to make it so that Lost Platoon Soldiers spawned ONLY with their WWI gear and Dough Boy helmets? It's weird to see them in other Industrial clothes layered on top of theirs. Also, I would suggest adding blankets that Lost Platoon Soldiers can wear, as they did in RL.

One last suggestion: ditch the dedicated Old-Fashioned Rifle and just give them the Vanilla rendition's Bolt-Action Rifles. It's an unnecessary duplicate. That's basically what early WWI soldiers used.

Do you ever plan on giving custom Backstories and such to all of these Factions?
GULÉ🏠 27 JUL 2021 a las 1:42 
@Magnus Vir ++++ Getting same error and it's throwing error messages all over, even IF i download Oversized weapons.
Magnus Vir 26 JUL 2021 a las 13:22 
this mod seems dependent on the mod "Enable Oversized Weapons" | ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2543371889 ) and not Jecstools. is this a planned feature?
Genaeve 24 JUL 2021 a las 22:40 
Thank you, so VERY much, Jecrell! <3 I absolutely love this mod! <3
Ryoma  [autor] 24 JUL 2021 a las 18:16 
Call of Cthulhu - Factions Update
v1.0.3.1 (07-24-2021)
====================

Adjusted LoadFolders.xml to direct to the appropriate mod folders for version 1.3
--------------------

Download now on...
- Patreon: https://www.patreon.com/posts/54077906/
- GitHub: https://github.com/Rim-Of-Madness-Team/Call-of-Cthulhu---Factions
- Steam: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=764375772
Discuss the mod on...
- Discord: https://discord.gg/AaVFA7V
- Ludeon forums: https://ludeon.com/forums/index.php?topic=26078.0
Ryoma  [autor] 24 JUL 2021 a las 17:20 
Call of Cthulhu - Factions Update
v1.0.3.0 (07-24-2021)
====================

Includes the 1.2 and 1.3 RimWorld updates provided by mlie (emipa606) in my absence.
--------------------

Download now on...
- Patreon: https://www.patreon.com/posts/54077906/
- GitHub: https://github.com/Rim-Of-Madness-Team/Call-of-Cthulhu---Factions
- Steam: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=764375772
Discuss the mod on...
- Discord: https://discord.gg/AaVFA7V
- Ludeon forums: https://ludeon.com/forums/index.php?topic=26078.0