RimWorld

RimWorld

[sd] round tables
28 kommentarer
Mlie 2. okt. 2021 kl. 12:14 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2617488592
Hope it helps anyone!
Sunlight88 10. dec. 2020 kl. 11:25 
Can someone please update to 1.2? :-)
Sunlight88 20. mar. 2020 kl. 12:39 
Yes, please update to 1.1...:)
☾⎛sιтєʀ⎞☽ 15. mar. 2020 kl. 2:28 
1.1?
Natalo77 9. feb. 2019 kl. 6:25 
Any Hard incompatibilities?
sulusdacor  [ophavsmand] 13. nov. 2018 kl. 8:11 
added - spanish by CANALETA and spanish latin by CANALETA
sulusdacor  [ophavsmand] 27. okt. 2018 kl. 11:41 
updated to 1.0
Gwenhyfer 30. aug. 2018 kl. 10:35 
Ich mag die runden Tische total. Nicht unverzichtbar, sodass ich ohne nicht mehr spielen wollte, aber sie sehen viel schöner aus, als die eckigen Tische. Besteht eine Chance auf ein 0.19 Update? Würde mich riesig freuen :-)
ArmoredStone 21. apr. 2018 kl. 9:09 
A 2x4 or 3x5 oval table would be kinda nice :)
sulusdacor  [ophavsmand] 15. jan. 2018 kl. 9:05 
added modsync
UndeadZed 1. jan. 2018 kl. 13:08 
Thank you!
sulusdacor  [ophavsmand] 1. jan. 2018 kl. 6:07 
b18
sulusdacor  [ophavsmand] 3. juni 2017 kl. 1:45 
updated to a17

- added a table abstract in the xml

the defnames stayed the same so i dont think it should cause problems, but if you started a game with the old a16 version and get an error, the old a16 version is as dropbox download in the forum topic. literally just a file "clean up" in the xml for me to make updating stuff a bit easier all stats stayed the same.
"The" SeanMacLeod 3. juni 2017 kl. 0:28 
@Every future visitor to this page:
Guys, sulusdacor has a lot of mods to work out. Having people harping about the a17 update on every single damn page is quite likely rather annoying. I subscribe to exactly a dozen of his mods -- might not be all of them, either -- and I can see he's been programming his fingers off trying to get them all updated.
Patience, please!:engi:
UndeadZed 27. maj 2017 kl. 12:14 
Works on my game.
SgtSpanky 27. maj 2017 kl. 3:44 
Any update likely [A17]?
BagelBalls 11. mar. 2017 kl. 19:51 
The knights of the round table (;
sulusdacor  [ophavsmand] 21. dec. 2016 kl. 5:36 
updated this mod for new rimworld alpha 16

This will break save games!

If you want to use a previous Rimworld alpha and saves were you used this mod, please check the forum topic for download links and install the older version manually.

changes:
- updated for a16 mostly,just added mass, roomidentifier comp
SBlack 10. dec. 2016 kl. 16:19 
I started a new game when this happened, but maybe this mod isn't the cause after all. Sorry for wrongly blaming you then. Could indeed be just a general screwup. Something that happens and a reload fixes things for no apparent reason
Lethann 6. dec. 2016 kl. 4:43 
@sulusdacor just to let you know after I posted that comment I started the game up again (after completely shutting it down) and everything seemed to work fine after that. I couldn't post any error log because I never got it to happen again. Sorry for not updating about the problem. My guess is that it might be a one time freak incident when the planets align or something.
sulusdacor  [ophavsmand] 6. dec. 2016 kl. 0:47 
part 1:

was a bit unsure what to respond,since in general i can not tell you anything new. personaly use my mods together with killfaces and never had an error. the one error mentioned below only occured when testing and i haven't had it together with other mods before and since. i assume he updated his mods.

if you want your error to be fixed, pls read: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=725234314
things like "i got an error with your mod", "stuff disappears" helps the mod creator not at all^^
sulusdacor  [ophavsmand] 6. dec. 2016 kl. 0:47 
part 2:

the other thing is that both mods (facial stuff and round tables) add different things to the game and there is no way they can conflict. my mod adds furniture. it does nothing else. the hair mods add/temper with the colonists. both add completly different things and do not effect each other in the way the game is structured. so getting an error with two mods off these different type, usally means one off them has an error itself or does not work well with other mods you use, that do/alter the same thing.

i assume you addded facial/hair mods to a current save game from your comment and this alone can couse the error. you should avoid adding mods to running save games if you dont know excatly what the mod does you add.

so yeah as mentioned at the start can not tell you anything new to this, but maybe it helps.
SBlack 4. dec. 2016 kl. 8:07 
Same issue here. At first I thought it was too many hair mods, but as soon as I add this, the heads disappear. Very weird.
Lethann 12. sep. 2016 kl. 9:17 
kk. I'll give it a shot again. a 1x1 table is so awesome. Using Modular Tables but you can't move them. Not to mention these are perfect for that "saloon" feel.
sulusdacor  [ophavsmand] 12. sep. 2016 kl. 8:17 
edit: just tried again and got some errors this. probably what you were talking about. tried the facial stuff mod alone and still got the error log. so you should probably talk to Killface about that. Seems to only happen sometimes, which means when some specific faicial stuff from his mod gets combined so. maybe you didn't had the problem before since you had no colonists with the erroer causing face so to speak. just a guess on my part so.
sulusdacor  [ophavsmand] 12. sep. 2016 kl. 8:07 
just tried both mods together and works fine for me. must be another mod or a combination. that said, from what i can tell his mod does different things then mine, so can't imagine these conflict. but you never know.

if you want to solve your conflict, just disable some mods, restart the game completly, start a new colony. see if its gone. if yes try the mod in question alone. if it works alone fine, try adding back some other mods slowly, so you will usally find the two mods which cause the conflict.
Lethann 12. sep. 2016 kl. 5:02 
Not sure why but this seems to seriously conflict with Killface's Facial Stuff A15 mod. My game threw up some serious errors then all of their heads vanished. Thought maybe it was because it was a previous save, but even my colonist in the "pick your crew" screen had no heads. Reloaded the game, worked fine for a bit but then it went foggy and the whole screen went white. I do run a bunch of other mods but the missing heads thing makes me think it's Facial Stuff.