Total War: ATTILA

Total War: ATTILA

Realistic Battle Pack
485 kommentarer
Kralrambo 1. juli kl. 8:37 
Is this mod compatible with medieval 1212?
RebelBuffoon 26. apr. kl. 15:27 
it seems you cannot use Loose formation when using this mod pack.. they dont loose formation when you toggle it. and ive tried with only this mod installed
Amadour 14. dec. 2024 kl. 19:46 
This is a decent mod.
The Attila total war AI is a hit or miss, sometimes it'll put up a good fight, sometimes it'll just do a moshpit, exhaust its troops, and you'll do the encircling very easily.
This mod does things quite well, despite the mention of "fights being more slow", it does not keep it grindy. The biggest improvement is hands down the archery and missile focus, archers have a far greater range and shoot in an arc like in shogun II. This can be inconvenient if you play the base game with a unit number modifier, as archers won't find the right spot to shoot their arrows at you, but with this mod, they can be right behind units at close range and shoot their stuff at the enemy.
I'd recommend it to people who wants to try and see for themselves if they'd find battles to be more enjoyable as i am so far.
lIlIIIlIlIlIlIIIlllIll 6. dec. 2024 kl. 18:02 
Good mod.
joemontana5d 25. sep. 2024 kl. 2:09 
think it would work with dawnless days
Leroy Sinclair 31. juli 2024 kl. 9:13 
work with radious ?
Delta12X 6. jan. 2024 kl. 12:39 
Hey just curious, is loose formation turned off with this mod? When I activate it it does nothing. I had heard loose formation in ATW is broken, is this why or?
Geardirector 17. okt. 2023 kl. 13:31 
This mod is quite well put together. I really like its changes and thank you for making it. Good work.
Dux Mamalakis 22. maj 2023 kl. 0:31 
Can you make it compatible with 1212 ?
Arlou9876 11. dec. 2022 kl. 12:05 
i played with these and during a siege (on hard) and single enemy skirmisher unit on the walls killed of almost 2 of infantry units coming at the walls, you should've seen them go down... also the towers killed like one solder per 2 seconds wtf archers are EXTREMELY OP with this mod...
DxG6767 9. dec. 2022 kl. 3:02 
Does this work with Medieval 2 fluent combat system?
Choice 14. nov. 2022 kl. 20:03 
does this work with aoc?
Snoo Snoo 1. okt. 2022 kl. 13:11 
crashing with FOTE
Fred Venturi 12. sep. 2022 kl. 6:58 
Its compatible with battle animations mod ?
Lateralus 1. maj 2022 kl. 17:05 
I disagree that this mod creates a 'grind fest'. You should try some of the other realism battle mods. Those are slow and tedious. This one gets the balance right.
dontaskwho 20. feb. 2022 kl. 9:33 
i like the mod, but battles now are grindfests that take longer than they should. can you release a faster battles version but keep everything else
noob ED 18. dec. 2021 kl. 18:53 
This is what I would like to see the most battle images, the cavalry should have a powerful impact.
Malata Societa' Official 5. aug. 2021 kl. 5:57 
comrade
Malata Societa' Official 5. aug. 2021 kl. 5:57 
thanks!
Itaewon Rat  [ophavsmand] 5. aug. 2021 kl. 0:15 
@Malata Societa' Official This mod, Realistic Battle Pack is the one you should run.
Malata Societa' Official 2. aug. 2021 kl. 22:46 
@Comrade Maarten
Malata Societa' Official 2. aug. 2021 kl. 22:46 
"And no Realistic Charge Impacts is just a part of this mod so no need to run both." so which i must run?
Itaewon Rat  [ophavsmand] 2. aug. 2021 kl. 4:20 
@Malata Societa' Official no my guy it does not work with 1212 as that mod is under active development and I am not following their updates. And no Realistic Charge Impacts is just a part of this mod so no need to run both.
Malata Societa' Official 28. juli 2021 kl. 18:09 
its compatible whit medieval 1212???
and have a sense if i use whit Realistic Charge Impacts???
HISTORYNOBLE 8. juli 2021 kl. 12:39 
historically accurate
-military formations
pros
-trajectory
cons/historically inaccurate
-slower paced combat
I like to do cinematic battles and the con is way to big for my liking
Malata Societa' Official 12. juni 2021 kl. 17:24 
and have a sense if i use whit Realistic Charge Impacts???
Malata Societa' Official 12. juni 2021 kl. 17:23 
its compatible whit medieval 1212???
Ludwig_der_Deutsche 24. maj 2021 kl. 10:24 
With this mod, loose formation is deactivated.
Razgrizz 22. maj 2021 kl. 18:46 
hoping this works with radious
Malata Societa' Official 29. apr. 2021 kl. 22:30 
and have a sense if i use whit Realistic Charge Impacts???
Malata Societa' Official 29. apr. 2021 kl. 22:30 
its compatible whit medieval 1212???
Malata Societa' Official 9. feb. 2021 kl. 22:10 
and have a sense if i use whit Realistic Charge Impacts???
Malata Societa' Official 9. feb. 2021 kl. 22:10 
its compatible whit medieval 1212???
biv86 9. feb. 2021 kl. 2:02 
Hello! What is load order for your mod? Playing with Ancient Empires, Medieval 1212 and FOTE. Add to description, please.
Ulfric Sombrage 23. jan. 2021 kl. 6:55 
Does it work with Ancient empires mod ?
jschex456 30. dec. 2020 kl. 14:04 
could this work for 1212? or is there one like it for 1212?
Malata Societa' Official 25. dec. 2020 kl. 18:29 
its compatible whit medieval 1212???
LegalMind 21. okt. 2020 kl. 4:40 
Hi. Is this mod compatible with 'Battle' category mods like 'return to glory', 'cinematic combat', 'realistic charge impact' and etc...?
MF Shroom 13. sep. 2020 kl. 7:25 
is this compatible with 'return to glory'?
NightBall06 25. juli 2020 kl. 7:56 
Your mod is pretty astonishing - As of now I really have to rethink battles...
But one question: Why does spacing not work anymore?

AND: Could you make it compatible with the Dark Ages AD257 (4.0) Mod?
Would be great - Thank you in advance.
Metta Worldpeace 12. juli 2020 kl. 9:07 
is this compatible in all mods?
von Langen 14. juni 2020 kl. 16:00 
Did you just give +5 defense and +10 armor to all units? But this reduced the effectiveness of the missiles, right?

And what does "Better veterans" mean?
von Langen 12. juni 2020 kl. 7:45 
Hail :)
If I install this mod, will I need to additionally install "Realistic Cav Charges"?

What has been done for longer battles? Increased armor? If the armor is increased, are they in the same proportions for all units?
Badger BrownCoat 10. juni 2020 kl. 3:55 
aw,, and her ei thought i was talking to Professor Hank Pym ;)
- couldn't resist.
but yeah, again- apart from that pet peeve, ya'll addressed alot of things i think has gotten more-fantasy (mp focused? ) in the game, luckily we have quite the mod community to address such differences in tastes; so I should end with a "bravo" :skyeooh:
Itaewon Rat  [ophavsmand] 10. juni 2020 kl. 3:51 
@Badger BrownCoat not henry haha, but yeah no worries. Have fun!
Badger BrownCoat 10. juni 2020 kl. 3:48 
@antman ( Henry? is that you! ) : i understand- i quit modding myself, only recently playing TW games again-
I'll see what ya'll did, i was just curious; as it doesn't seem a lot of folks noticed they "snuck in" that change ( from trained to troops almost all ) - and few share my conclusion that doing so ( as the original rome2 crew seem to have; before the new-crew change, judging by the name "expert" & the units as had it.) ...that setting vs a charge takes... some grit.
-I was just curious, but sure, why would u remember that offhand?
Sorry to bug you about an old mod; thanks for the response, and I'll check it out ;) :Bucco:
Itaewon Rat  [ophavsmand] 10. juni 2020 kl. 3:38 
@Badger BrownCoat Haven't worked on this for a year, but I do remember that I changed charge effectiveness of cavalry on unbraced troops. If you want your inf unit to withstand a charge you have to manually put them in a shieldwall or any similar position. And heavy inf is heavier while light inf is lighter.

Cant really answer your question fully but just experiment with the mod and see if you like it or not.
Badger BrownCoat 10. juni 2020 kl. 3:01 
what Dalathor said ( 3 down !)
- i've a question tho'-
since ATW on, it seems ALL spear men get "set spear vs charge" ( expert charge reflection/defense ) - which may go with mp and rock-scissor-paper-
but doesn't very well reflect how much discipline, training, and raw *courage* receiving a charge w/ spears *took* - does this mod address this?
Andy's Take 1. maj 2020 kl. 6:05 
Sounds great, does it make arrows more deadly at all? the vanilla arrows in every TW game are so weak!