Stellaris

Stellaris

Mass Effect Races
91 kommentarer
mazeedt 1. juli kl. 10:51 
Does not appear to work for 4.0
RenderOfTime 31. maj 2022 kl. 10:45 
hey guys please update the mod I begging ya
Aurelian 14. mar. 2022 kl. 11:00 
Please update this for 3.3.2 Libra. Can't play my game I've worked on for half a year anymore. :(
LoreStarYT 22. jan. 2021 kl. 21:38 
Without Traits, this mod is nearly unplayable and useless. Too bad, it has such a solid foundation!
GameVeteranAzure 28. juli 2020 kl. 7:45 
traits don't exist. unless someone took the mod and continued it, as the op stated, it is dead
Zmooshie 3. dec. 2019 kl. 13:57 
Where are the traits for the races?
CelticJax 5. maj 2019 kl. 5:14 
gtm.steamproxy.vip/sharedfiles/filedetails/?id=1646825769&searchtext=mass+effect+redux

Most up to date mass effect portraits at time of writing.
Sovereign 13. dec. 2018 kl. 10:40 
Update! And also Blue Suns and Eclipse!
GIMME GIMME GIMME ^^
Canderous 11. dec. 2018 kl. 7:53 
Is this mod going to be updated?
VinciLisa 11. dec. 2018 kl. 5:57 
Bonjour, is possible have this mod in french ?
Nighthunter 28. nov. 2018 kl. 6:08 
Can you do Portraits for The Blue suns and for Eclipse? that would be awsome.
Margrave 16. maj 2018 kl. 15:33 
I know you're probably annoyed as all hell about the requests for this to be updated for 2.0, but could you pretty please get to it as soon as you can? Please and thank you.
High King Ryan Pendragon 16. mar. 2018 kl. 13:40 
Cannot wait for an update, live Mass Effect and love Stellaris
Valerius 3. mar. 2018 kl. 21:24 
Thanks for the effort, looking forward to it.
Apotheosis 19. feb. 2018 kl. 15:20 
how long till this mod is up to date
Jammyuk 3. feb. 2018 kl. 11:30 
I'm new to Stellaris but love it, absolutely love mass effect so I am definitely looking forward to an updated version :)
H4shX  [ophavsmand] 29. jan. 2018 kl. 9:11 
Thanks Pontifex Maximus its good to be back, lol I can imagine, i have to actually find the Files which has some of the rough work for this.

I will most definitely make sure it works :)
Pontifex Maximus  [ophavsmand] 29. jan. 2018 kl. 4:13 
Nice to see you back H4shX. I hope you pick this back up because after all the patches I'm not sure where I would begin to update this lol. Especially with the new robot mechanics making the Geth able to work without the roundabout craziness.
H4shX  [ophavsmand] 5. jan. 2018 kl. 13:06 
SirCuttlefish1 - I will be doing so, however my concentration at the moment is with Union Project, then eventually i will update this mod, as I wish to use this mod on my playthrough with Union :)
SirCuttlefish1 5. jan. 2018 kl. 12:44 
It’s been a while since your last post, are still going to update this mod? I really really hope you will.
H4shX  [ophavsmand] 21. okt. 2017 kl. 15:53 
Hey guys, i did not know this mod had a following lol, honestly did not expect it too. Okay just an update I am currently back after couple months due to work and other personal matters.

I see though alot of improvements have been made to Mass Effect themed Mods.

What I can say is this:

- I do have exact starting locations as well as created a Generator that well tries to make the solar systems within ME reflect well with Stellaris. Including the use of ReaperS AS A fallen empire.

So i would say watch this space :D
Mosley was right 25. sep. 2017 kl. 7:44 
Needs an update, sir!
Kingdark 13. juni 2017 kl. 9:47 
Any chance that this could be updated to the current game such as it is?
Lockstarr 9. juni 2017 kl. 12:24 
It would be awesome if some moder makes the ship models of the races, like is already done with the Sistem Alliance and Asaris
ZohVahk 26. maj 2017 kl. 11:46 
I was pretty hopeful about this mod until i saw there was no chance of being updated. I'm just going to have to settle for asari and geth :(
Templar1400 17. apr. 2017 kl. 15:19 
description says there are no prescripted races
crisco0101 8. apr. 2017 kl. 16:11 
This mod overwrites the vanilla fungiod and avian portraits in my game. Advice?
Invader Chimm 12. mar. 2017 kl. 11:53 
What about Elcors?
Random_Crusader 25. feb. 2017 kl. 11:45 
is it possible for you to put up a Batarian Race
Dan: 27. jan. 2017 kl. 16:25 
elcor?
Sheldon Cooper 25. dec. 2016 kl. 23:07 
I LOVE this Mod! Please update it to the latest version.
Tommyb69k 8. dec. 2016 kl. 12:03 
Are you going to make the reapers playble or an end game event like the scourge
Kronus 14. nov. 2016 kl. 19:35 
Just add the starting locations and this would be perfect!
X Myth 31. okt. 2016 kl. 7:58 
RavenCurow, please take time from college and update your mod for us. One can not simply stop what they have reaped. School can wait, but the world is about people and more specifically about me. I want to play your mod, and I want it now. On a more serious note: just do it!

Thanks, hope all is well. Get to work.
Pontifex Maximus  [ophavsmand] 26. okt. 2016 kl. 22:42 
I'm sorry guys. I haven't had time to update things. I recently started college and its been consuming all of my time. I may try to update things in time, but it may take a while. If someone wants to update my mod on their own your more than welcome to. Again, I'm sorry I'm not able to be more active.
thelonewarhawk 26. okt. 2016 kl. 16:34 
You had done fantastic job with this. Now update 1.3 messed it all up. :steamsad:
VS-lockon 25. okt. 2016 kl. 3:29 
no reappers :(
Canderous 24. okt. 2016 kl. 12:16 
@RavenCurow: Are planning an update for 1.3? At the moment the new added species are overwritting the portraits of the vanillia ones. Thanks for your affort and please apologize my bad english :)
Bast 6. okt. 2016 kl. 11:38 
@RavenCurow well I thank you for all your hard work and dedication ^o^
Pontifex Maximus  [ophavsmand] 6. okt. 2016 kl. 4:24 
@Bast You mean like the playable robots mod? I had thought about doing that, but I didn't want to make the geth just a copy of that mod with a different portrait set lol. I guess it is a kind of half copy. I'll give it some thought. At the moment the base synthetic trait is scaled the way it is to make it competative with other races since they can't use more than one trait. If I made upgradable ones I fear they would start too weak in the beginning of the game.

I would also have to recode my event that keeps the pops the same species as the base when you build new ones. So implamenting something like that would take a lot of considerations.
Bast 5. okt. 2016 kl. 4:29 
@RavenCurow Ohh I see, thank you anyways. Have you ever thought of sequential upgrades for the it instead? Like it starts up small and gets better with every upgrade of the robot tech?
Pontifex Maximus  [ophavsmand] 5. okt. 2016 kl. 4:01 
@Bast Per your request I have recoded my spawn code to trigger off the geth species portrait. You may now enjoy using the synthetic trait with other portraits. Be aware however, the synthetic trait is balanced for Geth use only. The habitability bonus will make any base race overpowered in that regard as they will also have the preference bonuses.
Pontifex Maximus  [ophavsmand] 5. okt. 2016 kl. 3:09 
@Bast I had to make a decision on how to implament the Geth so that the starting Geth and the built pops would be the same species. Because the synthetic trait was made specifically for the Geth I tied the event that replaces the starter geth with built pops in the beginning with the trait. It wasn't really intended for other races to use it. If its a feature that people really want I can try and see if I can come up with another way to code the event.
Bast 4. okt. 2016 kl. 17:33 
Is there a way to not have geth replace your primary species when using synthetic?
Bast 4. okt. 2016 kl. 7:17 
Synth trait replaces all population in multiplayer game with geth pops despite having a different species as default I.E had quarians as empire species but had geth when starting up multiplayer game. But in single player it has my quarians as the species with all the traits it is suppose to have.
PhilosopherKing 4. okt. 2016 kl. 4:05 
Ah. Thanks.
Pontifex Maximus  [ophavsmand] 4. okt. 2016 kl. 3:53 
@tinthedark603 There are no prescripted races. You have to build them yourself.
PhilosopherKing 4. okt. 2016 kl. 2:38 
No races showed up in the New game menu.
Pontifex Maximus  [ophavsmand] 3. okt. 2016 kl. 15:44 
@AlmondSalty Mod updated with bugfix. Thanks for letting me know. Had a bit of sloppy coding it seems. Everything should be in working order. If you want to fire the event again once the mod syncs just type event popup.1 in the console and it should fire again.
A Field Ripe For Frolicking 3. okt. 2016 kl. 15:42 
I used console commands to kill them so... problem solved?