Portal 2

Portal 2

Air Temple Lasers for cubes (Level 1)
28 kommentarer
Rooke 20. sep. 2023 kl. 10:51 
Another beautiful map! :steamthumbsup:
A new Fave! :p2chell:
Winnie Wheatley 14. aug. 2019 kl. 16:58 
:theta: Cool design! Thank you! :steamhappy:
Petutski 26. maj 2018 kl. 16:24 
ok. I liked some of your older maps much better.
Theezakje  [ophavsmand] 22. okt. 2016 kl. 9:35 
Yep these maps are mostly just testing out my abilities. The textures look weird because I didn't use the right settings or completely messed up the effects in paint.net . The more recent water temple textures are better than the 2 sky temples combined :)

1/2 of the textures in this one is borrowed from gamebanana, 1/2 are self-made.

Your project looks beautiful :0 Too bad you didn't finish it, it looks great! (maybe make your own game out if it for greenlight, it the textures are self-made ofcourse.)
KyloX 22. okt. 2016 kl. 9:05 
Visually speaking, the first sky temple (the test one) was looking better than this, probably due of the glassy texture. Though this felt like you were just testing the textures to see if it is a good design or not and the puzzle was just because.

This brings memories of my own sky temple projects, which sadly I never finished...
Here are some of it:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=785262998
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=785263031
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=785263051
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=640903321

Good luck
nock 19. sep. 2016 kl. 2:49 
Theezakje  [ophavsmand] 9. sep. 2016 kl. 10:38 
@unowninator what makes you thinkg that I was not talking about the cube? I did mean the cube
Unowninator 9. sep. 2016 kl. 10:33 
I know, but I was talking about the cube you can carry.
Theezakje  [ophavsmand] 9. sep. 2016 kl. 0:38 
@Unowninator glass breaks light, so it also breaks the turret's vision laser
Unowninator 8. sep. 2016 kl. 22:15 
Well this is curious. Usually when I block a turret by holding a cube, it'll try shooting the cube. However in this level, the turret doesn't fire if the cube is in the way. I wonder why that is?
cochetmichel49 8. sep. 2016 kl. 7:12 
Very innovative visuals ! Thanks !
Will you prepare some other
frucberry 8. sep. 2016 kl. 6:53 
Awesome maps ;_;
dven1 8. sep. 2016 kl. 5:03 
Bat, is it my rig or could you duplicate that event?
PatrickStyle66 7. sep. 2016 kl. 17:39 
Damn son! nice map! really... I.. I don't even know what to say! just Congrats...
Theezakje  [ophavsmand] 7. sep. 2016 kl. 12:48 
@dven1 apparently a bug :0
dven1 7. sep. 2016 kl. 12:17 
I tried it again and the cube again disappeared when I dropped the turret off the edge of the platform. Is this an intentional feature?
dven1 7. sep. 2016 kl. 12:14 
Nice map, well made and lit. I essentially played this map twice because the first time the cube just disappeared on me while sitting on the floor next to the exit door activation button. I had just dropped the turret off the edge of the platform, if that helps. Thanks for your work.
Joy.93 7. sep. 2016 kl. 9:08 
Ты чувак ненормальный какойто, но мне понравилось :)
levitatingspleen 6. sep. 2016 kl. 16:37 
Nice use of the sky temple concept, I wasn't expecting a test to come out so quickly! All and all, the audio visual elements of the chamber are excellent. Maybe add a more noticeable audio cue for when the cube spawns? That would be my only suggestion in that regard. The test itself is rather simple, not a lot I can comment about in regards to puzzle design. Perhaps it could benefit from added complexity, and a few more elements? As is, it's pretty straightforward. Well, here's a few observations I made while playing.

1) I was thinking about overgrown style tests, and I realised that it might be interesting if these air temple tests had some overgrown elements in them, just an idea.

2) The purple turret was nice and all, but let's face it, we need the jungle camo turret.

Feedback and review thread: http://gtm.steamproxy.vip/workshop/discussions/-1/343785380898850554/?appid=620
Turrets Turret 6. sep. 2016 kl. 14:14 
is the test suppose to be easy? lol, but great job!
MisterLambda 6. sep. 2016 kl. 13:01 
Very good puzzle 10/10 map
Theezakje  [ophavsmand] 6. sep. 2016 kl. 11:07 
@bonkrood lack of textures? bugs ? :0
bonkrood 6. sep. 2016 kl. 11:02 
Great textures (or lack of them) and a fantastic map after the "test" map. I liked it. :)
kwinten 6. sep. 2016 kl. 5:59 
I really like the brown floor, hope i can use it in the future !
Oh, and d you have remixed the old PTI music ?
Zephrax 6. sep. 2016 kl. 3:39 
Amazin! 11/10 IGN Would burn my ass to lasers again
Lautaro 5. sep. 2016 kl. 18:36 
Good puzzle and visuals.
Byzarru 5. sep. 2016 kl. 16:49 
I like the music, and the graphics were stunning. Thumbs up.
dmuk 5. sep. 2016 kl. 14:52 
Still confusing, but I got to the exit. Some aspects e.g. transparent walls & cubes are still different enough to be amazing!