RimWorld

RimWorld

Trading Spot
102 kommentarer
ianstratta 17. juli kl. 3:18 
is there a 1.6 patch
Doublecast 17. sep. 2020 kl. 9:09 
I set trade spot at where enemy's base located...:steamhappy:
xela 15. mar. 2020 kl. 15:08 
Update please
念去去 千里烟波 3. mar. 2020 kl. 19:14 
PLZ updates plz!!!!
Vigolfur 6. feb. 2019 kl. 7:32 
Cheers :)
Thundercraft 2. nov. 2018 kl. 4:32 
Just an FYI: There is a version for 1.0; [KV] Trading Spot - 1.0
Speedy 10. okt. 2018 kl. 12:41 
a19 dont work update pls
IchBinGroot 26. aug. 2017 kl. 4:03 
it doesnt work with A17?
bigsengineer 15. juni 2017 kl. 21:53 
u wil get bad will still now in A17 but sadly hasnt been updated anyway
Awesomeexplorer 15. juni 2017 kl. 7:50 
that is, or just as they sit in there I deconstruct the door and replace it with a wall so they all starve.
Awesomeexplorer 15. juni 2017 kl. 7:49 
As soon as I saw this mod, I was thinking of putting people in an overheating and/or super freezing room to kill traders for loot without the "bad will" event, as coolers/heaters are considered "non-lethal"
Sillls 4. juni 2017 kl. 17:25 
A-17? comming?
helldwarf 18. feb. 2017 kl. 4:10 
New version is here

Don't trust me when I'm fancy? Try this: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=822180758
milenko353 17. feb. 2017 kl. 17:40 
Needs updated. It is not working with the latest version of the game.
AllWorkNoPlay 8. feb. 2017 kl. 21:35 
Does this work on current version and does it prevent the traders animals from eating your food?
Slaunyeh 24. jan. 2017 kl. 8:51 
Awesome no reference is this is A15 or A16 and no link t another existing version. way to cause confusion. Sorry for the rant.
40. 7. jan. 2017 kl. 11:04 
|IPG| theubie [author] Dec 20, 2016 @ 5:58pm
Correct. I released the A16 version seperate so that people playing A15 can still use the mod.

Stat whore.
Sargos 3. jan. 2017 kl. 10:28 
Also there are perks of having one main mod entry such as keeping your stats over time. This mod is famous and a lot of people use it but the A16 version is on the second page of the workshop. Lots of stats accrue over time such as likes, subscribes, etc which affect your rankings. Each time you move to a new mod entry all of that resets.

So keeping one main entry is good for players and also good for you as a modder.
Sargos 3. jan. 2017 kl. 10:25 
Please have one main version of the mod that stays up to date with the game and separate version specific mods (like A15) if people need them.

Most people let their game update and to them this mod is still broken. All of my other mods were updated and worked within a few days without me having to go to the workshop. But this one is still broken. I finally got curious to see if there was an ETA posted and I found out that you took this mod and abandoned it while starting a new mod entry. That's not a good workflow for major mods like this. Players should not need to go to the workshop unless they are looking for new mods. Please update your main mod entry for each version like the rest of the top mods do as it makes it much easier for us the players.
DFX2KX 20. dec. 2016 kl. 18:23 
good call there, Rimworld updates so often, and people run their colonies for so long, that I'd not be suprised if it'll be a few months before all of the folks playing a 15 game move to 16.
TheUbie  [ophavsmand] 20. dec. 2016 kl. 16:58 
Correct. I released the A16 version seperate so that people playing A15 can still use the mod.
DFX2KX 20. dec. 2016 kl. 16:56 
this is the .15 one I think, there's another one for .16
Mistress 20. dec. 2016 kl. 9:09 
Is this version compatable with .16?
Popo Bigles 16. dec. 2016 kl. 7:37 
Every time a Trader or one of his guards go into my Stock-Room and eat my food i kill them all ;-;...
So thank you for this mod so i can stop doing Mass Homicide, killing everyone.
Draylynn 8. dec. 2016 kl. 11:23 
This doesn't appear to be working for me, no errors in the logs, traders just aren't going to the spot and continue to sit outside the base.
Dr@g0n 7. dec. 2016 kl. 12:24 
thanks
helldwarf 4. nov. 2016 kl. 18:00 
Yep :P
AxiomUnbroken 4. nov. 2016 kl. 18:00 
Sets Trade Spot in front of Mech Raid... *snickers*
Tavinyl 2. nov. 2016 kl. 3:52 
Can you make it work for Visitors too?
helldwarf 24. okt. 2016 kl. 7:06 
More free food, if you put them where your turrets are...
Zubat Man 24. okt. 2016 kl. 7:01 
No more free food for my caniba...I mean... Yay they don't get shot now!

Isin't that just...great...
💭Naplingbat 24. okt. 2016 kl. 2:56 
This is wonderful. this literally killed my first playthrough. I had made my base out of wood like a noob, and suddenly there was a pack of man hunter boomalopes. I restricted everyone indoors, but of course the damn traders just loitered all around my walls and started fighting them. Everything burned.
TheUbie  [ophavsmand] 8. okt. 2016 kl. 20:32 
Not disagreeing with you. The Inheritance of the "Party Spot" base building is just as useless. This was built from that. It shouldn't need to inherit either.
Dingo 8. okt. 2016 kl. 20:27 
That's true, but if you don't change almost anything from the base you might as well not have it rely on inheritance at all. This makes troubleshooting really hard when users report it on the forums and mods like this are missing bases...
TheUbie  [ophavsmand] 8. okt. 2016 kl. 20:20 
<ThingDef Name="BuildingBase" Abstract="True">
<category>Building</category> - Category is changed elsewhere.
<thingClass>Building</thingClass> - thingClass is over ridden in my def
<soundImpactDefault>BulletImpactMetal</soundImpactDefault> - Not targetable nor destroyable already.
<selectable>true</selectable> - Over ridden elsewhere
<drawerType>MapMeshAndRealTime</drawerType> - No clue what this would change, might be the only reason to do this.
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded> - Overridden elsewhere.
<repairEffect>Repair</repairEffect> - Not damagable.
<leaveResourcesWhenKilled>true</leaveResourcesWhenKilled> - Same
<filthLeaving>BuildingRubble</filthLeaving> - Same.
</ThingDef>

No real rush to fix this, except the drawerType, and even that I don't think is an issue. I'll add it in a future update, but it's not as pressing as you make it sound.
Dingo 8. okt. 2016 kl. 19:53 
You're missing the BuildingBase abstract base for this mod. It can cause issues for some users, you should update it asap and add the abstract (or use a complete def).
AmberGlowBug 6. okt. 2016 kl. 20:46 
This is the best. Mod. Ever.

However, I'm just using caravans for defense now. Just set them in front of my door and boom, I'm fine.
TheUbie  [ophavsmand] 26. sep. 2016 kl. 23:43 
Yeah, that one's not mine. :) But yeah, I'm trying to find a way to safely remove those orphaned LordJobs. Hopefully I'll come up with something soon-ish.™
Kave Johnson 26. sep. 2016 kl. 19:48 
Now the errors in the log are different. The issue with Trading Spot seems fixed, but now I need to report to another mod author...

New log: http://pastebin.com/wwda4Tga
TheUbie  [ophavsmand] 26. sep. 2016 kl. 18:06 
Your save file has the orphaned lordjob bug that this version was supposed to address. Unfortunately, some how debug code was still in this release (completely my bad). 1.0.5 will be pushed out in a few minutes. Please test it and tell me if it will let you actually load the game once it is out and you have it.
Kave Johnson 26. sep. 2016 kl. 17:25 
I have been playing RimWorld all day, and logged off to let another mod update, but now I can't access my save file I made just before logging off and I think Trading Spot is the cause as it also updated today and I opened up the dev mode debug log and found four (of five) errors referencing Trading Spot.

Error screenshots:

1. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=770678674
2. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=770678690
3. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=770678704
4a. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=770678727
4b. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=770678735
5. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=770678744

I hope these help. I am new to reporting mod issues for RimWorld.
o2Mike 23. sep. 2016 kl. 5:58 
Still having a problem with that previous bug, other than that great mod
helldwarf 22. sep. 2016 kl. 10:21 
ouch...
tyriael_soban 22. sep. 2016 kl. 8:53 
Yeah, i learned that one today ... trade caravan decided they were going to relocate to my fields where their camels summerily devoured my entire crop of healroot ...
TheUbie  [ophavsmand] 17. sep. 2016 kl. 10:02 
That bug should be fixed with the new update.
TheUbie  [ophavsmand] 17. sep. 2016 kl. 9:02 
NightmareDragon: Thanks for reporting that. I was able to reproduce that problem. I'll get that fixed as soon as I can.
Nightmare_Dragon ♑ 17. sep. 2016 kl. 3:20 
sorry, my English is poor. but I want try talk you the bug. ( thanks for Google

"You can not move your trading spot when active traders are on the map." when londing the saved that is active traders on the map. the trading spot will disappear, and talk me "You can not move your trading spot when active traders are on the map." and can't build new spot. but the map have not any spot...
🥇 Xaxoon 🥇 16. sep. 2016 kl. 4:17 
I love your mod, TY dude!
TheUbie  [ophavsmand] 15. sep. 2016 kl. 19:13 
Bueno! I replied to you there. That should get your fixed up!