Arma 3
K-9 Hermes
315 kommentarer
r0dx864  [ophavsmand] 27. aug. kl. 18:44 
what can you not find?
Nastronaut 25. aug. kl. 20:57 
hey man i cant find it even after looking at the discussion. where exactly is it at?
r0dx864  [ophavsmand] 25. aug. kl. 20:52 
it is, from the "Dog - Preview (no scripts)" mod by MFR. noted, i may address that slight oversight if it becomes an issue
Fox 25. aug. kl. 20:49 
I did notice there's a new breed option for [MFR] Belgian Malinois. It doesn't spawn anything; I'm assuming that's for a separate addon or server content, but thought you should know before people start complaining about it. Anyway thanks again, this is my all time favorite mod.
r0dx864  [ophavsmand] 25. aug. kl. 20:44 
had a feeling. have fun!
Fox 25. aug. kl. 20:39 
Oh nevermind we are so back
It just didn't update properly even though it said it already did
Fox 25. aug. kl. 20:34 
Thank you for the insane >5 minute response time, that's pretty impressive.
But so far I'm still getting the same error and problem. I've got to get off for now but I'll try more troubleshooting later.
r0dx864  [ophavsmand] 25. aug. kl. 19:26 
@fox let me know if that worked for you (the update)
Fox 25. aug. kl. 18:51 
I've been having issues with the K9 failing to respawn after being killed. I don't know how long this has been a bug for since I usually keep my dog alive but we got rudely ejected from a helicopter and I received this error message:

---------------
if(!isserver)exitwith{};



|#|params [["_1",objNull,[objNull]],["_u",[...'
Error Params: Type Array, expected Object
File k9\functions\fn_moduleK9.sqf..., line 14
--------------

The error appears the instant that the dog was set to respawn at, rather than on death. I've been able to recreate it several times on an otherwise unmodded Arma 3. Using Game Master, I found that it was spawning an ambient animal (civilian faction, idle wandering) of the default Alsation Sand Black at the map's origin. I get this in both SP and MP.

Hope this helps. If I can give you anything else, let me know.
r0dx864  [ophavsmand] 13. maj kl. 14:38 
Geral De Rivia: can you include that error message so i can research what is causing it?
Brian Calvo 11. maj kl. 10:27 
“When it attacks, the code breaks and stops responding.”
Raydzr 25. mar. 2024 kl. 19:55 
I've been trying to get it working on our dedicated server but cant get the menu to show up to get the k9 to follow or stop or add the leash. Any suggestions?
ADRIANO 12. jan. 2024 kl. 8:41 
This man needs a hand with script, for this wonderful dog, if you can help us all with that it would be great
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2912186689
garangus1 7. jan. 2024 kl. 4:07 
rOdx864 can you spawn them in zuse?
Mr Noseybonk 10. okt. 2023 kl. 14:40 
How do actually use this? Can't find the dog anywhere in Eden.
MartyrPMike 7. okt. 2023 kl. 19:37 
Hey dose the k9 get in to helicopters and cars ect
Crocodilo 12. juni 2023 kl. 4:21 
Hey man! Please be our hero! The new K9 has been released and it needs a good scripter like you.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2912186689
r0dx864  [ophavsmand] 29. maj 2023 kl. 12:33 
Spent some time working this and i finally got a solution. Enjoi
Radical 26. maj 2023 kl. 11:56 
Hey! I was reading through comments and saw others are having issues with it on MP servers. We would love it to be able to be used on MP. If you are looking for a server to do testing we can let you use ours! Lmk if interested would love to see this mod in action in a multiplayer op!
Damon 30. mar. 2023 kl. 21:29 
How can you spawn the doggo in Liberation Rx Altis?
Gman 28. jan. 2023 kl. 22:30 
Gotcha, thanks for the reply! Modules are definitely a part of A3 modding I have very little experience with. Should really help me get this working the way I want, I had no idea that it was heavily reliant on a logic being spawned in.
r0dx864  [ophavsmand] 28. jan. 2023 kl. 12:28 
Gman: ...replacing your example with objnull to that said logic will solve your problems with the leash and many others because it depends on the logic to exist.
r0dx864  [ophavsmand] 28. jan. 2023 kl. 12:22 
Gman: calling the module on a synced unit is how it was intended. when it comes to calling modules, you assign variables to a logic unit and then call the module script on that said logic to get it to work on the fly. take a look of the last part of my script for the k9\functions\fn_modulek9.sqf, it calls itself in the event that she respawns.
r0dx864  [ophavsmand] 28. jan. 2023 kl. 12:18 
Bax: known bugs due to engine behavior, it spawns a turret invisibly and that causes the grass to disappear (smashes it down like a tank does). detecting walls is not something the scripting language really does so she will clip walls until i can get a command to allow her to move around objects like real AI.
Wolvren 25. jan. 2023 kl. 21:46 
@Gman How do I "change the settings in the function itself if you want a particular setup" many thanks.
Gman 16. jan. 2023 kl. 6:22 
Answered my own question. For anyone that wants to do something similar or is just looking for a way to launch this using a script instead of the module:

[objNull,[player],true] spawn K9_fnc_moduleK9;

Will spawn usable dog assigned to player with default settings. Pretty easy to change the settings in the function itself if you want a particular setup.

Not sure if it's possible to define what you want using the module in 3den yet, but for now, this is more then good enough. I'll keep experimenting and see what else I find out.

Also, unsure if it's the mods I'm running or not, but the leash is not functioning correctly at the moment. The dog doesn't seem to want to move when I'm moving as well. Great mod, been using this off and on for years!
Gman 16. jan. 2023 kl. 1:57 
I have a quick question regarding usage of this mod. I'm interested in getting K9 handlers built directly into a SF faction that I'm working on. I recently got a script for a suicide bomber working on spawning AI for an enemy faction of mine using event handlers and figured there must be a way to designate a unit as a k9 handler in the same fashion. I'm gonna see if I can figure it out on my own (not much of a scripter, but I know a thing or two), but I figured I'd ask and see if there's already a known solution for this here. I'm thinking it might be as easy as calling the fnc_moduleK9 on the unit, but I'm not sure. I'll let everyone know if I do figure out what needs to be done.
Cabageman 15. jan. 2023 kl. 23:12 
Best mod low key
Bax ⭐ 3. jan. 2023 kl. 11:28 
BUG 1: Whenever the dog came to me it took away foliate like grass (about 2m diameter) and left a blank spot / Takistan map. BUG 2: the dog can walk through some walls aka ignores them / Sefrou Ramal map. Not sure if I got the name of the maps right, I'm away from my computer.
Bax ⭐ 2. jan. 2023 kl. 13:21 
An idea: an option to let the dog bark loudly, when there is enemy contact. Very useful, for example, when the player uses the dog to guard the entrance of a house, while the player is clearing the house and too far away to hear the dog growling,
Bax ⭐ 2. jan. 2023 kl. 13:10 
Beautiful! A question, because I often wondered about it, in pretty much every game: why does no one add a working sling on our rifles, I see that modders make use of ropes / leashes but no one attaches one on a rifle to give a more natural feeling,
DanielB 13. juni 2022 kl. 6:04 
send my pm you can use my server to solve this
Blacky!! 11. juni 2022 kl. 10:13 
You can use my server for testing whenever you want, friend. Add me on steam if you are interested.
r0dx864  [ophavsmand] 11. juni 2022 kl. 9:04 
DanielB: Im trying to fix it but without any server(s) to test it on. do you have any log files that i could use to troubleshoot the issue? if i could test a scenario on someone's server that i can join as an admin and see what it is doing that might help.
DanielB 11. juni 2022 kl. 3:06 
Mod multiplayer does not work well.
The dog does not respond to my instructions and does not follow me.

The mod works great only in SP.
r0dx864  [ophavsmand] 6. juni 2022 kl. 7:43 
abel1717: just updated it. you will want to have her stay at a distance from the vehicle you are mounting because she will still get on board if she is close enough.
abel1717 5. juni 2022 kl. 19:31 
Is there a way to have the dog wait in a place? I create my missions were sometimes I pilot a plane, and once I soften the enemy, I go into the city with my squad. I always have my squad wait at the base, but I cannot do that with the dog.
r0dx864  [ophavsmand] 10. maj 2022 kl. 9:00 
Clyde: the dog will spawn if the module is placed but no units are synced to it, it might be that the way that the player is 'synced' is not 'attaching' to the player at all. you will notice the same effect in SP if that was the case. but if not, i can use that as a way to write some debug messages about what is and is not happening along the way.
Clyde 9. maj 2022 kl. 21:57 
The dog spawns, but is not connected to the player. Or any other playable NPC is is sync'd to. I dunno, it worked a few updates ago. I'm questionable with Arma's scripting when it comes to detailed multiple lines of code. I did change a few values in there, but nothing worked.
Clyde 9. maj 2022 kl. 21:54 
went through the ton of logs in user-app-arma3. Did a quick Notepad++ search and found nothing.
Try multiplayer-host-lan after editing a mission and putting dog module in a game and sync it. Just un-pbo a MP mission from the workshop.
r0dx864  [ophavsmand] 8. maj 2022 kl. 9:02 
TypicalSergeant/Clyde: could you include a error log or anything that might indicate what is causing this problem as I cannot get a dedicated server to test this on?
TypicalSergeant 8. maj 2022 kl. 7:12 
still doesn't work,
Clyde 5. maj 2022 kl. 21:12 
I was unsure which update caused it, but my friend said that it was around the time the mod was hidden.
r0dx864  [ophavsmand] 4. maj 2022 kl. 19:29 
maybe this update is what caused it...
Clyde 4. maj 2022 kl. 18:38 
Still same problems as TypicalSergeant. Could not find any workaround by editing the sqf :(
TypicalSergeant 1. maj 2022 kl. 3:20 
mod not work properly in mp, the dog is spawn but there is only throw a ball interaction, everything elsh doesn't work and the dog isn'nt following the player or catching the ball.
Clyde 21. apr. 2022 kl. 4:50 
With module synced to a trigger, took a bit loading mission save, saw there was a dog already spawned. It had the pet option, but no leash. Ran about 100 meters then arrf'd away about 500m. Walked into trigger, spawned another dog, no leash command or pet, ran to same 100m spot, then took off chasing deer or God knows what. Might be a mod conflict, but it worked a few builds back. WIll try to troubleshoot some more over the weekend.
r0dx864  [ophavsmand] 20. apr. 2022 kl. 17:59 
OMG! finally!
Kebabzy 20. apr. 2022 kl. 15:04 
Just tested it again and it works amazingly.
r0dx864  [ophavsmand] 20. apr. 2022 kl. 14:54 
Clyde: just updated it...let me know if this fixes that