Space Engineers

Space Engineers

Total Dark
21 kommentarer
Stico 6. nov. 2020 kl. 17:54 
I loved this mod back in the day. Would love to see it updated for the new version of the game.
Skandal 22. okt. 2016 kl. 0:44 
Hi Cenda, really like this mod in single player mode. Is it possible to convert it also for the 1.153 stable version that we use on our server?
Neverathome 13. okt. 2016 kl. 23:52 
Is it possible to make this for stable branch, it should work now since recent patch :)
KaRei 15. sep. 2016 kl. 8:58 
Hmm, I should look at my black shadows once again. With light scattering the shadows on planets shouldn't be totally black as the light should hit them scattered from the atmosphere and environment around. I thought there's no scattering because with 0 ambient I am getting black shadows everywhere, like the diffuse light from sun wouldn't want to scatter around. Maybe I just accidentally turned the scattering off.
cenda  [ophavsmand] 15. sep. 2016 kl. 0:12 
Guys, eye adaptation is not very well implemented in SE. We will get to redo it at some point, hopefully. Therefore eye adaptation is disabled in vanilla SE and in this mod as well. I would suggest you not to turn it on.

Regarding light scattering > there is of course light scattering in renderer, otherwise PBR rendering would not work at all. We use environment probe rendered from position of camera (essentially cube map of your surrounding), which is then used for illuminating glossy and metallic surfaces.
KaRei 10. sep. 2016 kl. 15:58 
oGaMo << The light adaptation is working in such way since it was introduced into SE by DX11 and planets. In the mod with reduced ambient the adaptation is just more visible than in vanilla.

I think that the purpose of this adaptation in SE isn't a simulation of eye adaptation to high brightness or low brightness environment, but that it is rather a cheap simulation of light scattering and reflection by SE. SE doesn't really simulate rayleigh scattering of light in atmosphere or the light reflecting from surrounding items, it increases the overal ambient when it has enough bright surfaces around instead. It's a cheap and unreliable method.
The problem is, that if you suppress it, you get black shadows everywhere, including on planets, because there is no other atmosheric light scattering in SE that would illuminate the shadows.

You can see the suppressed adaptation in the Black Shadows mod:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=761228249
AstralChild 9. sep. 2016 kl. 11:51 
i am trying to run it on my dedicated server but the srv says it cant load the mod. tried it for several days consecutively, any hints?
CombatWombat 8. sep. 2016 kl. 2:55 
I might have issue with eye adapation effect in this mod, seems like its working in reverse way, eg. I'm standing in dark corner of my base and everything starts to be very bright when i turn my camera towards light or sun. Logic says that dark should be even darker if you are looking at source of light.
cenda  [ophavsmand] 5. sep. 2016 kl. 1:26 
CaptPatrick01 > please, be more specific. Capture screen, send the log. I don't have slightest idea what is happening there
Azirahael 4. sep. 2016 kl. 17:39 
Still works! Looks good!
Xocliw  [udvikler] 4. sep. 2016 kl. 6:24 
Cenda is a legend!
CaptPatrick01 3. sep. 2016 kl. 19:53 
I am getting a critical error in the debug menu error log.
cenda  [ophavsmand] 2. sep. 2016 kl. 23:39 
Thanks guys!
ATMLVE 2. sep. 2016 kl. 16:53 
Dude, awesome
Speshal_Snowman 2. sep. 2016 kl. 13:38 
Woop woop! :steamhappy:
FlakMagnet 2. sep. 2016 kl. 13:38 
Officially unoffical preset lighting :) Very atmospheric and gewd
SpetS 1. sep. 2016 kl. 23:06 
can you remove the glowiness please? like, on the texpanels and over burned color sun light
R3n@n8R 31. aug. 2016 kl. 21:59 
Sweet...
Conrad Larson 31. aug. 2016 kl. 13:37 
This is a developer's mod. Current settings in game are not final.
RayvenQ  [udvikler] 31. aug. 2016 kl. 13:37 
He's a developer....
Iam_a_cow 31. aug. 2016 kl. 11:36 
Shame that modders have to fix this game.