Arma 3
DIREONE's Combat poses pack
43 kommentarer
HuntingNevada75 25. maj 2022 kl. 7:10 
where can I view the pose names? I'm trying to use the poses but I can't figure out where to find the names for the command line
Buak 1. dec. 2021 kl. 22:23 
you have animation that they are like in combat running and shouting"open mouth" or angry expression
ItsJustRyan2701 21. okt. 2020 kl. 6:27 
Wish these worked for all guns, would be a massive plus for all Artwork makers.
MikeyRyu 14. juli 2019 kl. 18:25 
can these animations work with AKs? or is it only all AR platform rifles still
POLPOX 17. maj 2018 kl. 0:38 
Hello, can you add this configs to your “combat” animations? This will allow you and us to fire weapons to make an artwork.
canPullTrigger = 1;
disableWeapons = 0;
disableWeaponsLong = 0;
weaponLowered = 0;
Alwarren 24. mar. 2018 kl. 16:49 
Thanks a lot, this is a must-have for anything screenshot related.
Varanon 24. mar. 2018 kl. 16:48 
Great for making loadscreens! Thanks for sharing!
BLACKOUT 30. okt. 2017 kl. 19:53 
Thanks for the update bro!
MowEzyyy 29. okt. 2017 kl. 15:42 
anyone who has a fast way of previewing the poses?
DireOne  [ophavsmand] 27. okt. 2017 kl. 10:34 
Also this update wasn't planned really i just thought to share my new poses with the community
DireOne  [ophavsmand] 27. okt. 2017 kl. 10:34 
Nope
MowEzyyy 27. okt. 2017 kl. 9:36 
can we expect it to come back cuz it was better
DireOne  [ophavsmand] 27. okt. 2017 kl. 8:44 
The one with the pictures? I didn't reuploaded it as i have said in description the poses goes from combat_1 to 95 just use the debug console with the command to perform a pose to see the different poses
Jack Gooner 27. okt. 2017 kl. 7:08 
Same here
MowEzyyy 26. okt. 2017 kl. 8:11 
my preview folder is gone for some reason and i have tried redownloading
DireOne  [ophavsmand] 26. okt. 2017 kl. 2:45 
Thanks man @davewinnklemen
Subject 106 25. okt. 2017 kl. 10:59 
Best pose pack my dude :)
DireOne  [ophavsmand] 25. okt. 2017 kl. 10:43 
I linked the forum topic for a reason, in there everything is explained, you need to put the pistol manually in the hand
Jonathan 25. okt. 2017 kl. 10:18 
Hello, I believe that the poses that use the pistol have a bug.
DireOne  [ophavsmand] 24. sep. 2017 kl. 23:14 
For me they always works fine, and they are "buggy" if you don't know how to use them
Lera 24. sep. 2017 kl. 16:37 
Oh, well. So do animations work at all? I heard that the animations for MP (if you apply them to bots) got taken out because they're buggy and not working?
DireOne  [ophavsmand] 24. sep. 2017 kl. 16:35 
Well yeah but there is no point in using them in mp as they are only static
Lera 24. sep. 2017 kl. 16:28 
Do those animations work for MP too?
DireOne  [ophavsmand] 15. sep. 2017 kl. 2:59 
You are a saviour man, ahaha but don't hope too much that people will understand that lol anyway thanks for the help bud
Cup 15. sep. 2017 kl. 0:09 
People. Jesus, Its very simple. I did not think I would be doing this again. But here.

If anyone Is having problems. here Is a tutorial on how to animate.
Name your soldier whatever you want, For mine, I use NPC1. When NPC1 Is put In, that Is the soldiers variable name, Now in the initiation box,

Paste
s1 switchMove "anim_name"; s1 disableAI "anim" into the initiation box. and replace s1 with whatever name you choose.

After that. Get an animation name from the mod folder located in

C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@DIREONE's Combat poses pack

For example. use combat_30. Replace anim_name with combat_30, No caps. just combat_30. After that, everything Is ready. Press "OK" In the bottom right corner. And then press play scenario If you are in the editor. This will not work in zeus. Please check BI next time If this did not work..
DireOne  [ophavsmand] 15. juli 2017 kl. 3:41 
damn, i stated 100 times that you can find how to use them on the bi forums or here as i write it more than one time...why people never read before asking?!
Broken Spoon Millita Leader 15. juli 2017 kl. 3:04 
So how do i activate the poses? i wanna know if it works befor i use it.
HuHuMac 4. juni 2017 kl. 11:32 
I will not be able to create animations cause I fucked up with some files, you know the rvmat files wich contains the weapon I want to have instead of the M4, it is fucked up cause one day I think I've opened a Rvmat file and some others with a block note .... So when I put the file in the object builder to check if it's that thing I want, it makes crash the arma 3 tools because all my rvmat files are now block note and I can't go back in the past to not do this stupid ... F*ck, if you've got a solution, it would help me a lot. What a lovely life I've got there ...
DireOne  [ophavsmand] 4. juni 2017 kl. 7:16 
Unfortunately i will not make such poses and really i doesn't know how to do that :/ for a tutorial check the bi forums page of macser arma rig for blender you will find some tutorials there
HuHuMac 4. juni 2017 kl. 3:23 
Ow ... Sad, but I have still one question for you x), you are making M4 compatible animations, what about Famas (you know the french weapon xD) or the L85 ? If you are not gonna do animations for this, could you tell me how to change the weapon of the unit in Blender, to replace it by a Famas / AK/ L85 or something else, or give me a link to a tutorial ?
DireOne  [ophavsmand] 3. juni 2017 kl. 15:48 
I really don't know but a friend of mine that is the one that made the arma rig for blender and that know lot of stuff of arma and blender it self told me is an arma engine problem, everything works fine with rifles but not with the pistol :/
HuHuMac 3. juni 2017 kl. 7:44 
Btw DireOne, I tried Blender for Arma and I saw the unit, the launcher, the First weapon, and a pistol, so I'm wondering why we can't do the animation 71 without adding some scripting if the pistol in the blender is in the hands of the soldier, very strange, I can't understand this xD
DireOne  [ophavsmand] 2. juni 2017 kl. 14:52 
For name you need to find the classname of the pistol so just export the loadout from the arsenal and than check for the pistol classname, for attachments i really don't know it's something that i'm wondering from a long time
HuHuMac 2. juni 2017 kl. 12:58 
I've found, but how can I know the name of the weapon I want to use ? It's not only for example Glock17 I think, and how do I do if I want the pistol but with attachments like silencer or others ?
HuHuMac 2. juni 2017 kl. 12:39 
Btw in the mod downloaded by the BI Studio there's 70 animations aprox' but here, there's only 55 of them
HuHuMac 2. juni 2017 kl. 12:27 
Oh, is it explained somewhere where I didn't look ? Or can you quickly explain ?
DireOne  [ophavsmand] 2. juni 2017 kl. 2:15 
Not bugged, for the pistol poses you need another script to make the pistol appear in the unit hands :)
HuHuMac 1. juni 2017 kl. 11:27 
No more new versions (cause I have a better version by downloading it by the BI Forum) And I also want you to know that some of the new poses are bugged I think, cause the soldier stand with his two hands holding an invisible pistol and my pistol doesn't go ine the hands with 2 anims I think (sorry for my English, amazing work :D
Span Oddity 21. dec. 2016 kl. 11:15 
oh thanks i will take a look
DireOne  [ophavsmand] 21. dec. 2016 kl. 11:07 
check the other pack comments mate or the on addon page of the BI forum, i explained it many times :)
Span Oddity 21. dec. 2016 kl. 10:52 
*stupid question* how do i use them?
DireOne  [ophavsmand] 28. nov. 2016 kl. 2:50 
Thanks! :D
Over 28. nov. 2016 kl. 0:41 
Thank U! nice work!