Arma 3
DIREONE's Relax and no combat poses
73 kommentarer
Zabb 23. jan. 2021 kl. 3:28 
Im waiting for your update even if it takes a long time.
Mad Ghost 10. juli 2019 kl. 10:48 
You need to put some Screenshots (GREAT WORK)
:steamsalty:
Alwarren 24. mar. 2018 kl. 16:48 
A must have for screenshots. Great work!
Varanon 24. mar. 2018 kl. 16:48 
Good work, thanks for sharing!
monarch 17. sep. 2017 kl. 22:47 
@cup

I am doing the exact instructions you are doing and the guy just does the default animation with his gun lowered. No idea what I'm doing wrong...
Cup 1. juni 2017 kl. 11:32 
If anyone Is having problems. here Is a tutorial on how to animate.
Name your soldier whatever you want, For mine, I use NPC1. When NPC1 Is put In, that Is the soldiers variable name, Now in the initiation box,

Paste
s1 switchMove "anim_name"; s1 disableAI "anim" into the initiation box. and replace s1 with whatever name you choose.

After that. Get an animation name from the mod folder located in

C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@DIREONE's Relax and no combat poses

For example. use combat_30. Replace anim_name with combat_30, No caps. just combat_30. After that, everything Is ready. Press "OK" In the bottom right corner. And then press play scenario If you are in the editor. This will not work in zeus. I hope this helped anyone.
DireOne  [ophavsmand] 28. maj 2017 kl. 9:37 
It's really strange but it could be, i will check as soon as possible :D
󠀡󠀡 28. maj 2017 kl. 7:13 
A friend stayed with me an hour trying to find out what was wrong and he eventually suggested me to remove all the mods and start again but with only your mods. I do believe it might be because of this mod that alters the animations https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=333310405
DireOne  [ophavsmand] 28. maj 2017 kl. 6:18 
Hmm i'm really sure that is not a mod conflict i run like 20/30 mods with mine running and never had issues
󠀡󠀡 27. maj 2017 kl. 5:07 
Thank you, i realised yesterday that it didnt worked because of some mods i had.
Vanilla game with just your mods work but i have no idea what mods cause the errors.
DireOne  [ophavsmand] 27. maj 2017 kl. 4:51 
man you didn't put the unit name before the switchMove command so you need to have something like: s1 switchMove "combat_11"; s1 disableAI "anim" where s1 as i said is the unit name that can be whatever you want
󠀡󠀡 26. maj 2017 kl. 12:28 
Please help, i really dont know what i'm doing. What did i did wrong here?
1st try: https://gyazo.com/6cdf7fe57cc7d1c8b1a3385769e43b62
2nd try: https://gyazo.com/120885060db159079e06b50c9245062d

I'm sorry for these questions but i really dont know what to do.
󠀡󠀡 26. maj 2017 kl. 6:06 
Ok, thank you. I will give it a try.
So i just paste the text without the "s2" "s3" etc?
DireOne  [ophavsmand] 26. maj 2017 kl. 5:52 
no man use whatever you want :D i use s1, s2, s3 etc for example
󠀡󠀡 26. maj 2017 kl. 5:05 
Thank you for the reply, so on unit name i must add a random name? Is there a specific type of name i must add to the AI?
DireOne  [ophavsmand] 26. maj 2017 kl. 5:03 
You named the units? S1 is refered to the unit name you have to give to an Ai unit mate
󠀡󠀡 25. maj 2017 kl. 14:12 
Ok so i copy pasted a random pose ( s1 switchMove "combat_40a"; s1 disableAI "anim"; s2 switchMove "combat_40b"; s2 disableAI "anim"; s2 attachTo [s1,[0,0,0]]; ) and added on ȚinitȚ box of an AI and nothing happends.
󠀡󠀡 25. maj 2017 kl. 13:34 
Can you help me please? What do i do with those scripts?
DireOne  [ophavsmand] 10. maj 2017 kl. 2:18 
No prob mate! :D
Andrew Applepicker 10. maj 2017 kl. 1:05 
You're a champ dude, thaanks :)
DireOne  [ophavsmand] 10. maj 2017 kl. 0:42 
The gent hey dude well first no i don't know 3d modelling in blender but you don't need that for static poses :D and here it is for you a tutorial on how to make static poses from start to finish
https://forums.bistudio.com/forums/topic/161228-armarig-for-blender/ scroll a bit and you will find videos that explain how to make them
Andrew Applepicker 9. maj 2017 kl. 21:40 
DireOne, my man (don't worry, not here to say all your anims are broke like everyone else lol working 100% for me, always have) I was just wondering if you could point me in the direction of a decent guide to making custom static poses? Everything I have found is both for animations and also assumes you have knowledge of 3d modelling in Blender, which I do not - I am starting from step one.

Cheers for any help you can provide, man!

The Gent
DireOne  [ophavsmand] 6. apr. 2017 kl. 7:43 
sorry but i can't help i use them and i don't have any issue also i see people on BI posting pics and use my animations :/
andrew 6. apr. 2017 kl. 7:35 
since the last update hasnt worked for me both stam and local versions getting used to using the commands now anyway
DireOne  [ophavsmand] 5. apr. 2017 kl. 11:22 
well guys for sure you are doing something wrong tried them now and they 100% works
davidsmith.1165 5. apr. 2017 kl. 7:40 
yes it has stopped working for myself as well, both combat and non-combat
DireOne  [ophavsmand] 5. apr. 2017 kl. 0:29 
Nope still working perfectly
andrew 5. apr. 2017 kl. 0:03 
has this mod stopped working for anyone else ?
Spitfire_GL 14. dec. 2016 kl. 22:17 
Fantastic!
Narita 27. okt. 2016 kl. 11:40 
oh i see,thanks for the help again man :)
DireOne  [ophavsmand] 27. okt. 2016 kl. 6:46 
No no man the command s1 disableAI "anim" disable all the animations of the unit
Narita 27. okt. 2016 kl. 4:04 
ohhh i see,thanks man,by the way i leave "anim" as "anim" or do i have to input the animation im using again same as "anim_name"?
DireOne  [ophavsmand] 26. okt. 2016 kl. 21:27 
Nope the code is the same guys and no one have problem with it :/
Curiosity Rover 26. okt. 2016 kl. 19:29 
Not working for me, did the code change in the recent updates?
DireOne  [ophavsmand] 26. okt. 2016 kl. 13:21 
Ahh man s1 is my unit name :P so you have to use bill not s1 like me :D
Narita 26. okt. 2016 kl. 11:17 
tried it again,the AI doesnt do any animations,can't figure out whats wrong :c
Narita 26. okt. 2016 kl. 8:34 
the first guy did nothing,the second just ran away and stood at a point
Narita 26. okt. 2016 kl. 8:34 
yup i named my guy bill and input the same like you did:s1 switchMove "relax_1"; s1 disableAI "anim"
DireOne  [ophavsmand] 26. okt. 2016 kl. 8:31 
hmm are you using the exact name of my poses? like relax_1?
Narita 26. okt. 2016 kl. 8:19 
yup,and i imput what you said naming the animation,the first one just put his gun down like a default guy,the second one ran to a certain spot and stood there
DireOne  [ophavsmand] 26. okt. 2016 kl. 8:12 
hmmm, you give a name to the unit mate?
Narita 26. okt. 2016 kl. 8:02 
strange,i just imput the thing in and tested it,the unit just stands there with his weapon down like normal,anything im missing here? sorry but im new to all this
Narita 26. okt. 2016 kl. 7:47 
thanks,will try it once im free :D
DireOne  [ophavsmand] 26. okt. 2016 kl. 7:28 
ok i use this method mate, first i name a unit give him whatever you want i use s1 for example than i use this command in the init or in the debug console ingame

s1 switchMove "anim_name"; s1 disableAI "anim"

hope this will help you :D
Narita 26. okt. 2016 kl. 7:14 
so,i just started to explore the animations and such and installed your pack,using the same BI command for the normal ambient animations and such,but it gives me an error that it isnt recognised,is there a specific different command for your animations?
DireOne  [ophavsmand] 26. okt. 2016 kl. 7:13 
what error mate?
Narita 26. okt. 2016 kl. 6:54 
tried imputting the commands but it keeps giving me an error message and it doesnt work,whats up with that?
Marcel 20. okt. 2016 kl. 3:13 
thanks a lot:)
DireOne  [ophavsmand] 19. okt. 2016 kl. 7:08 
@Marcel just check the mod folders mate :) in there you can find a folder with all the poses pics and the name :D