Cities: Skylines

Cities: Skylines

Citylink Corridor Regional Passenger Train (Amtrak Northeast Regional)
39 kommenttia
Germanamerican1111 28.4.2023 klo 17.33 
How many cars long is this?
Albist 21.3.2023 klo 23.23 
Has there been any thought on possibly making a variant of the ACS-64 to fit the catenary height of the RWY 2 wires? Love the asset but also love the look of those northeast powerlines.
dgrad598 12.1.2022 klo 15.28 
Hey, any way you could make a 6 car train?? I did it in asset editor and when I used it in my city everything worked except the train horn.
dgrad598 7.1.2022 klo 16.57 
perfect, it worked, took a bit for the horn to work again after unchecking the engine thing but all is good now, thanks for your help! :)
bsquiklehausen  [tekijä] 7.1.2022 klo 15.21 
@dgrad598 - disable the "Add engine on both ends" option from any mods that might be affecting public transport (I believe it's Improved Public Transport that does it).
dgrad598 7.1.2022 klo 14.34 
when it switches direction the train engines on both ends disappear and then when it comes back from the other end of the line they both show again, how do I fix?
bsquiklehausen  [tekijä] 7.1.2022 klo 13.42 
@dgrad598 - That's the auto-reversing feature. Another locomotive should spawn on the other end of the train.
dgrad598 7.1.2022 klo 8.08 
Anyone know why does the engine disappear when it reverses direction at the station?
oshawotta737 25.10.2021 klo 19.31 
@bsquiklehausen yes I do.
bsquiklehausen  [tekijä] 25.10.2021 klo 13.21 
@oshawotta737 - Have you subscribed to the Vehicle Effects mod and made sure it's enabled?
oshawotta737 22.10.2021 klo 21.28 
For whatever reason I cannot seem to get the custom sound effects working, even after unsubscribing and re subscribing. What could be causing this?
bsquiklehausen  [tekijä] 29.9.2021 klo 16.21 
@Eazy008 - Yep - this is based off the Northeast Regional rather than the Keystone.
Eazy084 29.9.2021 klo 14.05 
@bsquiklehausen Ah, the more I read into it the more I see your right. I was just used to seeing (or riding it) on the Keystone, where it is common with cab cars.
bsquiklehausen  [tekijä] 29.9.2021 klo 12.01 
@Eazy008 - The real prototype for these do not (typically) operate with cab cars, so it's set up with auto-reverse.
Eazy084 29.9.2021 klo 6.49 
Just curious as to why these auto reverse and don't act as push-pull trains?
RobBobBobert 25.9.2021 klo 13.29 
That’s fair. Either way, this consist is fantastic!
bsquiklehausen  [tekijä] 25.9.2021 klo 11.43 
@RobBobBobert - not sure yet, but I don't think so. I need to take a look at the standard and figure out what my RWY2 support will be.
RobBobBobert 25.9.2021 klo 6.28 
Will the Citylink Sprinters be updated to fit the new R2US wire standards?
SubaruSVX 18.8.2021 klo 10.33 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2571614138 (sorry it took me so long to send the picture) @bsquiklehausen
bsquiklehausen  [tekijä] 18.8.2021 klo 9.42 
@PineyCreek - these electrified tracks are RWY tracks
PineyCreek 18.8.2021 klo 1.55 
Is that track set from NAR?
SubaruSVX 21.7.2021 klo 12.11 
Ah, I see.

I'm also noticing that they don't *quite* fit the stations. Like the locomotive has stopped too early thereby making the last car miss the platform. I have a picture I can send to you if you want to see what I mean.

But otherwise, this is a very excellent train :D
bsquiklehausen  [tekijä] 21.7.2021 klo 11.58 
@SubaruSVX - the invisible car is how the auto-reverse works. Each locomotive is set to disappear for one direction of travel. It's still there, but you can't see it.
SubaruSVX 21.7.2021 klo 11.57 
I did it - thanks!

Although I'm not sure why there's an invisible coach behind it?
bsquiklehausen  [tekijä] 21.7.2021 klo 11.50 
@SubaruSVX - did you modify the old version to make them run with a locomotive on each end? If so, you will need to disable that feature of Advanced Public Transit to get the trains to work correctly.
SubaruSVX 21.7.2021 klo 11.46 
Hey mate,

When I spawned this train after it overwrote the current assets (after LSM said they were missing) they don't seem to be appearing with the locomotive.
bsquiklehausen  [tekijä] 21.7.2021 klo 10.14 
Hi everyone! Enjoy the complete and total remake of this asset!

Features:
- Brand new model and textures
- Enhanced Vehicle Effects, including custom particle effects and sound effects
- Additive shader lights and glass
- Props now included in download
Repkingster134 3.5.2019 klo 16.37 
Hey bsquiklehausen are you going to make a EMD GP40-based passenger locomotive vechicle to have the amtrak like fell.
Lt. Aldo Raine 25.8.2017 klo 9.13 
ok found it thanks a ton!
bsquiklehausen  [tekijä] 16.8.2017 klo 13.27 
@A Slightly Disapointing Salad - they have been available for a while in my Citylink Props Pack.
Lt. Aldo Raine 16.8.2017 klo 13.16 
prop version yet?
BUZ 19.9.2016 klo 16.26 
Finnaly ACS-64
CluelessWanderer 18.9.2016 klo 14.02 
Id thumbs up all of your stuff if i knew how.
DarkEcho1911 23.8.2016 klo 20.13 
How do I add it into the game? I subscribed and it says its on but when I load into the game its just the default trains.
MrMaison 22.8.2016 klo 15.20 
Awesome job! Glad to see it published. Thumbs up!

Fonzirelli 19.8.2016 klo 17.50 
Fantastic! I live on the NEC and see these daily. I am against putting name-brands in my game so I never downloaded any of the Amtrak assets, although they are extremely well done. Now I can have this fictional yet realistic train. Thanks!
at-jt 19.8.2016 klo 12.49 
This is great, the NJ Trainsit style electric will be great. i would like to see the NJT Arrow 3 self propeled cars for CimRail
bsquiklehausen  [tekijä] 19.8.2016 klo 11.28 
@scoobyduped - I've been tossing around the ideas of an NJ Transit style electric consist for CimRail -that'll be similar, but probably won't use the Amfleet cars.
scoobyduped 17.8.2016 klo 23.03 
Awesome! Love all your vehicles, and I've been hoping you'd make something electrified that matches your other trains. Any chance of seeing this (or something similar, AEM-7 maybe?) in a CimRail commuter livery?