Stellaris

Stellaris

Pre-FTL Players - All FTL - Abandoned
758 kommentarer
Athena 10. juli kl. 16:46 
One of my all time favorite mods from back in the day. I hope this gets revived again. I love slow starts, feels more realistic. Maybe could just make early travel super slow instead as a compromise to balance.
Pode  [ophavsmand] 8. dec. 2020 kl. 8:12 
If you can point me to anyone who has managed to bring back the warp and wormhole drives, maybe. If you want pre ftl with hyperlane only, GetGlad188 has restarted development at https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2269373328
Vladimir Putin 7. dec. 2020 kl. 20:04 
You need to update this mod for this year.
Pode  [ophavsmand] 31. mar. 2020 kl. 13:40 
Long jump prep has its own issues, especially in the hands of the AI who is prone to redirecting its fleets and starting the clock over. Still, always helpful to see how someone else skinned the same cat. When I get back to Stellaris modding I'll definitely look at this, thanks.
♤ |_Pandora_| ♤ 31. mar. 2020 kl. 12:31 
@Pode
Hi again. I checked the files and they fit your mod perfectly. You can increase the time for preparing for a hyper jump by tens of thousands of days for any primitive, just change the parameters. Let me know if you have any problems, please.
Pode  [ophavsmand] 31. mar. 2020 kl. 4:21 
That mod with new engines for hyperlane travel sounds interesting, can you link it or tell me the name?
♤ |_Pandora_| ♤ 30. mar. 2020 kl. 21:12 
@Pode
Heh. I know that you can increase the speed of entry into hyperspace, but what if you put a multiple negative value, and make the defective hyper jump engine the initial engine? I know one mod where there is a layer of code that creates separate, new engines for hyperspace travel. I could give you this mod, from it you could take this piece of code and use. Please think about it. The mod is just wonderful. Now, with the release of the Federations, I noticed a revival of very old mods, their authors return and update their creations most actively. Maybe your time has come?
Pode  [ophavsmand] 9. okt. 2019 kl. 14:36 
Pretty sure they have hyperlanes that run to every adjoining star, which is not at all the same thing
Aridolomo 9. okt. 2019 kl. 14:22 
That is interesting since the Star Trek overhaul mod still has warp
Pode  [ophavsmand] 9. okt. 2019 kl. 14:10 
No. Pdox broke the ever living hell out of warp and wormhole travel and there's no way to revive them. The hyperlane only version might get updated when i get the bug to get back into Stellaris
Aridolomo 9. okt. 2019 kl. 12:07 
any chance this mod will ever get updated? :D
Pode  [ophavsmand] 7. aug. 2019 kl. 13:08 
Yeah, this version dates from the time when the game had 3 modes of FTL, it's long dead. I haven't given up on Pre-FTL Players or Primitive Players yet, but they're both badly out of date too.
njuju 7. aug. 2019 kl. 11:17 
When I start a game, I am neither able to build science nor colony ships...
Please fix and complete this mod, it is such a great idea and would be nice to play.
Pode  [ophavsmand] 15. apr. 2019 kl. 13:24 
Not for this exactly, since AFAIK no one's been able to mod the deleted FTL types back in. There's a version for 2.0 hyperanes that would sorta work under 2.1 but I make no promises about the current 2.2 game.
Danillo 15. apr. 2019 kl. 12:33 
Hello Pode this look like a supermod. Pls do you have a version for 2.1.3 /2.1.4? Thank you
High Contrast Banana 19. dec. 2018 kl. 20:25 
Out of curiosity, what is the exact cause of the ships getting stuck outside of systems while using experimental Hyperdrives? I have like 5 ships stuck at the moment
Pode  [ophavsmand] 24. juni 2018 kl. 19:45 
Help yourself to this code, I mean
Pode  [ophavsmand] 24. juni 2018 kl. 19:44 
This version is pretty solidly dead, since the base game is hyperlane only now. Feel free to make a 1.9 compatible version if you want it.
Snork 24. juni 2018 kl. 14:43 
Will this mod work as is or is it dead now?
Pode  [ophavsmand] 23. feb. 2018 kl. 10:09 
Pre-FTL players has been updated for 2.0. This mod will be archived. Maybe I'll resuscitate it for 1.9 as a side effect of making a Primitive Players 1.9 variant.
Pode  [ophavsmand] 22. feb. 2018 kl. 19:47 
2.0 beta test version is up http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=743509790

Especially watch for ships getting stuck outside systems and never arriving.
King Maelstrom the Esoteric 25. jan. 2018 kl. 16:40 
Insignificant other? :( Sorry to hear that...
INTERCEPTOR😏 24. jan. 2018 kl. 7:40 
PLEASE FIX its such a great idea
Pode  [ophavsmand] 18. jan. 2018 kl. 16:46 
Ok, sorry. Insignificant other has me tied up tonight (unfortunately not literally). Will try to get something working for you over the weekend.
Archemyre 18. jan. 2018 kl. 12:56 
Something to think of too is what the plan will be once the 2.0 update comes out and everyone starts with hyperdrive. Should actually make it a bit easier for you I guess, only one tech to deal with.
BoltGriffen 18. jan. 2018 kl. 6:26 
Pode the mod is broken i tried it already
Archemyre 17. jan. 2018 kl. 19:31 
Yeah I'm pretty sure it's broken at the moment. Can't research the default drives if I remember correctly from a month ago or so.
Pode  [ophavsmand] 17. jan. 2018 kl. 17:06 
I have not yet updated it for 1.9, so play at own risk. I don't think it will be too terribly broken but can't promise anything. Or about an update either, I know I owe you guys but I haven't found/made the time yet.
BoltGriffen 17. jan. 2018 kl. 15:17 
is this mod able to be played in 1.9.1 because i would like to try it out
Joshua Norton 7. jan. 2018 kl. 15:01 
i see, thanks cafeino :)
Cafeinoman 7. jan. 2018 kl. 13:22 
@Joshua Norton I just start a game with alphamod and primitive players, with alphamod patch, and it works fine after 150 years. The only "problem" is that all FTL are available...
Joshua Norton 6. jan. 2018 kl. 18:52 
yep i was considering both of your mods, although i cant really imagine playing stellaris without alphamod anymore since quite a while, ash just did too good of a job
Pode  [ophavsmand] 6. jan. 2018 kl. 18:09 
Might want to try Primitive Players as well, if you're really into long games
Pode  [ophavsmand] 6. jan. 2018 kl. 18:08 
We were once, Ash liked it. In the collection is a compat patch mod. It's certainly out of date since this still is.
Joshua Norton 6. jan. 2018 kl. 15:51 
anyone knows if this one is compatible with alphamod?
i know, its like two totally different edges of the galaxy but with both combined, i can see very long games and i would love that.
Pode  [ophavsmand] 2. jan. 2018 kl. 17:30 
Will work on it this week and weekend. Work and family both starting to get under control
Nevodeon 2. jan. 2018 kl. 10:11 
Any word on the 1.9 update?
Archemyre 7. dec. 2017 kl. 9:14 
kk thanks pal
Pode  [ophavsmand] 7. dec. 2017 kl. 6:52 
1.9 update next weekend at earliest, work sux
Blunky 21. nov. 2017 kl. 2:00 
I think so as well. I changed to the other Pre-Ftl mod and it's working fine now. Thank you for the help.
Pode  [ophavsmand] 21. nov. 2017 kl. 1:53 
Jerry, sounds like a mod conflict, something else modifying the same vanilla files. Maybe a warp improvement, I know some folks thought it was a bit weak compared to the other 2.

Hoorn, I wrote such an even for Primitive Players and forgot to add it here. You can grab it from there if you get a chance to before I do.
Hoorn 21. nov. 2017 kl. 0:43 
I noticed that the AI is upgrading the ship designer after developing FTL. It will upgrade military vessels with the new designs, but it will not upgrade its science ships and construction ships with the new FTL designs. Which means the AI is stuck exploring the galaxy with its prebuild, pre-ftl science and construction ships. I noticed it is beneficial for the AI if its science and construction ships end op destroyed, after it develops the FTL technologies. It will build new vessels according to the new designs. By the time that happens, I usually already own a quarter of the galaxy.

1. I wonder if more people experience the same problem
2. I think that writing an event that would destroy all the AI's science and construction ship after a few months upon developing FTL, would greatly assist the AI in expanding and exploring.
Blunky 20. nov. 2017 kl. 23:50 
My apologies. By warp I mean the standard warp drive, allowing for vanilla times between system jumps. (The warp starting ftl from vanilla.)
Pode  [ophavsmand] 20. nov. 2017 kl. 7:48 
The slower than light drives are a special variant of warp, so without more detail I can't say for sure if that's a bug.
Blunky 20. nov. 2017 kl. 7:43 
I am unsure if it is a bug or me not using the mod correctly. But whenever I start the game my ships use warp drive, or no drive('s) at all.
Pode  [ophavsmand] 20. nov. 2017 kl. 5:06 
Ion drive depends on fusion power and ion thrusters, but only one gets labeled by the game engine as unlocking FTL components. Even though it's STL :/

All I changed was normal starport. Tried to lock them behind starport construction tech. Maybe that's keeping you from building a 2nd one. Why it isn't needed to build the 1st is beyond me.
Endugu 19. nov. 2017 kl. 12:46 
Is the Starship Dry Dock being empire unique as opposed to planet unique working as intended?
gordon519 19. nov. 2017 kl. 7:32 
To clearify i was trying to get the Ion sublight drive but no luck.......seriously it came with the fusion reasearch and its not their
gordon519 19. nov. 2017 kl. 7:29 
@Pode I didn't get anything from it at all and i spent several in game months reasearching it