XCOM 2
Powered Armor Immunities
57 kommentarer
Acerrrr12 [ENG] 14. maj 2018 kl. 15:47 
does this work with LW2?
I Darkstar X 7. okt. 2017 kl. 11:01 
Understood. ^^ Thank you for your time, regardless. Enjoy the rest of your day!
krj12 (Ken)  [ophavsmand] 7. okt. 2017 kl. 10:58 
I dont see how any project, regardless of the order, could impact this.
I Darkstar X 7. okt. 2017 kl. 9:02 
Thank you for responding. ^vv^

Did you research the brain as teh very first project? Before the vial? It could very well be an ordering bug which the devs don't want to fix or cannot.
krj12 (Ken)  [ophavsmand] 6. okt. 2017 kl. 13:30 
I've had no such issue in my last couple playthroughs.
I Darkstar X 6. okt. 2017 kl. 12:22 
Hey, just a question, but does this mod cause issues when you research teh Codex Brain Shadow Project? When I did in my playthrough it stopped the scanning, but the cutscene did not trigger. The Decrypt Codex Brain Shadow Project was unlocked however. I was just curious if you knew anything about this XD
Rabid Dutchman 30. aug. 2017 kl. 18:32 
Just tested this with WotC, and it runs.
IDK if the mods till works as intended, but it doesn't seem to crash the game.
T'erissk 28. aug. 2017 kl. 18:47 
Going ot turn this off until its updated.
DERPKING1991 25. aug. 2017 kl. 18:47 
Well with the dlc right around the corner ima wait till all the mods i used get updated.
OdinHighwind 25. aug. 2017 kl. 8:58 
Will this work with Long War? Hadn't tried it just yet.
DERPKING1991 13. juli 2017 kl. 0:28 
btw it works, thanks for the help too
DERPKING1991 9. juli 2017 kl. 4:57 
SO far I havnt had any lucy with finding out if it works, nothing with venmon or burn atttacks yet.
If it does work, my efforrt with look things up and you coming up with such thing is a god send lol. I hate uneven slots
krj12 (Ken)  [ophavsmand] 9. juli 2017 kl. 4:52 
Looks good to me. Is it not working for even the powered armor?
If not, you might have some kind of mod conflict.
DERPKING1991 8. juli 2017 kl. 20:05 
Hows this



[PoweredArmorImmunities.X2DownloadableContentInfo_PoweredArmorImmunities]

ArmorList[0]="LightPoweredArmor"; (Wraith)
ArmorList[1]="MediumPoweredArmor"; (Warden)
ArmorList[2]="HeavyPoweredArmor"; (WAR)
ArmorList[3]="MediumPlatedArmor"; (Predator Armor)
ArmorList[4]="LightPlatedArmor"; (Spider Suit)
ArmorList[5]="HeavyPlatedArmor"; (E.X.O. Suit)
ArmorList[6]="HeavyAlienArmor"; (RAGESuit)
ArmorList[7]="LightAlienArmor"; (SerpentSuit)
ArmorList[8]="MediumAlienArmor"; (IcarusArmor)
ArmorList[9]="HeavyAlienArmorMk2"; (RAGEArmor)
ArmorList[10]="LightAlienArmorMk2"; (SerpentArmor)
DERPKING1991 8. juli 2017 kl. 19:09 
So trying to put the plated armor in should work and etc?

ArmorList[0]="LightPoweredArmor"; (Wraith)
ArmorList[1]="MediumPoweredArmor"; (Warden)
ArmorList[2]="HeavyPoweredArmor"; (WAR)

do I have to change powered, hevy, and light?
krj12 (Ken)  [ophavsmand] 8. juli 2017 kl. 18:27 
You'll want to look at the code to find the template names of what you want to add.
Each section should have something like:

`CREATE_X2TEMPLATE(class'X2ArmorTemplate', Template, 'LightPoweredArmor');

Add these names to the array list, and make sure you have them sequenced correctly.
For example, if you add to the above list, make sure you start the new items at sequence 3.

DERPKING1991 8. juli 2017 kl. 18:21 
I tried both with a new one after one of the mods causing my game to crash two times. Tho i think i may have not udnerstand what to put.
i tried copying what you have up top and realize i didnt have them unlocked and before that i just copy the top and just add the names of the armour and saw what i looked up was wrong and realize that is was powered armor and not the suppose of class armor, then i was like how am i suppose to add plated and etc with it being powered or does it really matter? I stayed up from 4 am trying to figure this out and im still lost i think XD
krj12 (Ken)  [ophavsmand] 8. juli 2017 kl. 15:28 
did you install this mod before or after you started the campaign? I'm really not sure if this change is retroactive to existing armor - never tried it.

Can you show me the lines you added?
DERPKING1991 8. juli 2017 kl. 15:19 
I did but no luck, kept getting burn.
krj12 (Ken)  [ophavsmand] 8. juli 2017 kl. 12:00 
you should theoretically be able to do any armor, just add to the list.
DERPKING1991 8. juli 2017 kl. 10:45 
Wait i think i see what i did wrong lol, What happens when you stay up till like 8 am and cant read right

but isnt there a way to make Plated Armor and the dlc armor in this little mix?
DERPKING1991 8. juli 2017 kl. 8:20 
That or I missed something small while doing it
DERPKING1991 8. juli 2017 kl. 8:18 
Yeah I just copy what you have in the info and added the names to it and nothing happened ingame
krj12 (Ken)  [ophavsmand] 8. juli 2017 kl. 7:57 
should work regardless of LW2 - you sure you're getting the correct template names?
DERPKING1991 8. juli 2017 kl. 7:11 
Sadly this doesnt work at all for lw2
Id put in all the armors and nothing happens
DERPKING1991 8. juli 2017 kl. 4:05 
DLC works right if i put it in?
Ralph Raptor 22. juni 2017 kl. 22:14 
Nice Mod! Thanks for sharing!!
trooper404 24. feb. 2017 kl. 21:51 
It works with LW2.
DERPKING1991 22. jan. 2017 kl. 20:27 
The mod is running very well for the first relase
krj12 (Ken)  [ophavsmand] 22. jan. 2017 kl. 13:13 
I'm not currently playing the game, and have zero interest in the LW2 mod. I'd suggest trying it out - if it doesnt work, I will take a look.
alberix91 22. jan. 2017 kl. 5:24 
I was wondering if there are issues with this mod and Long War.
DERPKING1991 18. jan. 2017 kl. 18:41 
Balls, i wouldnt know, but oh well.
krj12 (Ken)  [ophavsmand] 9. jan. 2017 kl. 18:10 
you can add any armor in the INI, as long as you know the template name.
DERPKING1991 9. jan. 2017 kl. 17:22 
Does it have to be just Powered or can you or we add in the armor that are made in the Proving Ground???
krj12 (Ken)  [ophavsmand] 19. dec. 2016 kl. 7:48 
Not familiar with that mod. But you can search his .uc file and look for something like:

`CREATE_X2TEMPLATE(class'X2ArmorTemplate', Template, 'LightPoweredArmor');

TaKo 19. dec. 2016 kl. 7:07 
could u give me some help on trying to find the templates for the masterful armor mods?
krj12 (Ken)  [ophavsmand] 23. aug. 2016 kl. 14:49 
I've consistently received immune messages for all of my armor, at least when encountering patches of fire or acid. Havent really payed attention when the enemty is using poisoned weapons, but i guess its possible you dont get the message in that scenario.
All-a-Mort 23. aug. 2016 kl. 5:14 
Quick question: if this mod is working should a notice come up to say "Immune" when a soldier encounters one of the fire, acid, poison conditions? Since installing it and wearing warden armour and having a venom rounds dark event active, none of my soldiers were poisoned upon being shot but no notification appeared. Yet last night a W.A.R. suit wearing soldier had an immune notice when encountering an Andromedon's acid cloud.
krj12 (Ken)  [ophavsmand] 13. aug. 2016 kl. 12:13 
I usually keep it in beta a few weeks, just in case any bugs crop up.
Gulp DragonDawn 13. aug. 2016 kl. 10:14 
when will it be in "Alpha"?
All-a-Mort 9. aug. 2016 kl. 15:59 
Thinking about it, considering the Halo armour is just a cosmetic option not a functional item equipped in the loadout screen (so not an armour in the sense of being an equipable item) , I shouldn't need to do anything as the game considers you to still be wearing Warden or whatever.
krj12 (Ken)  [ophavsmand] 9. aug. 2016 kl. 15:01 
The template name I'm referring to is the name of the Armor set, not an individual piece.
I would look for lines of code that look something like:

`CREATE_X2TEMPLATE(class'X2ArmorTemplate', Template, 'MediumPoweredArmor');

Template.strImage = img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_Warden_Armor";

Template.ItemCat = 'armor';
All-a-Mort 9. aug. 2016 kl. 5:24 
Re: adding other mod's armour to this. If I wanted to add Nigel Thornbury's Halo armours, would I have add the template name for each part of the armour (torso, left arm, shoulder etc) or would it be sufficient just to add the torso, e.g "Nigel_F_Argus_Torso" for the female Argus armour type?
krj12 (Ken)  [ophavsmand] 9. aug. 2016 kl. 4:05 
It should work with an existing save. I havent been able to get it to show on the armor description.
ferret 9. aug. 2016 kl. 2:01 
Does this work with an existing save? Or is it that the immunity just doesn't show on the armour description?
krj12 (Ken)  [ophavsmand] 7. aug. 2016 kl. 17:23 
add to my ini.
Slayer0fKings 7. aug. 2016 kl. 17:21 
on your ini or his?
krj12 (Ken)  [ophavsmand] 7. aug. 2016 kl. 17:14 
Quick glance through his code - you can try adding "GrimyBonusArmor1" to the list. Might work.
Slayer0fKings 7. aug. 2016 kl. 17:00 
Right I just looked through all of it I couldn't find it, remember Grimy's loot mod tries to do a whole Diablo style drop system with the armors gives them names and abilities it's the same basic armors just with stats and abilities going through his Ini I wouldn't even know where to begin. Thanks for quickly answering my inquiry and I hope there is a workaround soon.
Kunovega 7. aug. 2016 kl. 16:56 
At least for me I don't add mods mid-campaign. I finish a campaign and than go looking for new mods to use. I don't know if that's the norm for other people but I feel like I enjoy it more if the rules aren't changing mid-campaign. But each new start over with new mods keeps it fresh.