Age of Wonders III

Age of Wonders III

High Elf Shadow Hunter [Updated]
15 kommentarer
Guardin' Gnome Security  [ophavsmand] 19. apr. 2018 kl. 23:20 
It's no problem. If you know anyone who wants to remake the mod, they're welcome too
Malchori Tuulchh 19. apr. 2018 kl. 22:31 
Ah, understandable. Just wasn't sure that's what was going on. Thanks much for replying tho :D
Guardin' Gnome Security  [ophavsmand] 19. apr. 2018 kl. 21:45 
The last patch they made to the game made the mod incompatible with the game. I have not had the time or energy to redo the mod so that it works again
Malchori Tuulchh 19. apr. 2018 kl. 20:50 
For whatever reason, this mod doesn't work with my game. Does not replace gryphon riders and there are now shadow hunters.
Echo 25. nov. 2017 kl. 11:34 
Could you upload an image with the unit stats? Thank you.
jojobe 8. apr. 2017 kl. 20:08 
very good mod
Guardin' Gnome Security  [ophavsmand] 14. okt. 2016 kl. 4:04 
Sure thing, it'll take a bit though.
Sheph 13. okt. 2016 kl. 15:17 
Can you upload your .acp file for this promising mod? I would like to see what's happening underneath before using it. I'm just a tinkerer who makes my own unit mods. Thank you, gdwitt at g mail.
Guardin' Gnome Security  [ophavsmand] 9. aug. 2016 kl. 9:04 
Nice man :-)
Shadow Hunter 9. aug. 2016 kl. 8:59 
Only subscribed for name :)
Ryvoix 4. aug. 2016 kl. 21:15 
Thanks for all the hard work! Really love this idea! Now with the racial reinforcement mod, I can build a formidable ranged elven army :)
Guardin' Gnome Security  [ophavsmand] 4. aug. 2016 kl. 20:35 
Possibly. In terms of keeping the Class and Racial Specialization Mod the same, I could just put gryphon Riders back into the game (with a slight possibility og giving everyone else another T3 unit). However, if you mean changing said mod so that it effects Shadow Hunters, it could be a while. I'm still figuring out the modding system.
Tony 4. aug. 2016 kl. 20:27 
Thanks for the reply. Sounds good. :)

Is there any chance of getting a compatibility patch for use with the Class and Racial Specialization Mod 1 (http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=548490124)?

The last level increases Griffin Rider's abilities. It becomes a wasted research with this mod. Love both mods though :)
Guardin' Gnome Security  [ophavsmand] 4. aug. 2016 kl. 19:25 
Balance mostly. Reduced ranged damage to a slightly less OP level,the Shadow Hunter Ability got changed to 1 spirit, 1 fire as opposed to 1 shock, 1 fire, and 1 blight. Decrease in defense and resistence to around 10ish each. (I'll post the full stats later) and certain changes to the promotions (the Shadow Hunter should become ambivalent to blighted terrain at either silver or gold). In general, changes to make it a more fair unit for multiplayer or singleplayer as the original was, for lack of a better word, dangerously overpowered for an archer.
Tony 4. aug. 2016 kl. 18:18 
what was the update?