Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
The one time I did play BFG on TS, my friend I was playing with was disappointed with the lacking amount of dice the game requires players to roll, and what started as a shooting phase rehash turned into a weird hybrid of Dystopian Wars and BFG that we've played instead (and even then we've only played it about three times). I know it seems kinda weird that I've gone to the trouble to make these models and import them and then basically neglect them, but just creating them is usually enough for me.
Craftworlds would be tricky, just in terms of making a model that is both massive enough without being impractical, and detailed enough without exceeding the TS file limit. The Gloriana's had to have polygons removed from their keels just to make the cut. I'd definitely try to implement them while I'm working on the Eldar though.
On the note of Chaos: An activated and deactivated version of the Blackstone Fortress would be perfect.