Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Updated the map.
Those exploits should no longer be a thing.
Thank you for letting me know.
Players can use double barrel shotgun to jump above the door here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1377262786
The song is from Resident Evil Revelations 2.
https://www.youtube.com/watch?v=PS3G5cOiDrk
The single sized doorway almost always causes pathing issues especially for pats...
I'll take a look at it to see if I can fix that.
Thanks for the report.
Hosted on HplssDmcrcy|Ranked|HOE|50+CustomMaps|32Players
IP: 23.24.240.133:7777
https://gtm.steamproxy.vip/groups/hopelessdemocracy
Uploaded the fixed version of the map.
I hope it works fine.
And thank you for playing my map! It gives me so much motives to make maps.
It looks like TW removed some assets with the SWAT update.
http://forums.tripwireinteractive.com/forum/killing-floor-2/2268059
I didn't notice this.Thanks for letting me know.
I will be updating the map soon.
Stuff like this and this is not okay.
In the end, despite the map geometry being pretty good, I cannot recommend the map because it is absolutely trivial to beat due to overabundance of ammo and free dosh from selling the high tier weapons that spawn in the map.
http://images.akamai.steamusercontent.com/ugc/275102315871027366/522CE71F5BAAA5A3D578D3838E57BDEF67F895AA/
Open the barn area so that we can access it, that would be cool.
This is personal taste, but maybe you shouldn't have high tier weapons as spawns, would make the game easier on earlier waves since you can sell them for a lot of dosh.
Or if possible, have the high tier weapons spawn in the last two waves.
Ammo spawns are fine. No bugs that I'm aware of.
Great map!
If you check the basement,You should notice a door HUD pops up at a weird spot.
@Atlaimond
After some testings it looks like the water disappears if your FX in video section is set to medium or low.
It should be happening on some official maps as well.(I saw it happened on burning paris)
And yes I put many ammo and weaponpickups.Because I hate grinding and being low on ammo
I found one bug.
I'm glad the problem has been solved
I hope Tripwire will find a way to fix the issue at some point soon...
So ive tried the tips from your link but i still get same 2 files.
Problem is, the map my server receives from subscribing to your workshop ID is different than the map my server redirects clients to download. If there's some simple workaround for this, please let me know.
I see.I hope I can try that out one day.The server I've been playing on doesn't seem to have the map installed yet.
@Gen0
The workshop problem has been the case for server admins for a long time.
http://forums.tripwireinteractive.com/showpost.php?p=1478716&postcount=16
I renamed the map file so that admins can tell which one is the latest version.
I didn't want to update a map so often because of this but had to
@Tracker
I see.Meybe this map looks like the first official manor map which I love
Is there a map that's like this on KF1 ?
@Tracker
Oops thanks for the correction
good map though