Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật
thanks for mapping
The other 4 cubes remain untouched (tried stacking, decided it was unnecessarily complicated).
I used 5 cubes
1 on each button.
2 stacked on floor below, aiming at portable wall I could see from exit area.
1 in laser on lower floor, aiming at other 2 stacked cubes.
I then portaled to exit area &
placed portals in flip panel &
lower area wall, where laser going from stacked cubes
spoiler screenshots:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=122365411
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=122365447
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=122365481
had me thinking for a while.
thumbs up.
please try a 1 map from my workshop:
http://gtm.steamproxy.vip/profiles/76561197979332810/myworkshopfiles/
A small design tip: don't use so many light strips where the surfaces are portalable, as it's quite bright due to the light reflecting off the white surfaces.