安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I'm not sure how to do it on a server seeing as I've never run a tf2 server but there are probably a bunch of guides out there.
I haven't tried it with normal bots but I assume they'd be a bit lost with no strict objectives.
I have been on a server running it and once a navmesh was generated the boss ais didn't seem to have much trouble roaming around.
Hope that is helpful!
Would probably play weirdly for ctf- the additional routes perhaps making scout intel runners a bit op.
I was gonna say thabks again for the complements guys c:
it's really unhealthy.
░░░░░▐█▄█▌░░░░░░▀█▄░░
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░ IT IS SPOOKY SCARRY SKELETON!!!
░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░
░░░░░░░▄▄▐▌▄▄░░░
░░░░░░░▀███▀█░▄░░
░░░░░░▐▌▀▄▀▄▀▐▄░
░░░░░░▐▀░░░░░░▐▌░░
░░░░░░█░░░░░░░░█░░░