Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Oaky mod
95 comentarii
fushigi magic gravity baller  [autor] 22 sept. 2024 la 7:52 
Currently we can't even get vanilla multiplayer matches of RoN to run without desyncing, so we're in a similar boat. Been too many years since we played to have ideas of what to test, sorry.
Dark 22 sept. 2024 la 6:07 
any idea how to fix it?
fushigi magic gravity baller  [autor] 21 sept. 2024 la 19:59 
We've had trouble with reloading modded games over the years - might be a RoN problem instead of something mod-specific.
Dark 20 sept. 2024 la 12:42 
it realy makes i can't load my save in multiplayer game? or its just my issue?
{DBD} Kmoney_93 12 apr. 2024 la 17:20 
Broken for some reason
Gregory. 17 ian. 2023 la 13:00 
disable some of your mods. It worked for me.
ilovebg73 29 sept. 2022 la 19:02 
the mod doesn't work. it crashes
noble king 20 sept. 2022 la 14:03 
thanks i hope you guys someday work on this mod again it super fun
fushigi magic gravity baller  [autor] 10 sept. 2022 la 15:39 
We haven't touched the mod since December 2020, but there's no reason in principle that we couldn't come back to it at some point, maybe.
noble king 9 sept. 2022 la 19:59 
i just wanted to ask but is this mod still being work on or is it dead?
fushigi magic gravity baller  [autor] 23 mai 2022 la 13:01 
We have noticed that exact issue with the AI, but we have also observed them do this without the OakyMod active (iirc, might be wrong as it has been a long time since we last played) and I'm inclined to blame that on a Rise of Nations update as this certainly never happened in 2015-2017 when it was under development
noble king 23 mai 2022 la 9:56 
i love this mod but there is some bugs sometime the a.i does not work until you give them resources or they get attack meaning you can be in the industrial age while the a.i still in the ancient age and some of the buildings don,t work and zeppelins be take out by all ground units not just aa mean the zeppelins are useless. i hope you see this post
fushigi magic gravity baller  [autor] 10 mai 2022 la 21:08 
We were thinking about making some changes last year, but we haven't pushed any updates since December 2020. Maybe in the distant future.
FritzMoney 10 mai 2022 la 10:21 
do you still update this?
fushigi magic gravity baller  [autor] 13 mart. 2022 la 9:15 
But it has its attack flag set as melee, so that might be the distinction you're looking for (instead of firing an arrow/bullet).
fushigi magic gravity baller  [autor] 13 mart. 2022 la 8:21 
Barbed wire is in fact just a building that attacks in melee range.
Waaarg 13 mart. 2022 la 1:52 
Hello! I have a question: How did you code Barbed Wire to make it actually work like it does instead of just attacking?
Joofygenijoo 17 sept. 2021 la 6:08 
Hello (yes, someone else is playing this game)
I am having a problem constructing buildings. It is with houses that they are in the slot, but if you click on them, nothing happens, how to solve this problem, thanks if you answer.
Your mod is great!:steamthumbsup:
The Cruel Babylonian Wizard  [autor] 8 mai 2021 la 14:18 
If you set the population to the max 200 in the lobby with the mod enabled, the population will go to 500 in-game. The mod doesnt take effect til youre actually in the game, as the mod adjusts military techs from the library rather than the actual lobby menu. You will notice you get more population per military tech than you would in a vanilla game.
Betto 7 mai 2021 la 20:49 
Hi, I'm playing with the mod and works great, but I couldn't set the population to 500.
The Cruel Babylonian Wizard  [autor] 17 dec. 2020 la 11:25 
Yes. Just enabling the rare resources that are typically only available in the campaigns.
GI Jeff 16 dec. 2020 la 20:59 
Are the new rare resources added by this mod redudant with the ones added by the CTW Rare Resources mod?
506skywalker 4 dec. 2020 la 10:17 
small suggestion, not sure if you will do it, but maybe add something that you can toggle (or not) for no supply wagons, i hate them personally since i like huge battles without everyone literally dying from not being supplied early on
Ventoros 24 sept. 2020 la 6:09 
no. you can play with friend
LowLevel1966 20 sept. 2020 la 6:08 
this mod no are working in multiplayer i cant play in multiplayer ???
The Cruel Babylonian Wizard  [autor] 3 iul. 2020 la 13:23 
when you start a game there should be a drop down box on the right side of the screen under all the options to select your mod.
Ventoros 2 iul. 2020 la 13:52 
I'm not experienced in modifiers. After I subscribe to the mod in steam, what else do I need to do? It just doesn't work for me for some reason
Loan 9 febr. 2019 la 5:52 
It crashes the game and says something about 'object centurion not found random random random random'
SUPREME ALLIED COMMANDER OF NATO 21 ian. 2019 la 0:37 
@shykorus

curious issue; i did a fresh install of the mod and set it up in single player and the walls are there like normal, did you ever get this problem fixed?
Soviet Groot 19 ian. 2019 la 8:04 
wtf
Nicksy129r 15 ian. 2019 la 20:17 
Hi. I was playing with this mod for the first time and I couldn't find the walls anywhere. There is a blank tab in the Military building window but when I click on it nothing happens. It has a different texture to an "empty" slot so I'm guessing something is supposed to be there
fushigi magic gravity baller  [autor] 16 iul. 2018 la 21:45 
youll need to do some regex magic to sort the terms like alphabetically or something but you can try an XML "prettifier" that will at least fix any files that arent indented/etc
Alrik 10 iul. 2018 la 10:00 
hello i do have a problem. Ican not edit the rules xml files in the data folder because all data in the rules file is absolutly unsorted. Is there a way or a programm, to fix this. Ican not edit it in any mod because all of the rules files are unsoted. Thank you
SuperBritishQuokka 18 iun. 2018 la 10:55 
okay thank you
The Cruel Babylonian Wizard  [autor] 18 iun. 2018 la 10:44 
yeah just choose 200 and in game you will see it will go up to 600
rather than going up by +25 per military tech, the population goes up by 50% per military tech

so it goes like
35-55-80-120-175-265-400-600
SuperBritishQuokka 18 iun. 2018 la 1:39 
In quickmatch options, I guess lobby. You know, showing only up to 200 to choose
The Cruel Babylonian Wizard  [autor] 17 iun. 2018 la 14:29 
was this in game or in the lobby? in the lobby it doesnt show options for going up to 500.
SuperBritishQuokka 17 iun. 2018 la 13:38 
It's possible the pop change didn't work anymore: max pop 200.. maybe I overlooked something.. but RoN got a new bad patch last couple of month or so.. maybe broke something
The Cruel Babylonian Wizard  [autor] 3 mai 2018 la 13:10 
decoration. although the houses are unfinished.
FloD 3 mai 2018 la 10:38 
Whats the use of the Houses and Fountains ?
Marihan. 27 apr. 2018 la 12:24 
I always get an error when I start the session :(
negraso 27 apr. 2018 la 11:13 
its nice but usa is very broken with new soldiers...
fushigi magic gravity baller  [autor] 26 mart. 2018 la 16:11 
Yeah feel free but be wary that some (virtually all) of my building additions are kind of badly aligned (walls) or have some z order issues (flak artillery)
Gnortle'Glomp 24 mart. 2018 la 17:16 
Ahh... I thought it was like attrition. XD
The Cruel Babylonian Wizard  [autor] 24 mart. 2018 la 16:45 
go ahead 97% of them arent even ours, theyre from other mods which are credited.

also in the building rules you can give buildings attack
Gnortle'Glomp 24 mart. 2018 la 9:02 
Hello,

I'm creating a mod of my own for my friends and I. I request your permission to use the building and unit models from this mod for my own mod. Also, how did you achieve barbed wire damage?
fushigi magic gravity baller  [autor] 4 mart. 2018 la 1:00 
And a lil bit of Blender
fushigi magic gravity baller  [autor] 4 mart. 2018 la 1:00 
And thar GIMP
The Cruel Babylonian Wizard  [autor] 4 mart. 2018 la 1:00 
notepad nd photoshop
ΦΕΡΕΙΣ ΤΗΣ ΕΛΠΙΔΑ 3 mart. 2018 la 15:02 
whit what program you made this?