RimWorld

RimWorld

Glitter Tech Classic (No Surgery)
223 kommentarer
Weyrling 1. okt. kl. 14:27 
Titanium and Alpha/Beta poly don't make airtight walls/doors in Odyssey.
This can be fixed by adding <isAirtight>true</isAirtight> into the <stuffProps> sections of each material.
Max 17. aug. kl. 6:22 
@Sam_ Could you add vac resistance to nano suites on par with marine/cataphract armours? They cant be used in space now.
Sam_  [ophavsmand] 11. juli kl. 8:29 
Updated to 1.6
Goomba 9. aug. 2024 kl. 3:23 
Sorry if its a stupid question, but why is this version a larger File Size than the version WITHOUT all the surgery stuff?
Ovannion 27. apr. 2024 kl. 5:59 
The legend is back! Thank you for updating the mod. I miss this mod
Charlizsz 23. apr. 2024 kl. 8:10 
GOAT IS BACK
Itaros 19. apr. 2024 kl. 23:39 
Skipping 1.4 and 1.3 is quite based xD
Chicken Kickin Fun 19. apr. 2024 kl. 14:07 
its ALIVE!
Sam_  [ophavsmand] 14. apr. 2024 kl. 22:17 
updated
Boss 1. aug. 2023 kl. 20:29 
God, I remember old Rimworld. This was a must have mod (after the faction was finally, after numerous backs and forths, removed).
[82AD] Silentwolf123 9. sep. 2021 kl. 22:03 
any update pleaseeeee?
Vedice 31. juli 2021 kl. 20:07 
Any chance this will see a 1.3 update?
Garret 28. juli 2021 kl. 13:29 
Updated to 1.3: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2559817428
Let me know if you get any errors (include the error log please)
RazielRinz 24. juli 2021 kl. 18:47 
Any chance this will see a 1.3 update?
Death by coughs 20. juli 2021 kl. 22:36 
I doubt it would work givne all the stuff it changes, but I'm going to try it anyways
fatsnowman123 20. juli 2021 kl. 15:20 
Same question as Nekro
Ex Ossibus Fumus 18. juli 2021 kl. 18:39 
Can anyone confirm if this is functional as is for 1.3? just wanna make sure i can still use this with the new DLC
Stallion 15. mar. 2021 kl. 22:19 
There desperately needs to be better documentation of what this adds.
Chaplain Roach 24. feb. 2021 kl. 20:36 
I don't know why but this version is breaking my deep scanner. it redundantly throws errors until the log force stops it.
Kalisa 25. jan. 2021 kl. 0:59 
Also wanted to also confirm, that there is no recipe to "Burn Apparel" at the crematorium for Orion Corp shirt, pants, combat vest and helmet, thus i can't burn them,
mysiak 29. sep. 2020 kl. 0:31 
Can the Orion weapons no longer be crafted? I'm pretty sure they were hidden behind the research you needed for advanced components, seems not to be the case anymore.
Koningkrush 9. sep. 2020 kl. 7:24 
Could you make Electricity be a research requirement for the industrial power conduit? It always feels odd seeing power conduits being an available construction item for a tribal start.
Rowlurorowf 1. sep. 2020 kl. 0:01 
Seems overly difficult to get Magnetic Coils.
Also would be nice if you added Titanium to the Mineral Finder
Sam_  [ophavsmand] 10. aug. 2020 kl. 22:00 
Updated
The Lord Of Lmao 24. juli 2020 kl. 17:55 
Could we get a no surgery and weaponry mod? I feel that would alleviate people's concerns as well as my own about some of the weapons being a tad OP lol. I love this mod, I'm just not super keen on the weaponry. I can't live without your buildings and production machines xD :-D
Dreamyr 22. apr. 2020 kl. 16:26 
So, just noticed that the speed skin suit does not appear to actually cover the legs and lets me wear pants with it. Is that intended?
Enter Name 11. apr. 2020 kl. 15:11 
Follow up, turns out crash ship parts are also immune to the APB-1 Projector. Is this intended? If so, why does the weapon work against normal structures at all?
Enter Name 10. apr. 2020 kl. 17:57 
Anyone else having a problem with the mechanoid clusters? I bought an APB-1 Projector, thinking the 80 range would be quite amazing against their turrets. Much to my surprise, the weapon does NO damage to the mechanoid turrets or their other special buildings. I can damage the walls and barricades no issue, but just nothing happens when the weapon strikes the previously mentioned structures.
Ramachandra 1. apr. 2020 kl. 8:33 
Hello Sam. I like and use this mod for few years and I have one issue. The commandos. It is hard to beat them first but as soon I put my hand on their weapons my colonist become unstoppable. I know you have one mod without them, but that come with the surgery. So No surgery and no glitter tech weapons could be great to have in one mod.
I'm currently play without it and I miss badly the titanium and the advanced materials.
Kopiksa 22. mar. 2020 kl. 9:05 
Is there no way to create the weapons bench? I cant seem to research it or find it? One of the turrets needs an ERMG-1 and i dont know how to get that.
Deagroth 7. mar. 2020 kl. 1:55 
You may want to make a new discussion and post your error logs in that so they can be looked at. It could be mod conflicts, or it could be something that changed in the base game or the DLC.

However, it's extremely difficult, if not impossible, to troubleshoot without having the error logs/messages you're getting.
littlefriend420 6. mar. 2020 kl. 23:59 
I'm having the exact same issue.

"Smee 14 hours ago
My reambulation pods from this mod are giving some errors and I cannot use dev mode to destroy them"
Smee 6. mar. 2020 kl. 9:29 
My reambulation pods from this mod are giving some errors and I cannot use dev mode to destroy them
CoolSensei 4. mar. 2020 kl. 14:40 
Hey, just wanted to say that there is no recipe to "Burn Apparel" at the crematorium for Orion Corp shirt, pants, combat vest and helmet, thus i can't burn them, be it clean or tainted. Rimworld version 1.1.
Rook 1. mar. 2020 kl. 21:10 
I do like this mod better without the bionics. But one complaint - Some doofus raider just walked up to my gate and decided to uninstall my titanium door and run off with as fast as her little Orion Exoskeleton legs could carry her.
Maybe not functioning as intended
Osttruppen 24. feb. 2020 kl. 11:46 
Bravo my man. Anyone who spends their free time into making free content for others need more love.
Sam_  [ophavsmand] 24. feb. 2020 kl. 10:16 
updated
Kenny Dave 20. feb. 2020 kl. 2:08 
Thank you for the mod, I am having lots of fun :)

The EMRG can't be crafted right? Clue in the name (glittertech)? Or am I being thick again?
Sam_  [ophavsmand] 29. okt. 2019 kl. 22:55 
No they have force fields for that. The real threat on glitter worlds are exploding control panels, which happens any time something unexpected happens.
Tenbux 29. okt. 2019 kl. 20:47 
The face that the new, bigger batteries have the same short problem as the normal ones makes them equally pointless. I guess you can build them if you enjoy having a doomsday rocket launcher detonate at random throughout your base. Do glitterworld powergrids randomly vaporize a couple of city blocks every few months?
Pablo Kickasso 21. sep. 2019 kl. 9:22 
@Sam_, thanks for this mod, it's pretty awesome. I'm still new-ish to adding mods to RimWorld and I think this is one of the better thought-out... except it needs some rebalancing, as I'm sure you've heard countless times. Anyways, mostly just here to leave thanks and I hope that a future version improves on it.
Paul Muad'Dib 30. aug. 2019 kl. 9:41 
@shilum_nehum You can use in-game def editor mod and change the sound effect there. I used that to change my recurve bow into a minigun (with the sound effect too!) that shoots 10 arrows at once lol
shilum_nehum 17. aug. 2019 kl. 20:41 
I was wondering if there was a way you could remove the massive buzzing/humming sound from the matter fabricator?
RankLord123 1. juni 2019 kl. 3:29 
@Sam_ Okay i will
Sam_  [ophavsmand] 1. juni 2019 kl. 3:27 
Oh yes, dozens of people. The only bionic part in this mod is the Orion Corp Exoskeleton. This mod, and vanilla Glitter Tech, haven't been changed since the base game allowed you to manufacture bionic parts, but even if I had kept it up to date in that regard you still wouldn't be able to manufacture the exoskeleton because it's suppose to be a special part of that faction.

Instead of complaining, because nothing is going to change in these versions of Glitter Tech, which should be evident given that the mod hasn't changed in years, why not find a solution elsewhere, like utilizing the Reclaim, Reuse, Recycle mod?
RankLord123 1. juni 2019 kl. 2:05 
@Sam_ lots of other people say it. We can't make bionics, which is what we asked for. But the enemies can still spawn with them installed, making it ridiculously unbalanced
Sam_  [ophavsmand] 31. maj 2019 kl. 15:41 
It's a good thing you outlined your issue so I could help you further.
RankLord123 31. maj 2019 kl. 12:39 
it would be great if this mod actually did what its supposed to lol
Syrup_Johnson 24. maj 2019 kl. 12:57 
So I just got raided by a group of people from "The Rifle Men" and they were all using these super powerful guns from this mod. They completely destroyed my defenses easily including my heavy turrets and trenches, and the flak armor all my colonists were equipped with completely dissolved after a few shots from their pin-point accuracy, and the trenches basically did nothing to protect them. So this game I've spent over 20 hours in and decently fought off every other raid up until now is completely gone after one raid. They were even all wearing this nano-suit armor so they were completely impossible to hurt. Completely unbalanced and unfair, uninstalling. And yes, I'm extremely salty.
Alice (Moth) 17. maj 2019 kl. 19:34 
is there like any form of documentation as to whats in the mod anywhere?