Total War: WARHAMMER

Total War: WARHAMMER

DeStark's High Magic & Archmage
134 kommentarer
WolfHolken 8. jan. 2020 kl. 21:19 
anyone know how to fix the sound muting
Zephyr 5. dec. 2019 kl. 5:23 
Port this to Warhammer 2 please!
bullyforme01 22. maj 2019 kl. 22:44 
why does the sound get muted in battles containg this unit
bullyforme01 22. maj 2019 kl. 11:58 
i just got him as a mission reward at turn 7, is this supposed to happen
Machiavelli 27. maj 2018 kl. 2:10 
nvm fixed it
Machiavelli 27. maj 2018 kl. 2:00 
every time i load up my game is the mod on it crashes when im loading in i have tried making a new ave but same out come what is this mod not work with
Infernal Deacon 29. jan. 2018 kl. 19:18 
hey um ive ran into a slight problem for some reason every campaign battle hes involved in mutes the sound
BokChoyBoy 26. nov. 2017 kl. 8:21 
Great to have this in ME!
crisord 10. nov. 2017 kl. 17:29 
Update for Mortal Empires?
Tomahawk231 1. nov. 2017 kl. 18:10 
yes please make it for Warhammer II
stefan_kolbe 28. okt. 2017 kl. 19:14 
Could you do this very good mod, for Warhammer 2, please.
asto1qasw1 4. juli 2017 kl. 12:14 
It was very interesting in that it was a really powerful magic mode.
However, wide-area magic does not raise the kill count. Do you know the cause of this?
Eos 24. juni 2017 kl. 7:22 
The mysterious archmage, lorewise, can't be a high elf, because it'd be all kinds of stupid for a species that considers itself guardians against chaos to work with them.
XAnd^ 7. maj 2017 kl. 4:40 
Please make this available for wood elves!
Rocoloco 23. apr. 2017 kl. 11:59 
Is it just me or are the archmage and witch king's kill count not registering all the kills they get?
Zephyr 17. apr. 2017 kl. 23:38 
DeStark could you please add a steed for this mighty archmage? it would be preferable if it's the Black Dread just recolored to white. that'll be nice!

@Knight of Roses It's working :)
Vampire Kisses 15. apr. 2017 kl. 18:00 
Does this mod still work in it's current state?
HammahTime 4. apr. 2017 kl. 8:13 
Can you please update this? Von carsteins and bretonnians don't have access to it :/.
Hungry Tapeworm 21. mar. 2017 kl. 5:32 
Would love to see this on the bretonnian roster :D
Thunde 20. mar. 2017 kl. 13:06 
Great mod, you almost feel like a mage from the Malazan realm.
Bronhoms 17. mar. 2017 kl. 7:16 
a mod to simply visually redo chain lightning (so it's actually chain lightning) would be nice
regis619 14. mar. 2017 kl. 13:38 
Dasnt work in Carstein fraction
Hunter671 11. mar. 2017 kl. 8:07 
Anyway to have the rest of the factions have this mod implemented as well into there roster?
Karl Hunt 9. mar. 2017 kl. 19:30 
Looks like Stark updated on the 7th
Vlerk 8. mar. 2017 kl. 12:31 
This looks good.. got my tower but no mage ..update or someone else update its a shame for such a good mod.
Karl Hunt 7. mar. 2017 kl. 15:56 
I can do that, but I don't want to take over his mod if he's coming back.
ChiefDavid 7. mar. 2017 kl. 10:23 
Needs to be updatet so Wood elves and the bretoonian kindoms can buy him.
Karl Hunt 4. mar. 2017 kl. 20:39 
I have the same sound issue as islanderz671
crisord 4. mar. 2017 kl. 19:02 
Pls update! This mod is too good to die.....
Karl Hunt 13. feb. 2017 kl. 19:07 
Hi DeStark - I'm currently working on a High Elf faction mod and was wondering if I could include this mod in mine. Thoughts?
< blank > 29. jan. 2017 kl. 12:32 
Might you consider a different design of the mage? And a script that DENIES the randomly picked archmage for early missions as a reward and thus bankrupts you early on? The skull mask are just weird.
Hunter671 28. dec. 2016 kl. 12:58 
If the chance comes around, would you be able to look into the sound problem? For me, everytime I cast a spell it tends to cut or mute all the other sounds after casting.
CL4P-TP 23. dec. 2016 kl. 17:17 
You know if the author is unable to, then maybe someone else can try and re-make this mod so its reflecting the most recent updates? This is by far my favorite mod for TWW, I really want a Wood Elves Variant.
javichouxfrance 27. nov. 2016 kl. 4:10 
Hello your mods is really great :steamhappy:! Could be quite your mods adapted in faction minor ? Please, thank you :steamhappy:
Hunter671 25. nov. 2016 kl. 2:15 
Also, would it be possible to implement a mount for the mage as well?
Hunter671 18. nov. 2016 kl. 17:10 
Would there be a future update on your awesome mods both this & the dark one to be implemented on future race packs?
TMXFroZeN 7. nov. 2016 kl. 2:50 
Hi, I'm try to make a small mod for myself, but I can't find the way to create a new lore group. Can you please tell me how to do it? =) My mod won't be complicated, I just want to create a own lore group for Kemmler (kinda like Gorst has his own unique Lore of Vampires), where I can pick the spells for him without the need to separate them into 2 lore group in the battle UI. I've checked into your mod file, but couldn't tell how you created a new lore group.
☾Clanzzy yzznalC☽ 1. nov. 2016 kl. 14:36 
Can you add these to the bloody handz free dlc? Also your other mods? :steamhappy:
Wulfric_VIXIII 30. okt. 2016 kl. 11:23 
Could you please add this to the newer factions. You haven't even added it to the Beastmen yet.
Earyx 26. okt. 2016 kl. 14:39 
@DeStark Thanks for the quick fix, my saves now work again and the game doesn't crash. Mod is working again
ChiefDavid 24. okt. 2016 kl. 11:43 
Do not work with the other orc tribes that you can now play. Is there anyway to fix this? Main problem is that the AI has this units and its pretty unfair at the moment. Playing as The Bloody Handz, and he is not showing up.
22. okt. 2016 kl. 17:02 
i love you ,author.
< blank > 21. okt. 2016 kl. 15:06 
Also, please consider making a Gandalf variant, i'm not really that fond of a Chaos Cultist styled one, they're very overused already in the mod section.
< blank > 21. okt. 2016 kl. 15:05 
Have you finally fixed the "Holy Sword" magic ability it had that never showed up if i chose it as a newly acquired skill learned? It didn't work earlier and existed only on paper.
DeStark  [ophavsmand] 21. okt. 2016 kl. 13:18 
Just updated it, it should be good now, thanks guys for the feedbacks, please let me know if you still have crushing issues.
SanooZ 21. okt. 2016 kl. 9:15 
i really like this mod but it is causing my game to crash, does it need an update?
Earyx 21. okt. 2016 kl. 9:00 
@♤ |J0n4s| ♤ Is not another mod. The one causing the crash is this one. All the other games let me launch the game but when i mark this on it's when the game won't even launch. Of course even i launch the game without it the saves won't work so im fucked haha. Funny thing is neither me nor my coop mate recruited the Archmage, guess the AI did :/
Shifter-- ツ 21. okt. 2016 kl. 7:21 
@Loobiz maybe another mod is creating the crash... Try to disable all mods. Any savegame where you have a archmage recurited will crash when you disable the mod.
Earyx 20. okt. 2016 kl. 17:13 
The mod is creating a crash on my game after the last update (the king and the warlock) and is not letting me launch the game at all. At the same time when i disable the mods i crash after passing turn i guess because i don't have this one activated anymore. Help please?
Wulfric_VIXIII 9. okt. 2016 kl. 8:31 
When will you update this to include the Beastmen?