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回報翻譯問題
This deflecting gel is interesting but with it there is some potential for headaches puzzles :p
I recorded my gameplay (valve DEM file format): Download [dl.dropbox.com]
Turrets highly explosive. Handle with care
I'm working on a much more longer mappack; you can see this map as a little teaser.
Still,EPIC map,Wish valve would put it into the game again.
In that case, make it grey and give it a cube map.
@^Amaroq Dricaldari (CW) No, it's not Adhesion Gel. This gel deflects lasers, not allows you to stick to surfaces.
I know the workaround with the dlc3-Folder, the problem is that this won't work with the workshop. The only thing we can do is to box some stuff into the bsp-file. Sure I could release the map on another site (e.g. TWP) where everyone has to install the map manually, but there aren't nearly as many users as here...
'speed_paint_color' worked (sticky doesn't exist), it seems that speed and sticky share the same splash- and screen-effect... . Maybe I can use that in a good way.
Unfortunately, files in the VPK for Portal 2 override those in the normal folder, so you can't change existing gels there. It's really annoying, but you CAN do it if you put them into "portal2_dlc3" instead of "portal2". That means that they should be read BEFORE the normal portal2 stuff.
To change the status effect, there should be a variable along the lines of "speed_paint_color" or "bounce_paint_color" in the console.
Also, how did you change the color on the ground? I've been working with its old "adhesion gel" properties but it looks too conversion-gel-esque.
Fun 4/10
Far easier than I expected. Dissapointing.
Black is the new grey! Yay! But I really don't know how to change the effect on the screen when the player gehts covered with the gel. The particleeffect is missing to and spams the console with the error full.
I'm working for an extended version of this map and some other (really) new elements. Also I just learned how to create my own flowmaps..., everything is going to be awesome :D