Portal 2

Portal 2

Map Creator Tools : Logical gates & Timers
44 kommentarer
Geneosis  [ophavsmand] 5. juli 2021 kl. 10:30 
@BuddyRoach: I know I know, I did that already to be able to upload some of my huge maps XD And probably for this one too...
blinkpen 4. juli 2021 kl. 19:43 
yeah just hook up a NOT gate to each of the inputs of an OR gate and it should work. yeah damn limits. however, you could probably drag the map into Hammer and add it and upload it manually with that one tool. or possibly even Bee Mod may break the limit? idk though. of course, bee mod also just straight up has logic gate prefabs it adds to the in-game editor.
Geneosis  [ophavsmand] 28. juni 2021 kl. 11:46 
PS: I think I did hit the complexity limit of the game on this map as well so I probably couldn't add more to it even if I wanted :/
Geneosis  [ophavsmand] 28. juni 2021 kl. 11:43 
@BuddyRoach: Like all active or all inactive but not any other combination? Not sure if there is a way to do that other than putting a NOT on the output of the XOR signal X)
blinkpen 28. juni 2021 kl. 0:10 
very awesome and easy to understand. youre missing the XNOR gate though.
LittleNinja 17. aug. 2020 kl. 10:33 
Thanks! I love your maps, but sometimes its just broken. Thanks for fixing this one.
Geneosis  [ophavsmand] 15. aug. 2020 kl. 3:47 
@LittleNinja: Okay I think finally was able to update this map, please try to install it again and let us know if it works now :)
LittleNinja 14. aug. 2020 kl. 14:47 
I have the same problem as Unowninator. But this time it's 7 years later.
Geneosis  [ophavsmand] 26. sep. 2013 kl. 4:11 
@Unowninator : Sorry about that, some maps on the workshop can be broken and I need to re-upload them when this happen. I probably forgot to re-upload this one.
Unowninator 24. sep. 2013 kl. 22:27 
For some reason, I can't download this map. Every time I click subscribe it doesn't show up in my level list. WTF?
Geneosis  [ophavsmand] 2. aug. 2012 kl. 11:38 
Map updated! Feel free to check out the new visuals (respect more the "noralisation" I used in the other Map Creator Tools) and the new methods for some gates and timers ^^
Geneosis  [ophavsmand] 2. aug. 2012 kl. 11:03 
PS : I know about the fastest possible flip-flop but I thought that will not work when I built the map ;) So I will probably add it during the update ^^
Geneosis  [ophavsmand] 2. aug. 2012 kl. 10:37 
Yep this is one of the very first maps I made and I was stuck really quickly becasue of the item limit X) Now I use the mod to bypass this limit and I forgot to update this map ;) Will do that as soon as possibe ^^
N-Sunderland 2. aug. 2012 kl. 7:09 
Now that more efficient versions of all the logic gates have been found (as I noticed that you haven't updated this since May 17th) wouldn't it make sense to replace the old ones with improved ones?

Also, for the first flip-flop, you can simplify it by only having one laser and catcher, and having the catcher disable the laser.
Portalnerd 1. aug. 2012 kl. 10:27 
I have another pulse generator you can use I think it might work better for you because you can adjust the timing.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=86646720
Geneosis  [ophavsmand] 21. juli 2012 kl. 1:58 
You're welcome ^^ Feel free to try the other maps in the Map Creator Tools collection ;)
attraidies1968 20. juli 2012 kl. 17:02 
many thanks i've found a few of these idea's useful, it's nice to see someone has taken the time to do this
Geneosis  [ophavsmand] 19. juli 2012 kl. 3:09 
@keeperofthesorrows : Glad it helped ^^ Will try your map when I have a moment ;)
Craggle 18. juli 2012 kl. 17:41 
I utilised a few of the concepts from here and used them to build something approximating the traditional "crossing the river" riddle; certainly wouldn't have even known where to start without your examples, so thanks. :D

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=83398884
Knockout Mouse 17. juli 2012 kl. 17:04 
Logic gates?! Holy crap, I feel like I'm back in college...

Excellent work, as with your other demo maps :o)
Geneosis  [ophavsmand] 13. juli 2012 kl. 15:40 
Geneosis  [ophavsmand] 26. juni 2012 kl. 15:29 
More timer demo available in the Map Creator Tools : Advanced Timers chamber ;)
Rengor 5. juni 2012 kl. 18:28 
Great show case here!
This will definitely come in handy for future maps. Heck I need to go back and fix some overly clunky interfaces on my maps now. I don't even want to know how much time I could've saved using some of these instead!
Thanks!
Geneosis  [ophavsmand] 5. juni 2012 kl. 12:30 
New Map Creator Tool out : Random Number Generator ^^
Timoteeei 2. juni 2012 kl. 9:13 
The great presentation of logic, tnx!
Geneosis  [ophavsmand] 1. juni 2012 kl. 10:57 
Yep ^^ Maybe I could make another "Map Creator Tools" chamber when I got a lot of ideas about that ;)
Soup Calhoun 29. maj 2012 kl. 4:14 
The are other tools like toggles, disabling a disrupted laser, effect permanence. I love using those in my tests.
Geneosis  [ophavsmand] 28. maj 2012 kl. 10:13 
@The Imaginator : No problem ^^ If you red the description, there is two ways to make the OR gate ;)
J/\S0|\|R0S 28. maj 2012 kl. 8:12 
Loved the OR option, been looking for a way to do that. Thank you.
Geneosis  [ophavsmand] 28. maj 2012 kl. 2:49 
I saw it and commented ;)
tiagoling 27. maj 2012 kl. 18:06 
Here is my concept for a XOR gate. It works, but it is not as immediate as yours.

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=73981736
Geneosis  [ophavsmand] 27. maj 2012 kl. 8:42 
@tiagoling : Found another way to explain the XOR gate ^^
The logical combination you have to do to make a XOR gate between actionner A and actionner B is : ((not A) and B) or (A and (notB)) .
And the exact circuit I implemented in the map is : (not (A or (not B))) or (not ((not A) or B)) X)
Is it better? :p
Geneosis  [ophavsmand] 26. maj 2012 kl. 7:46 
@tiagoling

Yes this is a demo map and I know you can make a AND gate only by connecting multiples elements to the same object. But if you want to do advanced combination you may need to have a AND using only lazers ;)

About the timers, as I said in a precedent comment : I didn't found any use for the quick ones ^^" And the lazer fields are only there for the exemple, obviously you can use the timer with a fizzler or any other object (blinking funnel or bridge could be fun^^) for a better effect ;)

And sorry about the XOR gate : there was too many items so PeTI removed the antlines -_- If you understood the other gates you may understand this one : The buttons are both linked to 2 lazers, one is "off" and the other is "on". Then the lazer receptors are linked to the closest lazer emitter you can see from right to left... Is it understandable? X)
tiagoling 26. maj 2012 kl. 5:21 
It is a very nice building of logical gates.
If I may say... isnt the AND gate a bit redundant? I mean if you connect 2 switches to a single object it will always work as a AND gate in PeTI, plus you set the AND gate for open or close at the object itself.
Also, I feel that most of the timer based gates have extremely short opening times and, therefore, are a bit useless (except the twin funnel one). Maybe they would be better used as fizzlers instead of laser grids while requiring one to fire a portal through it.

One last thing, how did you manage to build the XOR gate? I cant see the connetion lines in that one...
Tetsuya Shooturoko 23. maj 2012 kl. 8:23 
yes, i did one wrong,
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=73258705
now should the work :P
Geneosis  [ophavsmand] 22. maj 2012 kl. 18:39 
Hem... Your link said "this object do not exist"...
Lulao da massa 21. maj 2012 kl. 13:14 
good work I really get inspired by your ideas :)
Geneosis  [ophavsmand] 21. maj 2012 kl. 8:11 
Thanks ^^ Hope this could help a lot of players ;)
GGamer1337 21. maj 2012 kl. 7:54 
wow, really nice map. Good that you wrote the names on the walls.
Geneosis  [ophavsmand] 18. maj 2012 kl. 14:06 
If the links are not correctly visibles for the big flip-flop, the only important think is to link each button to the opposite cube dispenser. And to auto drop first cube for only one of the dispensers.
Geneosis  [ophavsmand] 18. maj 2012 kl. 14:03 
@slazer2k5 Thanks for the idea to improve the OR ^^ I think that there is a simpler way to make the AND too but will search later... And what I call a flip-flop is a timer that stay exatly the same time on and off (for exemple 1s on, 1s off, 1s on, etc...), but the two small are really too quick so they blink in just some miliseconds ^^" I didn't found any real case to use them for now... But the large one is just perfect : you can choose the time by changing the lenght of the funnels;)
slazer2k5 18. maj 2012 kl. 11:45 
You could save one item at your ORs, just replace the laser-cube with a laser-relay and delete the receiver. The laser-relay is used as the trigger then. And I don't understand your flip flops, they are a little wired. The two smaller ones are toggleing their state all the time when the button is active?
Geneosis  [ophavsmand] 18. maj 2012 kl. 3:41 
@Skyferret I found a good explanation of what may cause this error, and how to avoid it on this thread .
Skyferret 18. maj 2012 kl. 2:43 
Yes, I ran into that "Too Many Items" thing once. So much for a 64 Cube Quad Chamber.