Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Also, for the first flip-flop, you can simplify it by only having one laser and catcher, and having the catcher disable the laser.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=86646720
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=83398884
Excellent work, as with your other demo maps :o)
This will definitely come in handy for future maps. Heck I need to go back and fix some overly clunky interfaces on my maps now. I don't even want to know how much time I could've saved using some of these instead!
Thanks!
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=73981736
The logical combination you have to do to make a XOR gate between actionner A and actionner B is : ((not A) and B) or (A and (notB)) .
And the exact circuit I implemented in the map is : (not (A or (not B))) or (not ((not A) or B)) X)
Is it better? :p
Yes this is a demo map and I know you can make a AND gate only by connecting multiples elements to the same object. But if you want to do advanced combination you may need to have a AND using only lazers ;)
About the timers, as I said in a precedent comment : I didn't found any use for the quick ones ^^" And the lazer fields are only there for the exemple, obviously you can use the timer with a fizzler or any other object (blinking funnel or bridge could be fun^^) for a better effect ;)
And sorry about the XOR gate : there was too many items so PeTI removed the antlines -_- If you understood the other gates you may understand this one : The buttons are both linked to 2 lazers, one is "off" and the other is "on". Then the lazer receptors are linked to the closest lazer emitter you can see from right to left... Is it understandable? X)
If I may say... isnt the AND gate a bit redundant? I mean if you connect 2 switches to a single object it will always work as a AND gate in PeTI, plus you set the AND gate for open or close at the object itself.
Also, I feel that most of the timer based gates have extremely short opening times and, therefore, are a bit useless (except the twin funnel one). Maybe they would be better used as fizzlers instead of laser grids while requiring one to fire a portal through it.
One last thing, how did you manage to build the XOR gate? I cant see the connetion lines in that one...
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=73258705
now should the work :P