Kenshi
Craft more wearable
44 kommentarer
c0mpy 31. juli 2018 kl. 21:38 
@ComradeCadaver I have both the Swamp Ninja Mask and Fog Mask BP in vanilla but they don't come up on any crafting table.
ComradeCadaver 1. juli 2018 kl. 20:17 
finished the research, no fog masks, which is what I was really looking for
MaxStr 28. mar. 2018 kl. 14:44 
Oh I'm still searching for some blueprints I think might be missing like dustcoats, ninja masks, and more XD
Thanks for the great mod :)
Kehldael  [ophavsmand] 28. mar. 2018 kl. 14:13 
Yes it does, but I'm not sure it's useful anymore, since those items are already craftable in game now.

In vanilla, you have to buy the blueprints in shops, here, you only have to do the proper researches
MaxStr 28. mar. 2018 kl. 12:20 
This mod work in 2018?
Kehldael  [ophavsmand] 28. aug. 2016 kl. 15:44 
Yeah unfortunately, armor qualities are hardcoded for the moment, and can't be accessed through the FCS, we can only get to the Weapon quality :/
Kehldael  [ophavsmand] 4. aug. 2016 kl. 2:26 
I can't seem to find a way to do that, I'm sorry guys :(
Kehldael  [ophavsmand] 3. aug. 2016 kl. 10:44 
I'll see what I can do
Racarras 3. aug. 2016 kl. 10:37 
If there's no way to tie it in to skill lvl is there a way to make Standard tier the default? I really enjoy having more options, but a lot of my gear is significantly better than the prototype grade I would be making. Thank you btw this is a much needed mod, and I hope you'll be giving some love to the heavy armor workbench!
Kehldael  [ophavsmand] 3. aug. 2016 kl. 0:19 
Still nothing in the FCS, I don't think it will be implemented in the game before some time
Racarras 2. aug. 2016 kl. 21:00 
So how do I make higher tier versions of these items? Because my lvl 86 Armorsmith isnt cutting it, I can't research anything else, and I haven't found blueprints. Still can only make Prototype Grade.
Bored Peon 18. juli 2016 kl. 8:08 
Researching armor to unlock higher grades was an alpha thing.

Beta does not require researching armor anymore and you start with standard grade.
LongClaws 16. juli 2016 kl. 19:08 
As for names, it's just {Name of Armor} MKI or MKII. If you buy a blueprint of, let's say Drifter Boots, then advance your tech level to lvl 3 I believe, you gain a research option under crafting for Drifter Boots MKI. Tech lvl 4 allows Drifter Boots MKII. Since you must be lvl 2 to craft leather armor, you need to be lvl 3 to research the upgrade.
Talon 16. juli 2016 kl. 14:02 
Nice.
Kehldael  [ophavsmand] 16. juli 2016 kl. 8:01 
V3 Update: Ninja Gear, contain black shirts, ninja mask, armoured hood, and black rag shirt. Lvl 2 craftable on different benches. Enjoy :)
Kehldael  [ophavsmand] 16. juli 2016 kl. 7:42 
No problem mate :)

I'll also add some new stuff to craft
Stormbrooke 16. juli 2016 kl. 7:39 
Thanks for looking -sorry missed the comment you already made on it
Kehldael  [ophavsmand] 16. juli 2016 kl. 4:40 
In the FCS, I see the weapons models that I can unlock piece by piece (they are all unlocked with "Weapon Smithing" research), but nothing about armor. I think it's not in the game yet :/

@m.holbrook87 could you tell me the name of the research ingame that provides this improvement ?
Kehldael  [ophavsmand] 16. juli 2016 kl. 4:25 
As I said, Stormbrooke, I think this is hardcoded, I can't access it via the FCS, not in a way I know of, anyway. I'll try, but it will take time.

I'll see what I can do about the quality of stuff, but I can't promise anything
LongClaws 15. juli 2016 kl. 22:46 
I'm not seeing it mentioned anywhere, but as you progress in the Tech Tree, you unlock upgrades to blueprints you already know, like the drifters boots MKI or leather turtleneck MKII. This takes them from prototype (starting) to shoddy (MKI) and finally to standard (MKII). Note that this will only affect future craftables, as already crafted gear will not improve. So unless this gives you the normal blueprint option to upgrade, I doubt we can reach standard quality
Stormbrooke 15. juli 2016 kl. 17:29 
Is it possible to add the ability craft different grades of armour with different levels of armorsmith?
Kehldael  [ophavsmand] 15. juli 2016 kl. 15:47 
Craft All Wearables, I like it, thanks ! I'm not puting my name into it though, since it's already on the pic and on the workshop

Thanks again mate :)
Talon 15. juli 2016 kl. 15:36 
Kehlian's Complete Craftable Armour Mod!
Complete Armor Crafting by Kehlian!
Craft All Armor by Kehlian!
Craft All Wearables by Kehlian!


I dunno, maybe something like those? :trainbowbarf:
Kehldael  [ophavsmand] 15. juli 2016 kl. 15:11 
You're totally right, but I don't have much inspiration about that. If you have any, I'm a taker !
Talon 15. juli 2016 kl. 15:04 
Nice new image. :D
Just a suggestion, maybe make the name directly relevent to the fact that this mod only adds new items to craft and wear, and not just craftable items, as there are other mods that add crafting items of other types such as the 'more craftable interior items' mod.
Kehldael  [ophavsmand] 15. juli 2016 kl. 13:37 
Why not, that's a good Idea, though I had something more around "Crafting Improvement" or something
Talon 15. juli 2016 kl. 13:34 
Maybe call it the 'More Wearable Items' mod ?
Kehldael  [ophavsmand] 15. juli 2016 kl. 12:43 
I just added the fog masks, update should be downloadable now. Maybe I should change the name of the mod, since it's not only leather anymore
Tuberculosis 15. juli 2016 kl. 6:04 
very nice work
Kehldael  [ophavsmand] 14. juli 2016 kl. 18:56 
Alright I'll see what I can do :)
Talon 14. juli 2016 kl. 18:30 
More items, Hell Yes!
Kehldael  [ophavsmand] 14. juli 2016 kl. 14:37 
Would you guys like seeing more items ? I'm thinking about adding fog masks as craftables items
Talon 14. juli 2016 kl. 13:25 
I'm pretty sure that Neko said that crafter 'skill' (that is, armour and weaponcrafting skill), do not provide any change in the quality of the crafting. Increased skill simply speeds up the crafting process so it doesn't take so long.

I believe that that the 'better skill makes better gear' dynamic is supposed to come later in development.

Good mod, thank you very much for making it. :caveman:
Nanogiraffe 14. juli 2016 kl. 7:45 
No worries, we do what we can with what we have. I'm sure it will be patched in the game soon anyway
Kehldael  [ophavsmand] 14. juli 2016 kl. 7:43 
I see, I'm sorry I don't know if I can include a fix for it in the mod :/
Nanogiraffe 14. juli 2016 kl. 7:37 
So far it is with in general with armour crafting, with the exception of weapons which are affected by research. The info on the armoror skill says it should affect quality. But I have armorors with 80+ skill in vanilla still only producing shoddy.
Kehldael  [ophavsmand] 14. juli 2016 kl. 7:27 
Nanogiraffe is that only with this mod ? or is this in general with crafting ?
Nanogiraffe 13. juli 2016 kl. 18:46 
Anyway nice mod :)
Nanogiraffe 13. juli 2016 kl. 18:45 
Ny understanding is that the first one you make is always prototype. However after that it is shoddy. There seems to be a bug where it stays shoddy dispite the armor skill.
Kehldael  [ophavsmand] 13. juli 2016 kl. 6:01 
I guess you have to, also, have a good smithing level helps. I'm not a pro with crafting either, since I usually just loot the corpses and make do with what I find.
Tommygun 13. juli 2016 kl. 5:52 
I have only the prototype option visible.
I started a completely new game recently and I haven't researched or built a settlement from the ground up in a while.
Do you have to upgrade the leather bench to get to the higher levels like the weapon station?
I don't have an upgrade button for the leather bench.
Kehldael  [ophavsmand] 13. juli 2016 kl. 5:16 
@Tommygun Apparently, it should work. What armor smithing level is your character trying to craft them ?
Kehldael  [ophavsmand] 13. juli 2016 kl. 5:08 
Oh I'll look into it, thanks
Tommygun 12. juli 2016 kl. 21:12 
I noticed it only lets you make the prototype grades of these items.