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回報翻譯問題
- Eliminated a shortcut in room 2
- Eliminated a shortcut in room 3
- Added a savepoint in room 4 for less repetitive moves
Hint 1 You need the Cube from the first room. See Hint 4-6 from the 3rd Room to see how.
Hint 2 You need the momentum from the jumppad to reach the ceiling switches. Shoot 2 portals in-air to preserve this momentum. Shoot additional portals to move and transport the momentum to the ceiling switches. The rail platforms are only obstacles!
Hint 3 In the middle of the maze are four ceiling switches. For a short duration they turn the ground panels portable to reach the next switches and cross this area. You need a bit of training to know where to turn your view after trespassing each portal.
Hint 4 After pressing the last ceiling switch you have access to the encaged cube. Maybe you can get him to the last button?
Hint 1 You need the Cube from the first room
Hint 2 You cannot have both portals directly under both ceiling switches with momentum. You may need to change the portal position while in-air.
Hint 3 You need the Cube from the first room also in the next room. You need to take him with you.
Hint 4 After pressing both ceiling switches you have only time to shoot a portal into the next room. You have no time left to reach the cube before shooting the portal into the next room
Hint 5 Choose the position of the portal in the next room wisely
Hint 6 This is the hardest part of the map, not technically but logically, and will not be revealed completely
Hint 1 Both ceiling switches need to be pressed to shoot a portal into the next room
Hint 2 The right ceiling switch can only be reached with the ground panel encased by lights. It turns portable for a short duration when pressing the ground switch. You need to be quick!
Hint 3 You need the Cube from the first room
1st Room
Hint 1 The Cube does NOT help to get to the next room
Hint 2 You need momentum to reach the switch on the ceiling
Hint 3 There are portable panels on the ceiling. Maybe they can help to get momentum?
Hint 4 The switch turns off the fizzler for a short duration. During this time you can shoot a portal into the next room