Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1552432273
MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)"
2. It works with every weapon
3. I have no idea what you mean. The players are irrelevant, because everything is calculated on the client. The dedicated server don't have to calculate anything or something - everything happens on the client
Why not start a petition on the forum?
Bad news: The host of a game can't use it.
There will be a fix, but it takes time (which i currently not have)
Here is your world, working again http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=727091606
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=724718727
By using the local gps function, I assumed (like in the description): Nothing get's saved. But I was wrong. Damn, now I have to find another way to display this before other saves get's corrupt.