Space Engineers

Space Engineers

Aim Assist / Target lead
139 kommentarer
woostyboy 19. juni 2019 kl. 8:07 
QUESTION. Will this calculate bullet drop for a tank turret? For instance, I want to hit a target at say 1km, will it tell me how high to aim to hit it, compensating for bullet drop? Thanks in advance. :)
DankNoodles420 30. okt. 2018 kl. 9:08 
Im working on getting this to work again atm.
♥♥♥♥♥♥♥ crying child 13. okt. 2018 kl. 15:05 
"MOD_CRITICAL_ERROR: Aim Assist / Target lead, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)"
Michael 9. okt. 2018 kl. 14:32 
Hello was wondering if this works?
DankNoodles420 26. sep. 2018 kl. 19:50 
please fix
Cmdr. DoomForge™ 19. sep. 2018 kl. 22:18 
Any news on possible updates to this?
SimplyBenjamen 28. apr. 2018 kl. 14:43 
Hope to see this fixed, it is very hard to aim a gatling cannon at a small fighter when both you and the target are flying like humming birds at sonic speed.
ideal victim 16. apr. 2018 kl. 18:05 
@Skittles Yup.
Skittles 5. feb. 2018 kl. 18:50 
doesnt seem to work with the new patch anymore :(
SquidNeko 25. jan. 2018 kl. 19:42 
Does this need to be on the server too?
zeroGhost 4. jan. 2018 kl. 11:13 
for me the lock happens for a second than its of again no square nothing..
FalconDestroyer1 4. nov. 2017 kl. 16:08 
Goodnjob
FalconDestroyer1 4. nov. 2017 kl. 16:08 
They need to add this to vanilla, because otherwise it is impossible to hit anything outside of 20-30 m , and that way it makes ship's which are all armor op.
_McMr_ 7. sep. 2017 kl. 9:07 
@Tier thats because its for fixed weopons only.
Roger the Shrubber 28. juli 2017 kl. 16:31 
I can't seem to get it to work with player controlled turrets?
Leto  [ophavsmand] 25. mar. 2017 kl. 6:14 
Yes, Desimatorg. At least before the last update, it worked fine ;) even with jump drive.
Dez The Dapper Bocchi 25. mar. 2017 kl. 5:51 
does this work for single player now?
Proscrito 18. mar. 2017 kl. 18:18 
Sweet!
Leto  [ophavsmand] 22. feb. 2017 kl. 14:24 
For everyone who wants to know: This just got fixed. The GPS Bug is removed and also missiles prediction is now a lot better (not perfect, but soon I hope)
QuintusJ 9. okt. 2016 kl. 11:35 
I hope you get this fixed soon. I would really like to use this.
SoulTechnology 21. sep. 2016 kl. 16:18 
thanks
Leto  [ophavsmand] 21. sep. 2016 kl. 14:05 
1. I don't recommends jumps while using this mod
2. It works with every weapon
3. I have no idea what you mean. The players are irrelevant, because everything is calculated on the client. The dedicated server don't have to calculate anything or something - everything happens on the client
SoulTechnology 21. sep. 2016 kl. 13:57 
1- fixed yet? 2- does it only work with stock wepons or does it grab the velocity of your currently equipped wepon? 3- how streamlined is it for proper dedicated servers, with 10 or more people?
Leto  [ophavsmand] 4. sep. 2016 kl. 10:44 
oGaMo: Soon. I will am working fixes for all of my mods.
CombatWombat 3. sep. 2016 kl. 11:00 
What about enabling this even in SP now, since the issue is fixed?
CriegWarfare 1. sep. 2016 kl. 12:00 
Stable Multiplayer On a dedicated server, its not that it doesn't work so much as cause a glitch with jump drives if its adding the "TARGET" gps while your trying to set and jump to a location
Leto  [ophavsmand] 1. sep. 2016 kl. 3:51 
@CriegWarfare Blitz: Multiplayer? Singleplayer? As Host? Dev/Stable?
CriegWarfare 31. aug. 2016 kl. 13:48 
This mod fills gps with TARGET gps, which in itself isn't bad but i found will crash a game when trying to use a jump drive with this many gps cordinates and continuing to add them
Leto  [ophavsmand] 31. aug. 2016 kl. 8:58 
I got informed that the SE bugfix will be in the game this thursday. If I am correct, it will be in the dev branch first and at the next merge at the stable too.
Vulpy 31. aug. 2016 kl. 1:01 
If this ever gets added to vanilla I want a nicer looking icon though.

Why not start a petition on the forum?
Zero_Strike 19. aug. 2016 kl. 5:49 
no
Leto  [ophavsmand] 13. aug. 2016 kl. 3:46 
Good news: The bug which caused the corrupted worlds got fixed by Keen . But it will take a while until this patch will be released, and it will take some more time to get into stable.
Zero_Strike 12. aug. 2016 kl. 8:06 
ADD
CaptPatrick01 7. aug. 2016 kl. 16:09 
I second Dikstek's notion
Dikstek 3. aug. 2016 kl. 6:07 
this is the type of mod that need to be added to vannila
SpaaaaaaceMouse 31. juli 2016 kl. 19:20 
Your the one that corrupted my saves! It's Ok though, they were creative.
Leto  [ophavsmand] 31. juli 2016 kl. 12:46 
At least it shouldn't corrupt worlds now.
Bad news: The host of a game can't use it.
There will be a fix, but it takes time (which i currently not have)
starfury 29. juli 2016 kl. 23:03 
please fix this
Avardent 26. juli 2016 kl. 13:31 
I hope you can fix it.
Shroom 24. juli 2016 kl. 21:22 
@Glock23=40s&w if you upload your world and put a link here, Leto will probably fix it for you
Leto  [ophavsmand] 20. juli 2016 kl. 16:37 
@BoreeArsonist: sorry. This will take another week. I have some other stuff to do and the fix isn't easy.
Stratus 20. juli 2016 kl. 6:32 
Any idea when this will be fixed? I would love to have this in all my fighter builds.
Alternative Matter 18. juli 2016 kl. 15:36 
thanks man, I owe you one!
Leto  [ophavsmand] 18. juli 2016 kl. 12:22 
@Foster: Sorry that it took so long, but I had other things to do:
Here is your world, working again http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=727091606
Alternative Matter 17. juli 2016 kl. 14:59 
heres the published version: thanks in advance!
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=724718727
Leto  [ophavsmand] 17. juli 2016 kl. 2:59 
@Foster publish your world and I will try to recover it
Alternative Matter 16. juli 2016 kl. 21:41 
Wasnt able to recover my world, but I apreciate you even trying to warn people
Leto  [ophavsmand] 15. juli 2016 kl. 16:45 
@Phoenix: Thank you!
By using the local gps function, I assumed (like in the description): Nothing get's saved. But I was wrong. Damn, now I have to find another way to display this before other saves get's corrupt.
PhoenixTheSage 15. juli 2016 kl. 16:18 
Worked great, but unfortunately, the mod corrupted my save. The cause was the GPS data it spawns for the aim assist. Clearing out the GPS data fixed the corruption...