XCOM 2

XCOM 2

Moddable Viper Abilities
Počet komentářů: 12
Juravis  [autor] 10. říj. 2018 v 18.34 
If it doesnt explicitly say WOTC, its not compatible unless tested. Now youve tested it, and confirmed its not.
Soft Goth Paranoiac 10. říj. 2018 v 17.21 
Hmm, I'm trying to run this with WotC and it's giving me a crash on start up. Not sure why, but I do appreciate the work that went into this mod, and it works great with Long War 2 and vanilla in my experience.
Juravis  [autor] 25. led. 2017 v 15.17 
Thats simple, just remove their ability from their template. This mod doesnt do that however and I dont code anymore.
Larry the Cacodemon 25. led. 2017 v 12.48 
Is it possible to just remove the tounge pull completely? I made a mod that lowered the range for the tounge pull but it doesn't seem to work anymore according to some of the commenters for my mod.
talemore 10. čvc. 2016 v 1.06 
would be good to have classdata for all aliens
Juravis  [autor] 3. čvc. 2016 v 21.16 
Imagine a group of 4.
CentralBrad 3. čvc. 2016 v 21.15 
Vipers are without a doubt my least favorite alien. No need to tounge pull ever turn
Juravis  [autor] 3. čvc. 2016 v 19.06 
OK it looks like its working final version up, put your values in ladies and gents!
Juravis  [autor] 3. čvc. 2016 v 18.46 
I cant Play Test properly guys so please check your mod INI files a lot i have to do live playtesting so its going to change, sorry for that it's the SDK's fault.
Juravis  [autor] 3. čvc. 2016 v 16.54 
Updated for Poison Globe radius and range.
ProvokingPerch 3. čvc. 2016 v 15.20 
Thanks for making this, I found the vipers to be a bit boring considering they almost all the time used a tongue pull then poison spit, when they've got a gun capable of vapourising someone.
Juravis  [autor] 3. čvc. 2016 v 14.35 
Man, that's a good screencap.