安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
@sledge it worked for me yesterday, my group by using action menu. and other group using drongo command. what u using?
This happens with both mods: "Advanced Rappelling" and "Advanced Urban Rappelling". The AI will just stand still where they were spawned and "twitch" from time to time. They can't shoulder their weapon and will just fire into the ground. This can easily be tested with "KP Liberation - Lythium" (or other scenarios) and switching to Zeus mode.
AI-related mods running on my server after removing Advanced Rappelling is:
- 3CB Factions
- ACSTG AI Cannot See Through Grass
- ALiVE
- CBA_A3
- LAMBS_Danger.fsm
- RHSAFRF
- RHSGREF
- RHSSAF
- RHSUSAF
I know it sounds weird, but after installing this mod we've encountered weird issue on our server where enemy AI patrols were standing still - not moving at all even after setting waypoint through zeus and shooting to ground without any animation. I know it sound unrelated with this mod but after removing it from server it was instantly fixed. Has anyone experienced similiar issue?
but it says: error - invalid number entered for height??
in any trigger/waypoint's activation field,the group inside the chopper will fast rope
I found out Walkable Rappelling and Paradropping conflicts with this mod. As soon as I removed it the mod functioned properly. Hope this helps
I haven't messed with the Editor for a while now but it sounds like you might have "loop" function active.