XCOM 2
Medibot Gremlin
53 kommentarer
Dęąth Viper 9. mai 2024 kl. 20.34 
Hello, I would like to create a custom gremlin using this skin... If you could please add me I have a few questions about the content tab in the editor
Valvatorez(Cox Cable = awful ISP 31. jan. 2021 kl. 12.45 
Textures are borked in WOTC. Their all black and doesn't change when the weapon color is changed in the CP or armory.

@krj12
Would it be possible for to you to fix that?
LightenedDark 11. feb. 2020 kl. 10.02 
Krj12 I love this mod. Could you expose abilities besides MedibotHeal to the config file for those of us who want Revival Protocol or whatever on their Medibots?

For instance, the Scouting protocol mod says "Scouting Protocol is simply an ability attached to any "weapon" that has Weapon Category of 'gremlin'. It should be automatically compatible with mod-added cosmetic variants of Gremlins" but it seems you never assign the medibot gremlin to a weapon category. After the above change, I could simply add the "ScoutingProtocol" ability into this mod's config file.
krj12 (Ken)  [skaper] 29. jan. 2020 kl. 14.04 
you can use both
Eoin Lynne 29. jan. 2020 kl. 6.05 
Does this replace the normal Gremlin or can you use them both?
Captain Flint 3. juli 2018 kl. 14.19 
Why does it look so poorly made tho?
Deadput 28. jan. 2018 kl. 20.20 
Alright thanks, I'll use this for my RPG overhaul run. (Named after the mod that just came out) I did enjoy this back during Vanilla and I'm sure I'll like it here to thanks.
krj12 (Ken)  [skaper] 28. jan. 2018 kl. 17.25 
yes
Deadput 28. jan. 2018 kl. 16.00 
So dumb question but this still works for WOTC correct?
Arkhangel 16. sep. 2017 kl. 16.11 
@Krj: i still used these in LW2 anyways. sure, the hacking suffers, but having the MediBot Heal stacked on with the normal MediKits made them a must for my Medic specialists anyways, given how long some missions could go. plus the medibot heal let you save stabilizing charges.
shadowsoyaca 2. sep. 2017 kl. 12.33 
Hey thank you! I really appreciate it! :)
krj12 (Ken)  [skaper] 2. sep. 2017 kl. 12.17 
This mod appears to be working for me so far with WoTC; I will let you know if I have any issues later on in the campaign.
shadowsoyaca 29. aug. 2017 kl. 20.03 
Okay that's fine by me. I didnt see anyone questioning the infamous "will it work for WOTC???" so i figured Id ask. I kind of keep things a little organized for what mods work for what dlcs/LW2 so I'm just verifying with many people to see if this will be joining the group of "in the working"
krj12 (Ken)  [skaper] 29. aug. 2017 kl. 19.52 
I hope to eventually have all my mods working with WoTC, but it may take some time.
shadowsoyaca 29. aug. 2017 kl. 19.31 
Out of curiosity, will this be updated for WotC? The only reason I ask is because not all of the mods for XCOM 2 are going to be updated and will remain for the nonWotC expansion. Not trying to pry, just wanted to ask a question. :/
Gaiashield 12. juli 2017 kl. 18.23 
Hope the version works well
krj12 (Ken)  [skaper] 29. mars 2017 kl. 4.17 
I'd have to do a new version of the mod, since they added new tech levels. To be honest, I have no interest in running a LW2 campaign. The LW2 team seriously need to rethink what they've done and change their code to have backward compatiblility for older mods.
Morty Jhones 29. mars 2017 kl. 2.40 
i love this mod, but I can't upgrade the unit if i use it with the longwar 2 installed any chance of a compatablity fix?
CaseyAnthony 25. mars 2017 kl. 20.45 
top notch graphics
Mr.Pink 22. feb. 2017 kl. 17.58 
Soooooo, LW2 ready yet?
NHZ 25. jan. 2017 kl. 2.19 
LW2?
krj12 (Ken)  [skaper] 23. jan. 2017 kl. 15.57 
Shrug, I lowered the damage a bit, which balances it out.
Pspritechologist 23. jan. 2017 kl. 15.04 
I love this mod, though I feel it's a little op as of now. That heal ability does a lot, especially being unlocked right from the start. I've had it heal the max hp of my soldiers late game. I was thinking maybe lowering the hacking skill would make it more balanced. It's an old droid so it would make sense that it can't hack new alien tech very well.
krj12 (Ken)  [skaper] 6. okt. 2016 kl. 15.36 
Create your mesh, then download this mod and copy it. do a search and replace for Medibot to whatever you want to call your gremlin.
forerunner398 6. okt. 2016 kl. 6.36 
Could you make a cosmetic replacer for the Gremlin, or tell me how to do so?
krj12 (Ken)  [skaper] 30. juni 2016 kl. 19.00 
So far, appears to be working ok with the new Shen DLC.
krj12 (Ken)  [skaper] 26. juni 2016 kl. 18.26 
Sorry, didnt provide a way to turn it off. My advice is to just not use the medibot heal, since it's a separate icon from the standard gremlin heal.
Zodraslaus 26. juni 2016 kl. 15.02 
I love this mod, my only criticism would be the bonus heal. Is there any easy way to remove this?
Loel Lyons 19. juni 2016 kl. 20.11 
this looks promising :D
LeMarteau 10. juni 2016 kl. 17.16 
ANY astrodroid-like (or not) new gremlin would be awesome anyway. Keep up the fantastic work! :)
krj12 (Ken)  [skaper] 10. juni 2016 kl. 17.14 
Dont know about animating the propellers, but other than yet, anything is possible.
LeMarteau 10. juni 2016 kl. 14.40 
The old R2-D2 yes, but in episodes 1-2-3 he had small propellers. Is that possible?
krj12 (Ken)  [skaper] 10. juni 2016 kl. 13.50 
a floating r2d2 would look a bit odd, but one mounted on a x-wing fighter, thats a future possibility. :)
LeMarteau 10. juni 2016 kl. 9.26 
@krj12 An awesome idea / model. Will you be the one to make a Star Wars astrodroid Gremlin? I was thinking that someone would make one sooner or later. I guess it would be possible to replace the "vroom" sound with R2-D2 like beepings. :-)
robojumper 9. juni 2016 kl. 13.55 
@krj12
In case you didn't see it, I also responded to your /r/xcom2mods thread.
krj12 (Ken)  [skaper] 8. juni 2016 kl. 15.36 
Tier 2 and 3 are purchasable upgrades. I didnt create a unique model for each tier though.
tjvelcro 8. juni 2016 kl. 15.34 
Just wondering if the teir 2 and 3 are unlocked as normal and the models look any different?
Experiments 7. juni 2016 kl. 20.26 
Replying to your /r/XCom2Mods thread for this mod since tecnical stuffs
Experiments 7. juni 2016 kl. 20.18 
@krj12 There's plenty of other mods that do similar things so it comes down to how. At the most basic level an added ability could operate much like 'Rapid Fire' gained from hacking a relay: a use-limited icon that is seperate from the existing icon. I'll look through src code to find a more precise or elegant solution.
krj12 (Ken)  [skaper] 7. juni 2016 kl. 19.54 
Still looking into it, but from what I'm seeing in the code, all of the abilities are inherent to the Specialist unit itself - not the Gremlin. You can buff those abilities through the gremlin, but as far as adding new ones - not looking so good.
Arkhangel 7. juni 2016 kl. 19.38 
what would be kinda cool is if at some point we got a gremlin "bomber" that coud, say, blow up a single square. be handy for picking off that trooper on a building ledge.
ChaosMadeFlesh 7. juni 2016 kl. 16.08 
Oh, nice! I'm gonna subscribe it then and check the others. :)
krj12 (Ken)  [skaper] 7. juni 2016 kl. 16.05 
@Natural Causes - not a bad idea, giving it an extra heal power. I would need to be single charge, otherwise it would be OP. Just need to figure out how to do it.
Experiments 7. juni 2016 kl. 16.01 
@krj12 No, no. That's not what I meant. It's not about playing it for damage--there are tons of damage-based classes. A medical gremlin is a better idea, and the damage malus suits it.

Rather, because it's only useful for a single vanilla build (out of 8 from 4 core classes) it would be nice for it to grant a weak medical ability. I don't want to use it for damage, I just don't want it limited to one ability from a single vanilla class. Giving a charge of healing lets it be more useful to a medic build, and somewhat useful with any other Gremlin-equiped class. That's a small buff to putting it on a medic and a huge gain for the item's versatility. And not overpowered.

The reason I don't use healing class mods is because they don't have gremlins and lack flavor. Not because I don't use medics. Over half of my Specialists are medics.
krj12 (Ken)  [skaper] 7. juni 2016 kl. 15.42 
@ChaosMadeFlesh It doesnt overwrite the original gremlin, its a unique item which can be loaded out - just like you can load out different weapons. I've made 4 gremlins so far - I love a bit of variety.

@Natural Causes It's primarily intended for specialists who choose healing powers over damage.
However, the INI values let you play it for damage spec if you so choose.
Experiments 7. juni 2016 kl. 14.58 
Great, though no medical alt-class uses gremlins that I've seen. This'd need to be made compatible with the mod to put additional secondary weapons into a utility slot to help those medic classes that I don't use. =)

I'd recommend giving this gremlin a single bonus charge of healing. Plus one charge per medkit carried. That way it's not wasted on combat-spec Specialists or their similar classes.
ChaosMadeFlesh 7. juni 2016 kl. 14.07 
I'm unsure about a thing, so if you can help me, I'll be apreciated. Does this overwrite the original Gremlins? Or now I get two different kinds of Gremlins and can chose which one to add to my specialist's inventory?
Arkhangel 7. juni 2016 kl. 10.23 
now we just need a video playing Vietnam war movie music with a bunch of these flying around. if possible to edit the sounds of the flight, would be nice to have a little rotor whir, rather than the repulsor sound the GREMLINs have.
ROYAL BLOOD UNDERSTANDER 6. juni 2016 kl. 22.31 
damn good work dude!
krj12 (Ken)  [skaper] 6. juni 2016 kl. 18.17 
@Blackvision - you can make it do as much damage as you like, just twink the INI a bit.