Total War: WARHAMMER

Total War: WARHAMMER

Skeleton Animation/Glowing Eyes
20 kommentarer
Vince  [ophavsmand] 27. okt. 2017 kl. 20:55 
I will see what I can do
Foxtrone 27. okt. 2017 kl. 12:29 
Is there any chance you will be updating this mod for TW:WII?
Atreides (Dukhat) 16. aug. 2017 kl. 16:34 
Could I request an update for this mod? Thanks.
MANGOlm CZ 25. feb. 2017 kl. 13:03 
can you update this for The Konigstein Stalkers too pretty please ?
Vince  [ophavsmand] 30. jan. 2017 kl. 1:18 
I don't think so.
The Black Kaiser 30. jan. 2017 kl. 0:40 
is there any way to increase the draw distance of the eye glow?
Singis 10. juli 2016 kl. 2:21 
Can you make a version of this for the grave guard sword unit now that they have changed the grave guard sword unit animation?
Atreides (Dukhat) 6. juli 2016 kl. 21:51 
Lol :p
kelstr 6. juli 2016 kl. 21:40 
poop
Vince  [ophavsmand] 6. juli 2016 kl. 20:58 
I don't think that is possible. The glow is connected to the animations.
kelstr 6. juli 2016 kl. 20:54 
Is it possible to add the skeleton horse glowing ground effect to the grave guards feet? so all grave guards have that bluish glow at their feet?
Vince  [ophavsmand] 9. juni 2016 kl. 6:47 
If I give them the spear animation they will no longer have glowing eyes.
Atreides (Dukhat) 9. juni 2016 kl. 3:09 
Could you possibly update the mod & give the spearmen, the spearmen animations?
Currently they are using the sword animation, which is quite immersion breaking :(
Torrim 7. juni 2016 kl. 5:22 
Thanks, really excited about this mod by the way. It changes the one thing about counts I didn't enjoy. The efforts appreciated.
Vince  [ophavsmand] 6. juni 2016 kl. 1:33 
I noticed that today, All of a sudden they don't work, I will see what I can do.
Torrim 5. juni 2016 kl. 22:36 
Just letting you know that the sword skeletons work fine but the spear skeletons are frozen with their arms stretched out.
Gosttgn 2. juni 2016 kl. 21:33 
Thx for the mod!I really hate their animation movement
Tor 2. juni 2016 kl. 11:04 
Odd that skellies run in unison because they are moving to the will of a single entity, yet they can fight out of unison (seems much more difficult) just fine. I don't care for the unison running thing. I think it looks goofy. However, it is good to have options for both preferences. So does this break the raise dead animations, if not, I will be happy to use this. Thank you for making it.
Flummer 2. juni 2016 kl. 8:08 
noooo, the mindless perfect marching of the skeleton warriors is what makes them so cool
Steven 1. juni 2016 kl. 22:37 
Nice idea and i haven not tested it but i think changing the animation will break the raise dead animation for the skeletons as i created a mod that changed them to Grave guard and they just appeared instead of showing the animation until i changed the man animation to skeletons :)