Stellaris

Stellaris

Planetary Rally Points
92 Comments
Wilmfe23 17 Nov, 2021 @ 4:16am 
@kinngrimm
I never use it though. It leads to lots of super weak units just running everywhere, lagging the game horribly and also being way slower than concentrating all production. It also often glitches out with units just disappearing forever.
IDONTLIKECHEATS 18 Oct, 2021 @ 9:53am 
3.1?
kinngrimm 26 Mar, 2019 @ 2:15pm 
sooo erm Fleetmanager is a thing. I guess i know now why you discontinued this mod. Thanks anyways though, this was one of my favourits when it still was needed.
kinngrimm 24 Mar, 2019 @ 10:50am 
Very nice mod, is icompatible to 2.2.6?
dizzy 16 Mar, 2018 @ 12:35pm 
Looks like a great mod~! Does it work in 2.0?
Plerion 23 Feb, 2018 @ 6:52am 
Any plans for updating to v2.0?
Ravemaster99 18 Jan, 2018 @ 1:09pm 
I doubt this mod needs an update, can anyone confirm it's working?
Zaxius 9 Dec, 2017 @ 7:27am 
This is by far one of the moost useful mods I have found for Stellaris! We have all experienced how buggy the vanilla version of rally points can be. When you tell ships to upgrade and there is a rally point right there in front of them they seem to ignore it and go to the next available rally point (Vanilla Version) But this mod fixes that! Way to go!!!! This fixes one of the most annoying bugs in the game in my opinion.

I do have one question for the author. The "Assign to staging area x" works perfectly. So I am wondering what the purpose of the "Rally Here" is for? Will setting this edict on the rally point eliminate the need for the assign command for planets in that same sector? Just confused about the purpose of the Rally Here?

The mod does work amazingly well. Thanks again. Great Mod!

Zax
Lers 7 Dec, 2017 @ 12:48pm 
Can you update the mod to 1.9?
Tempest Fox3 14 May, 2017 @ 10:07am 
Doesn't the game more or less do this itself now?
Zednosius  [author] 9 May, 2017 @ 2:35pm 
Updated to 1.6
Ravemaster99 29 Apr, 2017 @ 6:04pm 
And... has this been updated to work properly with the Banks update?
Sardaukar (Dukhat) 10 Feb, 2017 @ 11:49am 
'some' :p
Zednosius  [author] 10 Feb, 2017 @ 4:08am 
Since some people still appear to want this mod and i got some time over i've decided to update it to 1.4.
Snagger 8 Feb, 2017 @ 11:41pm 
ded :(
Sin 22 Jan, 2017 @ 3:34am 
Update pls?
Sardaukar (Dukhat) 23 Oct, 2016 @ 1:45pm 
1.3? :P
OwnGoal99 11 Sep, 2016 @ 10:20am 
Is this mod still working at 1.2.5?
had 26 Aug, 2016 @ 1:59pm 
Can you use global flags instead planets for hide edicts?
Quvano 15 Aug, 2016 @ 3:40am 
Note, rally points will be part of the next patch.
3ChiThai 24 Jul, 2016 @ 8:15pm 
Translated into russian.

P.S. Если у русскоговорящего коммьюнити есть претензии и пожелания по переводу - напишите в личку, я постараюсь улучшить перевод или же могу вам объяснить как это сделать самому.
Le Malgache 18 Jul, 2016 @ 5:33am 
Well, I have done the French Translation.
Zednosius  [author] 18 Jul, 2016 @ 5:06am 
If you want to do translations, you can translate the english .yml file in the localisation folder, write a comment here and then add me as a friend and i'll incorporate it into the mod.
asimbox 17 Jul, 2016 @ 11:54am 
Да, русский язык не помешал бы, в принципе все понятно, но с родными буквами спокойнее))
3ChiThai 11 Jul, 2016 @ 9:55am 
I can make Russian localization
Le Malgache 9 Jul, 2016 @ 4:03pm 
Hey, I can do a quick French translation of the mod if you want :D Just tell me
Zednosius  [author] 16 Jun, 2016 @ 1:23am 
hmm, it might be possible. But i don't think there would be a way to set it whilst not orbiting a planet and there's probably no way to show the point on the fleet itself.
kinngrimm 15 Jun, 2016 @ 4:42am 
Generally speaking would it be possible to set Fleets as rally points instead of planets?
Zednosius  [author] 12 Jun, 2016 @ 12:57am 
@BudaKhan
I'm aware, unfortunately paradox haven't added a way to merge ships via scripts... yet.
BudaKhan 11 Jun, 2016 @ 8:12pm 
So I've concluded that this mod is very good, and there's only one thing keeping it from being great and worthy of being paid by the dev to integrate into a future patch and that's have the ships merge at the rally point like they would do at their point of production if no rally point is set. Having a list full of dozens of single ships just looks bad.
< blank > 11 Jun, 2016 @ 5:38am 
each time i click rally hes it get deselected, also why there are so many option when only rally here is sufficient =
Zednosius  [author] 11 Jun, 2016 @ 2:24am 
@Roll
if you still have that placeholder text your mod version must be old, i just had a person download it fresh and they didn't have the text.

Also i changed it to staging area a couple of days ago maybe? It was suggested to have something more immersive than 'rally point', and i agreed with that sentiment (it hadn't occurred to me beforehand)
Zednosius  [author] 10 Jun, 2016 @ 2:05pm 
@Roll
That should have been fixed in the latest update, has it not been?
I needed something to test the length of the strings so that they didn't get cut in half and picked the first thing that came to mind and then i accidentally i had in when i updated.
But as i said, it should have been fixed.
Roll Fizzlebeef 10 Jun, 2016 @ 12:30pm 
When did you change "Rally Point" to "Staging Area?" And why does the "Staging Area Alpha" edict say "Yadda Yadda Yadda" after it?
BudaKhan 9 Jun, 2016 @ 9:45pm 
fantastique!
had 9 Jun, 2016 @ 10:04am 
Zednosius
Thanks
Zednosius  [author] 9 Jun, 2016 @ 4:40am 
@Maverik
Thanks! I've added your translation.

@had
I've copied it over to russian. Also did the same for other languages. I wasn't aware that it didn't fall back to english if it couldn't find language specific localisation.
Foraven 9 Jun, 2016 @ 3:53am 
Really useful mod! That's one improvement that should make it's way to the base game.
Maverik 8 Jun, 2016 @ 1:57pm 
Hi i translated your mod to spanish:

http://www.mediafire.com/download/1vsk9kf4a61bdjd/planetary_rally_point_l_spanish.yml

Thanks for your mod I hope Paradox include features like this.
SkunkDave 8 Jun, 2016 @ 12:58pm 
10 stars
had 8 Jun, 2016 @ 11:34am 
Thanks for mod.
Can you copy english localisation to russian?
Mr. Flibble 6 Jun, 2016 @ 12:09am 
Great mod! A must have! After installing this, all I can say is, how did I live without it?!
PhoenixTheSage 5 Jun, 2016 @ 6:41pm 
It's quite idiotic this wasn't in the game via the actual devs...thanks.

I mean, god, the AI has super multi-tasking abilities while players get stuck with clunky sub-par controls. We need more stuff like this badly.
Mysterius 5 Jun, 2016 @ 11:17am 
This is brillant, congratulations :). Your solution is a bit complicated, but elegant and intelligent. As a fellow modder, great job !
Norkan 4 Jun, 2016 @ 4:13am 
I hope they add this to the game!
KaiserKatze 3 Jun, 2016 @ 10:46pm 
wonderful!:steamhappy:
Sarrok [ECWC] 3 Jun, 2016 @ 8:34pm 
Must have. Thank you kind modder sir.
John McCreedy 3 Jun, 2016 @ 6:40pm 
I don't understand why this wasn't in the game in the first place. I think it's the only game of its kind that doesn't have Rally points. Well done on fixing a glaring development error.
Zednosius  [author] 3 Jun, 2016 @ 2:28pm 
Hm, you're right, that would sound better. I'll try to improve on the descriptions during the coming days.
McTupee 3 Jun, 2016 @ 1:59pm 
A small suggestion: instead of a very "video gamey" term of Rally Point, could the in-game description use something more immersive, like "Staging Area Alpha/Beta/Delta"?