Portal 2

Portal 2

Assuming Control
61 kommentarer
Cooligan 21. juli 2024 kl. 22:20 
I cannot get out of turret mode
GrottoLova 25. maj 2024 kl. 17:56 
Very strange room even 10 years later. Never played one like it. I love finding thee obscure treasures.
Rand0mNumbers  [ophavsmand] 3. okt. 2014 kl. 23:00 
That's...weird.
vioray 26. sep. 2014 kl. 11:00 
no controls, error on console is:
Can't find factory for entity: wearable_item
NULL Ent in UTIL_PrecacheOther
[
wildgoosespeeder 16. maj 2014 kl. 12:49 
At first I had no idea what to do. Then I realized I can shoot like a turret.

Also I had fun screwing with the first door hatch making it rapidly move up and down moving myself back and fourth. :P
Rand0mNumbers  [ophavsmand] 1. jan. 2014 kl. 4:20 
Destroy the lighted window and what lies beyond.
Unowninator 31. dec. 2013 kl. 19:16 
Okay, I just trapped the 2 turrets. Now what? How do I switch back to the human?
Sunroses 28. aug. 2013 kl. 8:00 
My windows bootcamp has an overstuffed hard drive. =(
Rand0mNumbers  [ophavsmand] 28. aug. 2013 kl. 0:07 
Is bootcamp a possibility? You could dual boot Windows and have at it.
Sunroses 27. aug. 2013 kl. 9:00 
Hey, you know how I said I was going to use this idea in a mod? I think I might need some help implementing it. Currently, though, I don't have access to Hammer due to MAC SUCKS, but I'm saving up for a windows desktop.
Sunroses 10. mar. 2013 kl. 13:23 
@John Freechantment xD nice one
Yes, he does do that. If he doens't, let me know.
Rand0mNumbers  [ophavsmand] 10. mar. 2013 kl. 8:51 
It should only restart if you die as a turret. Hmm...
Macic 10. mar. 2013 kl. 8:01 
So all is perfect but on
part to turrets try to kill me
on next seconds level will be restarted :( Are that normal?
Sunroses 31. okt. 2012 kl. 16:08 
=D thanks!
Rand0mNumbers  [ophavsmand] 29. okt. 2012 kl. 19:37 
Go ahead.
Sunroses 29. okt. 2012 kl. 15:51 
Mind if i use this idea in a mod i'm making? (it would be a bit different)
I Kinda Fail 24. okt. 2012 kl. 23:24 
... Wait. What. We were supposed to cage the 2 turrets? I tried that and nothing seemed to happen, so I shot the 3rd turret and won...
John Freechment 20. okt. 2012 kl. 6:23 
"Do X.

If Y happens, let me know."
Koala 2. okt. 2012 kl. 16:26 
i am going to go play by! on portal 2
Koala 2. okt. 2012 kl. 16:25 
oh ok i just got it done thanks =]
Rand0mNumbers  [ophavsmand] 2. okt. 2012 kl. 16:24 
Primary and secondary fire shoot the turret's guns. Your targets are on the ceiling.
Koala 2. okt. 2012 kl. 16:03 
its like your a turret! but its hard i dont know what do do!
Rand0mNumbers  [ophavsmand] 22. sep. 2012 kl. 3:35 
I think the hint sould stay as is due to the shift in gameplay you pointed out. Without that bit, a lot of people didn't see the ingame hints (I suppose a whole lot of light would solve that problem).
The Sojourner 22. sep. 2012 kl. 2:57 
Thanks for giving us a big part the solution (please use a spoiler for the kind of stuff found in that last sentence of yours).

Regarding the map itself, you have an A for creativity, but an F for staying with the spirit of the game. Much fun as turrets are, Portal and Portal 2 aren't meant to be shooter-style games! Also, it was kinda frustrating to try and figure out the solution (i.e. where to shoot exactly).
1980 12. aug. 2012 kl. 5:31 
Press mouse buttons(right & left click) and gunshot will be fired while you press them. And you can catch targets by moving mouse. Shot at the vaccum tubes above the turrets, then they will be fall onto them.
MachManX 21. juli 2012 kl. 22:16 
Me: Sentry, Mode, Activated.
Others: Huh? What are you talking about?
Me: I'm Different. (Machine Gun Fires)
Others: Aaaaaah! Critical Error!

Ah, to be a turret. I make the "regular" turrets look bad :P
TOM.is.ZÓ.2009 21. juli 2012 kl. 6:19 
im seeing all these bad comemnts while i had a whale of fun.. im confinced 99/100 people who have a ''bug'' simply dont watch the first part where is explaint taht you have to aim for the pipes.

9 out of 10 for me.. a 100 for the creatifity
AEon 1. juli 2012 kl. 5:02 
Really nifty idea to let the player control one of the turrets.

(Alas, as you know, the aiming interface is quite laggy.)
Chief Grug 1. juli 2012 kl. 3:19 
How did you do it???????????????????????
lonote53 8. juni 2012 kl. 9:59 
Concept looks good. It just doesn't work. Have little or no control of 'me'. Not so fun in this stage. As Xcom says; Become a turret, and die. Whoopee!
Rand0mNumbers  [ophavsmand] 27. maj 2012 kl. 11:13 
Ugh...I'm starting to hate that turret.
The last time people had this problem it was because the i/o chain that puts you in control didn't recognize the player as the root triggering entity. I wonder what it is this time. :(
XcomReborn 27. maj 2012 kl. 8:49 
Not working. So far all that can be done is go into a room press a button, become a turrent and die. Not much fun.
Rand0mNumbers  [ophavsmand] 26. maj 2012 kl. 8:27 
Press left/right attack buttons (usually mouse1 and mouse2). If those do not work, I'm still running into an initialization problem. The hints are in place for my copy; I'm just trying to figure out what causes the issue. Although, I might just scrap it for the new system. Can't do much about it right now. Gotta run.
DrBreen 26. maj 2012 kl. 4:29 
Sorry, I still have no idea what to do, i've tried 3 times and I can't work it out. Either make it blatantly obvious what the players is doing and their goal or scrap the idea. I press the button, im transported to a new view where i'm getting shot at by turrets, i try and press buttons and nothing happens until I eventually die...what about a cue like "Press x to x" - Trying to be as constructive as I can here, hopefully you can overcome the obstacles and your idea comes good :0)
o+= 24. maj 2012 kl. 14:15 
Difficulty 3/10
Fun 2/10

It's great that you're trying something different but without proper information about this new style it's confusing as to what has to happen. I only figured it out from the comments on here.
Rand0mNumbers  [ophavsmand] 22. maj 2012 kl. 22:08 
Argh. I thought I fixed that bug. Before you press the button, turn on cheats. If that doesn't work. I'll try to fix it, again.

Anything coming up in the console?
yvyvyv 22. maj 2012 kl. 21:59 
am i doing it wrong? i cant find a way to trap the turrets in the beginning and once i push the button i turn into the turret which i cant control and just die slowly. cool idea im going to stay subscribed and go back later sometimes that helps me find things i missed
Rand0mNumbers  [ophavsmand] 16. maj 2012 kl. 16:10 
I've been working on that on and off for a few months. The turret is already an instance, respawnable, can disengage at any time, has better control, and uses defective vo. The current issue with it is how the ai takes a while to restart if the turret tips over and deactivates.
Le Petit Mort 16. maj 2012 kl. 16:08 
Developing the mechanic further, it occurs to me that placing the turret on a (sideways) moving platform could open up more complicated level designs; imagine having the player remove (unfriendly) turrets or obstacles, so the turret can then be moved to a position where it can aid the player.
Rand0mNumbers  [ophavsmand] 15. maj 2012 kl. 12:59 
Not quite. There is a little room you need to destroy. I'm still trying to make it more apparent.
TheThreeLaws 15. maj 2012 kl. 9:19 
Very cool idea,. Not really sure what to do once they've been caged....is that where it ends? Cus I just sat there as the turret and didn't do anything. Could be great with a little work.
Rand0mNumbers  [ophavsmand] 14. maj 2012 kl. 13:33 
Just to confirm, the problems you all have with aiming are when the turret wanders around, right? If so, that's because I didn't completely disable the turret's ai. If I had, the turret would be rather stiff. It wouldn't move from where you put it and that didn't seem right to me.
Smatislav 14. maj 2012 kl. 10:49 
Had to read the comments to figure it out but thumbs up for the idea. Some more breakable stuff would add to the fun of it. Also aiming was messed up for me, i missed a cool crosshair :)
Rand0mNumbers  [ophavsmand] 14. maj 2012 kl. 0:39 
I guess the spark sound isn't loud enough. I think I need something, say, a light to swing and smack the glass when the room shakes to get the player to look at the right spot.
Le Petit Mort 13. maj 2012 kl. 19:00 
Neat idea, but the execution needs a little work: sound on the 'tutorial' would be a great way to draw more attention to it, and it's not clear you need to shoot the area behind the glass, or that you need to keep shooting to break it.
PortalTurret 13. maj 2012 kl. 14:07 
ok!
Rand0mNumbers  [ophavsmand] 13. maj 2012 kl. 13:05 
Ya, I'm still working on the targeting system and refining the turret as a whole.
PortalTurret 13. maj 2012 kl. 8:59 
i see a little glitch n the aiming, since the only way to aim is with the lazer, sometimes the lazer screws up
PortalTurret 12. maj 2012 kl. 14:58 
make more of them where you can be a turret shooting at test subjects if you could. or maybe you are on a conveytor belt
PortalTurret 12. maj 2012 kl. 14:57 
yay i beat it