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Rapporter et oversættelsesproblem
There wasn't enough room for that last room! I couldn't make the test chamber big enough! :(
First off: there are ways to have timed switches. This would allow for things like the original moving platform (a task I believe can be easily accomplished). Basically, out of screen you would have a cube dropper and an excursion funnel, and you would link it to the receiver in the turret room (which could be shielded by using glass panels and non-portalable surfaces). This would control the moving platform by moving it back and forth, and make it time-independent.
Second: there's no flinging room! I would squee to see that in this chamber.
Otherwise, I think it's a very good recreation of a familiar area, and it's very nostalgic. I personally thought Portal 1 was a little better than 2, and seeing this was a very good flash to the past.