Portal 2

Portal 2

Fizzle Bridges of Faith
32 kommentarer
Fireball19 12. maj 2021 kl. 12:50 
Easy butquite fun to play :steamthumbsup:
wildgoosespeeder 13. sep. 2015 kl. 20:05 
This chamber just feels very scatterbrained and tedious. I don't think the hallway was needed because you could have just removed portal surfaces and used a laser field instead (remove portal surfaces to stop bypassing the laser field). Also I can jump 1x1 gaps unassisted, which bypassed a few aerial faith plates.

Overall, this chamber could have been simplified by removing redundancies. Don't confuse simple with easy. Simple describes a chamber's design complexity while easy defines the difficulty to come up with a solution in the chamber. I have seen simple yet difficult maps and complex yet easy maps.
Ravenmorke 27. dec. 2014 kl. 20:07 
Very easy but funny, thx! ;)
Petutski 16. aug. 2014 kl. 11:19 
Enjoyable! Good work!
BUG 10. aug. 2014 kl. 19:10 
This map was easy ,and enjoyble.Thanks.
mandydax 26. sep. 2012 kl. 22:55 
Ditto Raemari's note about getting trapped.
Raemari 17. aug. 2012 kl. 14:15 
I enjoyed the map, I don't think it is "too easy" for those of us who prefer mind over mouse skill. Taking out the light bridge for the people who prefer a skill challenge would work, though. Personally, I don't see the need for it, but I don't think every map should be super difficult. On a more constructive note, I think you might want to consider taking out the portability of the walls to the side of the glass panel. It makes for a decrease in difficulty, and I got stuck under the panel about half the time I tried using a portal there.

I'd love your feedback as well...
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=88518306
ModFire 13. aug. 2012 kl. 20:10 
Nice Map Thanks! :)
Mr.Johno 9. aug. 2012 kl. 20:34 
I enjoyed this map very much, 4/5 fun 2/5 dificulty
badbunny42 21. juli 2012 kl. 12:06 
Deliciously complex.
Rubycario  [ophavsmand] 20. juni 2012 kl. 15:19 
Lol, yeah I could do something like that. For the most part the chamber can be soved without the light bridge by wall strafing as you come out of a portal to reach that one button. I'll see what I can do to this chamber to beef it up. Thanks for the feedback. :)
Captain Quakas 20. juni 2012 kl. 14:53 
I'm no chamber designer but I'd keep the chamber design and rooms and stuff but make everything a little harder.
When I started this chamber, I didn't notice the light bridge (moron, yeah), so I retrieved the cubes without it which made everything a little more challenging. Removing the light bridge would be a bad idea tho because frankly, jumping around the room and trying to steer mid air to reach the buttons was annoying as hell.
I would move some of the emancipation grids and remove all of the grid deactivation buttons, instead I'd make the player solve this through portals, I'd make the light bridge difficult to reach or add some kind of activation mechanism. Both of the cubes are also too easy to reach.
But anyways, it's a very good chamber way above the average chamber in the workshop. Also, my views might be a little distorted because i've tried hundreds of chambers. So if you feel like it, consider making additional advanced version because this chamber deserves it :)
Rubycario  [ophavsmand] 20. juni 2012 kl. 13:58 
@G915 Could you give some examples of how my "prime example of wasted potential" can become better than?
Captain Quakas 20. juni 2012 kl. 13:53 
This is a prime example of wasted potential, the build itself is I think great, the chamber is well designed but there are too many elements that make it too easy (light bridge, conveniently placed buttons and deactivators), an advanced version of this map would be great.
Rubycario  [ophavsmand] 19. juni 2012 kl. 8:56 
I see. That's all a matter of opinion really. BEARD! must've of thought they were good enough for it but others (like you) may not see it the same way.
Abdul 19. juni 2012 kl. 8:52 
Ok maybe I overreacted a little bit. I played your maps, because of the collection from TWP "Best of TWP", but this maps looked like good average map to me, but not BEST OF TWP.
Rubycario  [ophavsmand] 19. juni 2012 kl. 8:49 
Sorry for misunderstanding, but believe it or not when I get comment saying "difficulty 1/5 design 0/5" and pretty much the same thing on other maps, than that makes it seem as though you honeslty don't like them at all. And what do you mean "normal players" that sounds awfully offensive right there. :/ Not just to me either but to others who have played this map and liked it.
Abdul 19. juni 2012 kl. 8:45 
Chill man, I dont hate your maps. They are just not difficult for me, and thats what I wanted to tell u. If u want to make maps for normal players than its ok! :D Difficulty 1/5 looks like "WORST MAP EVER" but it just means "easier than most maps". However I really dont like the design, especially that part with the catapults. High critic
Rubycario  [ophavsmand] 19. juni 2012 kl. 8:38 
@Aizawa As I said. FUN not difficulty. I can see you obviously hate all my maps so why bother playing them at all?
Abdul 19. juni 2012 kl. 8:33 
difficulty 1/5 ; design 0/5. It took me a long time to orientate, because there are so many little rooms in the big main room. The catapults which bring you back where the 2nd cube is, are so unnessesary and take time.
DRUNK-N-DENNYS 10. juni 2012 kl. 19:46 
Nice collection of single step processes. fun 5/5 difficulty 2/5
Instantiation 2. juni 2012 kl. 13:36 
A great state-based puzzle. Good catch with that hallway. I needed it.

Also, getting the first cube was quite the race.
o+= 2. juni 2012 kl. 5:04 
Difficulty 3/10
Fun 7/10

The whole map connected together nicely with it's use of cubes. Nice size to it all. Variety of different physics used. Indiviual puzzles were not too defeating.
Egon 28. maj 2012 kl. 22:47 
Map might be doog but it requires polish.
Timing puzzle to get to first cube needs more time.
Portable surface under moving wall has to go somwere else (currently it is possible to get stuck under moving wall).
splintPRO 20. maj 2012 kl. 13:48 
Класс!
Le Petit Mort 17. maj 2012 kl. 21:33 
Pretty good; I especially liked the jump.
Penassa 17. maj 2012 kl. 15:04 
thumbs up and favorited ! nice map just the right difficulty
Lamppa 14. maj 2012 kl. 22:19 
I meant at the very end of the test chamber, where there's a corridor like structure. It's completely unnecessary.
Rubycario  [ophavsmand] 14. maj 2012 kl. 14:53 
If by "one edge" you mean that hallway then that is there because players can get stuck behind the fizzler and that is their way out.
Lamppa 14. maj 2012 kl. 12:54 
One edge of this map was completely useless, otherwise a nice relaxing chamber with not that much challenge.
'Rito 14. maj 2012 kl. 8:43 
Really enjoyed this, not that hard but not every chamber needs to be :) Favourited.