Portal 2

Portal 2

Molly Coddled
2 kommentarer
Blueberry Beard  [ophavsmand] 9. maj 2012 kl. 3:06 
With this one I was attempting to make a few 'open' spots to:
a) mislead the player,
b) allow for exploits which could give the player faster solving.
My one gripe with the original portal 2 levels is that they included far too many hint panels and were too restrictive. Admittedly, the final squad were a bit of a toy instead of an actual challenge.

Thanks for the feedback! I'll try to be more restrictive with the levels.
Le Petit Mort 8. maj 2012 kl. 21:16 
Good multipurpose use of an element, and the ending is an especially nice touch, but a couple of exploits hold it back:

• Player can jump/walk from white-surface to behind the squad without dying, breaking the more interesting puzzle elements;
• Vertical Light-Bridge origin location somewhat hasslesome to player; swapping ends would be more convenient;
• Some 'hint surfaces' do not hint;