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Rapporter et oversættelsesproblem
a) mislead the player,
b) allow for exploits which could give the player faster solving.
My one gripe with the original portal 2 levels is that they included far too many hint panels and were too restrictive. Admittedly, the final squad were a bit of a toy instead of an actual challenge.
Thanks for the feedback! I'll try to be more restrictive with the levels.
• Player can jump/walk from white-surface to behind the squad without dying, breaking the more interesting puzzle elements;
• Vertical Light-Bridge origin location somewhat hasslesome to player; swapping ends would be more convenient;
• Some 'hint surfaces' do not hint;