Stellaris

Stellaris

Repeatable Genetics
48 kommentarer
wooley2000 1. juni 2018 kl. 0:37 
kinngrimm 7. dec. 2017 kl. 10:01 
will there be an update for 1.9.x?
Not Applicable 9. okt. 2017 kl. 8:55 
ditto
deathmasterl 6. okt. 2017 kl. 19:29 
same as Tunroca, mod's broken since 1.8 update which sucks, one of the better and one of my most used mods tbh.
EvilKnightD 27. sep. 2017 kl. 11:28 
I can't get the +1 point anymore, I'm stuck at 9 since 1.8 arrived!
Уберите Из Мута 21. sep. 2017 kl. 14:39 
update plz
Xelan 15. maj 2017 kl. 3:13 
update for 1.6 please :) guess it's just a number change, but still ;D
Gre.il.vec 28. apr. 2017 kl. 7:19 
@Aranha Maluco aah, sorry mate never got a notification from you... but I guess it is too late since the author updated already, thank you by the way.
Coffeecool  [ophavsmand] 28. apr. 2017 kl. 3:13 
Version number updated
Proud Fascist 17. apr. 2017 kl. 15:54 
@Grec.iI.vec And where is the file?
Gre.il.vec 13. apr. 2017 kl. 10:50 
This mod can be safe to update manually, just find the mod file, open it with notepad and change the mod version to the one in date, this case 1.5.1, save and enjoy.
Elitewrecker PT 8. apr. 2017 kl. 16:06 
probably
Christoph70 8. apr. 2017 kl. 15:42 
1.5 compatible?
kinngrimm 31. okt. 2016 kl. 12:56 
besides updating to 1.3.1 , i got a sugestion on which tech you also could get into repeat mode.
Something which keeps on tuning very slightly the drive techs. Like how long it takes for them to be3 used again. Combined with that could be an "decrease" of the chance to get jumpdrives, making the old drive techs longer viable.
Coffeecool  [ophavsmand] 25. okt. 2016 kl. 22:21 
I will Update it soon, it should be safe to use anyway.
Olafr_the_Viking 25. okt. 2016 kl. 11:06 
Have anyone tried this mod after patch 1.3 launch? Is it safe to use even though it is not updated?
kinngrimm 24. okt. 2016 kl. 11:58 
pls update to 1.3
StellarRoninS 22. okt. 2016 kl. 10:47 
please update. this is a fantasic mod. should have been base feature
Kerovanka 22. okt. 2016 kl. 10:29 
please update mod senks
Olafr_the_Viking 20. okt. 2016 kl. 12:50 
This mod is very good :-)

Do you have plans for updating it to Heinlein 1.3 patch and Leviathans?


Olafr the Viking (blog: http://gamersparadiseolafr.tumblr.com/)
Elitewrecker PT 8. sep. 2016 kl. 15:29 
It doesn't, unless it's been changed.
💖 Officer Hotpants 💖 8. sep. 2016 kl. 14:32 
Doesn't the vanilla tech repeat? For twice the gain per level?
Coffeecool  [ophavsmand] 15. juli 2016 kl. 1:48 
@M.C Fistula.
Of course there is a way, but i dont know how to mod UI unfuturnately
M.C Fistula 4. juli 2016 kl. 17:49 
I've added several custom traits and it's enough to fill the tiny window when you're modifying a species. is there a way you could make the window bigger or add a scroll bar?
Wintr 27. juni 2016 kl. 13:10 
1.2?
Elitewrecker PT 7. juni 2016 kl. 7:06 
By going to the species menu and modifying it like any other species. After you have unlocked the gene altering of course.
pma mute all enjoyer 7. juni 2016 kl. 6:55 
How do you change your main species?
Elitewrecker PT 6. juni 2016 kl. 11:46 
PS: Changing your main species will make it NOT be your main species. If you change all your main species POPs your main species is essentially 0 POPs.
Very important for stuff like xenophobes or elitist governments.
Coffeecool  [ophavsmand] 6. juni 2016 kl. 11:46 
Every discovered species in the Galaxy
Elitewrecker PT 6. juni 2016 kl. 11:45 
Every species in the galaxy, you'll accumulate points for species not even in your planets.
pma mute all enjoyer 6. juni 2016 kl. 11:44 
Do the trait points apply to every species in your empire? Or just your founding species? (say only humans for a UN of Earth campaign)
Coffeecool  [ophavsmand] 5. juni 2016 kl. 11:04 
Change Log in the "Discussion" Section
Coffeecool  [ophavsmand] 5. juni 2016 kl. 11:02 
@Elitewrecker PT
No, the problem was a missing line in th technology definitions. it was always cheaper and didnt scaled like the others. I fixed that now.
Elitewrecker PT 5. juni 2016 kl. 11:00 
I think the greatest problem is that the original cost is too low compared to the other repeatable techs and so the increment is very slow compared.
Coffeecool  [ophavsmand] 5. juni 2016 kl. 10:19 
Done
Coffeecool  [ophavsmand] 5. juni 2016 kl. 9:33 
@cost issues. Ok i hear you, at the moment it uses the same algorithm than the other repeatable techs.(ther is only one "repeatable_tech_cost")
I will experiment if there is a way to increase the cost without change the other techs.
kinngrimm 5. juni 2016 kl. 9:27 
I agree with Elitewecker PT, the cost of this tech needs to increase more. I have already modified my own and 2 other species to great lenght, got the tech about 4 to 5 times sofar, but as the point is added to all species gen pool points at the same time equally, this is heavily imbalanced. I would at least go up in tech research cost 1/3 to 1/2 incrementaly.
Elitewrecker PT 5. juni 2016 kl. 7:12 
The mod says outdated but will still work in the new patch.
Kerovanka 5. juni 2016 kl. 6:52 
please update mod
Elitewrecker PT 1. juni 2016 kl. 11:21 
Compared to the other endgame repeatable society techs I think this is rather cheap, I'm at 20 repeats of this and it's still around 30k reserach while the 10th core planet is at 98k and the 6th or 7th of the army health and damage are at 60k or something
Lowlin 21. maj 2016 kl. 20:44 
Awesome, I agree with Reianor as long as there are balanced costs this should be a core game feature.
Reianor 15. maj 2016 kl. 22:56 
I wonder if PI would consider adopting this idea. It sounds more or less balanced to me.
We can already boost the empire with rep-tech anyway. What does it matter if we do so by Gene-modding the whole race rather than by stacking same tech a few times. So long as the costs are right I don't see why not. I was actually pretty surprised back when I found out that this wasn't a core game feature.
Coffeecool  [ophavsmand] 15. maj 2016 kl. 13:49 
Your welcome :)
Wraith 15. maj 2016 kl. 13:48 
This looks awesome Thanks!
Coffeecool  [ophavsmand] 15. maj 2016 kl. 9:12 
On the second thought, im not sure if the AI uses the Species Desing mechanic at all.
Coffeecool  [ophavsmand] 15. maj 2016 kl. 8:50 
Yes it is, it doesnt matter if you have the original tech already researched.
I cant speak for the AI, but it should work as any other repeatable Tech too.
BurningTemplar 15. maj 2016 kl. 7:57 
Oh and is this save-game compatible?
BurningTemplar 15. maj 2016 kl. 7:57 
Nice! Does this work on IA empires as well?