Space Engineers

Space Engineers

[codecat]Dreadnought Weaponry PUBLIC
113 kommentarer
人族狙击手 30. jan. 2017 kl. 10:21 
@kris220b :
I don't need you to use the code. I'm just a Chinese. I promise to give you a 5 x5x3 turrets.
Now I make a 5 x5x2 turrets. Invite you to rob the first reply.
THE NAME IS Dreadnought turret 2 BATA 。
kris220b 29. jan. 2017 kl. 9:03 
@人族狙击手


as i have already said, i know nothing about coding or testing of any kind
人族狙击手 29. jan. 2017 kl. 9:03 
@kris220b :
I made 5 x2x5 turret. In the BATA version. Are you willing to help me test the BUG?

go my workshop。You will see it.
kris220b 26. jan. 2017 kl. 5:57 
@人族狙击手

already using the oki modpack
but none of them has the range or power of these weapons

also, where do i find the 7x7 version?
Inferi  [ophavsmand] 26. jan. 2017 kl. 5:57 
@人族狙击手: You upload the modpack from in game. just click edit on the world that you use it in and then click mods... mark the mod and then publish
Inferi  [ophavsmand] 26. jan. 2017 kl. 5:56 
@人族狙击手: I think you have the modified mod set as hidden. I cant see it. You need to make it public.
人族狙击手 26. jan. 2017 kl. 5:22 
@kris220b :
1.But in China the so-called MOD tutorial. But no MOD upload tutorial. I'm still looking for how to upload the MOD.
2.Then I need to find friends to use 3dmax making model. I will be out of the 5x5 turret you needed. But now my lack of friends. I only have originality.
3.Yesterday I have already handed the modified files to the writer but I didn't see the update.
4.So now I have to start from scratch for studying creation and uploading the MOD.
5Now there's a 7X7X2 turret. You can use.【MK3】
If I'm not mistaken the 【OKI 】turret package should have a 5X5 turret.


kris220b 25. jan. 2017 kl. 9:33 
@人族狙击手

thats still rather limiting really
a turret should be able to fit pretty much anywhere on a ship
人族狙击手 25. jan. 2017 kl. 8:46 
@kris220b :You can put it on the side.
kris220b 25. jan. 2017 kl. 3:07 
@人族狙击手

eh sorry mate, i know nothing about coding of any kind

i just want a 5x5x5 version, because it being 4x4x4 is really bloddy limiting for pretty much all of my ships, since you know, they have 1 center block, not 2
人族狙击手 24. jan. 2017 kl. 23:23 
@Inferi : Excuse me。Please give me your email address. I want to send you a revised mod. Because I use Google or Baidu to search MOD upload to Steam Creative Workshop method. Thank you
人族狙击手 24. jan. 2017 kl. 22:31 
@kris220b :Thank you for your advice:steamhappy:. But, I found that this model center area is 2 x2. If you change to 5 x5 or 7 x7 & 9 x9, may not be able to transport ammunition.
I haven't study and modify on3dmax model. So I can't change the model. I just let my ships increase a weapon.
If you like to cooperate with me to help me. I will write your name in the description.
kris220b 24. jan. 2017 kl. 12:02 
@人族狙击手

while your at it
could you please change it to be 5x5x5?
it would be able to fit on alot more ships that way
Inferi  [ophavsmand] 24. jan. 2017 kl. 11:49 
@人族狙击手 : That is ok. I do need you to add the following lines in the description "you can place it anywhere in your description":


I am under Agreement with Inferi "codecat" to use and modify the mods in [codecat]Dreadnought Weaponry pack and have it released in its modified form in my steam workshop.
Link to original: [add link to the original modpack here]
Link to Granted mods and modders list [add link to http://gtm.steamproxy.vip/groups/codecat/discussions/0/613956964599895396/ ]


If you need any help with linking, just contace me here or send a friend request.
人族狙击手 24. jan. 2017 kl. 6:19 
@Inferi : Excuse me。 You have a good model in MOD. I would like to use your MOD model in my new ship. I want to change the parameters and then release it. In the description I will write you are the original author. Is that all right?
Inferi  [ophavsmand] 19. dec. 2016 kl. 23:48 
@人族狙击手 : I have decided to not update or change any of my old mods. As I understand you fixed the problem yourself? If so, you can just change it in the sbc file. As I am not updating the mod, it will stay the way you changed it.
人族狙击手 19. dec. 2016 kl. 14:55 
@Inferi
HI:steamhappy:. I found the turret to reload time is too long. It took me 30 minutes also unable to launch the second missile.
I change to reload time from 300000 modified into 3 or 0.03 all cannot achieve the missile launch again.
You can help me fix the BUG?
Inferi  [ophavsmand] 4. aug. 2016 kl. 12:36 
@kris220b: Sorry, I have stoped making/modifying/changing mods for SE and am not sure if I will come back.
kris220b 4. aug. 2016 kl. 11:23 
@Inferi

is it not just a quiestion of making a copy of the current models
move the conveyor port to the center, and exspand its hitbox to 3x3 or 5x5?
Inferi  [ophavsmand] 4. aug. 2016 kl. 9:08 
@JACOB: Dx11 and survival.

@kris220b: Sorry, I have stoped making mods for SE and am not sure if I will come back.
kris220b 4. aug. 2016 kl. 6:33 
@Inferi

if you want to have them be 4x4 for what ever reason you feal makes sence, thats fine

but could you please add versions that are 3x3 or 5x5?
it would allow them to fit on to many more ships, since most ships are made with 1 middle block and not 2
Curator. 3. aug. 2016 kl. 21:19 
DX11?survival?
Death 27. juli 2016 kl. 6:42 
a heavyly armored and armed watship with 120 of the six barrels and some orther weapons too my ship is a destoryer.
Inferi  [ophavsmand] 27. juli 2016 kl. 6:36 
@🆅🅰🅻🆅🅴 demolisher : Ah, ok :) good to hear :D
Death 27. juli 2016 kl. 4:47 
ii dont have a question i just did it my enemys dose not have chances when i am in my capital ship
Inferi  [ophavsmand] 27. juli 2016 kl. 2:44 
@🆅🅰🅻🆅🅴 demolisher : How do you mean? What was your question ? :)
Death 27. juli 2016 kl. 1:32 
a chance? my enemy needs to be killed wiped from the very place they are in.
Inferi  [ophavsmand] 26. juli 2016 kl. 23:58 
@acdc0102: I made it that long to make it less op. I have no plan on changing that sorry.
검사 26. juli 2016 kl. 22:01 
The cannons reloading time are 30sec both cannon
and it's a little bit long.. How about 15sec?
The_Prince_Of_Fails 21. juli 2016 kl. 13:21 
WOW! These are awsome!! Currently building a ship which will have some of these badboys!!! Altough not too many... Gotta give the enemy a bit of a chance see... :D
Death 13. juli 2016 kl. 16:34 
i have made a capital ship with 120 of those with six barrels and some with four barrels so my capital ship has a very thick armor around 6 to 10 blocks mainly around that. it has 4 hangars to command centers two very large power rooms and a lot more i cant remeber all of it. my capital ship can take on fighters bombers and even four of my own capital ships at the same time thanks to the heavy armor and weapons i have on it i also have a lot of anti fighter weapons too but they are manly at the hangars and on the top and bottom.
Death 13. juli 2016 kl. 16:23 
10/10 a good mod and they work great for my capital ships in my fleet love it
kris220b 10. juli 2016 kl. 2:32 
while i do see the point in having the rurret be a 4x4
it would be nice if there also was a 5x5 verson with a conveyor port in the center
this would simply open up more options, and allow retrofitting of ships that where made before this came out
Gatetrek 10. juli 2016 kl. 0:41 
put the big one down in sv game and crash it
Raven4K 28. juni 2016 kl. 16:36 
what can I say I want to blow up a planet
Inferi  [ophavsmand] 28. juni 2016 kl. 9:28 
@raven4096: hehehe.
Raven4K 28. juni 2016 kl. 4:44 
dare you to make a gun that can take a chunk out of a planet
Inferi  [ophavsmand] 17. juni 2016 kl. 21:37 
@DMMWolf: it is "projectile trajectory" in the spec file. Both of them is 5000 meters.
DMMWolf 17. juni 2016 kl. 16:46 
I am looking all over and can't find it. Whats the Range on these babies?
Inferi  [ophavsmand] 30. maj 2016 kl. 11:00 
@Derp Dolphin: Burst 2 "comet" = Fires 2 shots before reload. Burst 6 "Ripper" = Fires 6 shots before reload
Inferi  [ophavsmand] 28. maj 2016 kl. 11:27 
@D45_P4nz3R : I was trying to make it fire 2 at a time but it does not seem to be possible right now. Maybe with some coding but I have not looked into that yet... I am thinking about coding some small stuff and maybe I look into "pair fire" then to :)
Loki 28. maj 2016 kl. 11:03 
I love these Weapons, but 6 barrels might look a little overdesigned to me (just my opinion).
Is it at this time possible to set some firing-volley for turreted guns? Like the barrels are firing in pairs, from upper to lower ones?
That would add a pretty nice effect to this massive thing of destruction equipment ;D
Inferi  [ophavsmand] 21. maj 2016 kl. 7:22 
@seeter: I have now tested the damage these weapons give in my test world. Think it has changed something in game or it has been something wrong with my earlier version of SE as it did much more damage now the before. I have reduced the damage and area of effect to what I think these weapons should do. Light armor is no match for these weapons but heavy armor can stand a better chanse. Feel free to try it out and get back to me :) I will not change the components just yet but will do that in future updates. Fire rate is as I want it to be :) Nice to see some feedback, keep it comming :)
Inferi  [ophavsmand] 21. maj 2016 kl. 7:14 
@MrEvan312: I do not have this issue in my test worlds I have tried Survival and Creative. If you are in a old world, then try starting a new world and see if that helps. Report back if it worked.
seeter 21. maj 2016 kl. 0:40 
i like the ripper but it is too overpowered.i like the reload time, it is like it should be. but this gun is really a ripper, it took me 2 shots for getting through 10 layers of heavy armor and this is too much. u can half a ship with it within seconds. this should be balanced (and also its buggy, maybe game engine. sometimes u shoot 6 times and u dont do any dmg). also it is too cheap for such a big gun. i would say 1500-2000 steelplate and a little bit more of construction component, large steel tube and metal grid.
also i am missing a crosshair. no built protection around it, barrels are no object.
-decrease dmg radius or decrease dmg (also decrease ammo cost if u do so)
if u decrease dmg and dmg radius

-decrease rate of fire to 50 (1,2 secs between the shots) so u can use ur shots more useful.

i think thats all (dont like it how it is now its unbalanced and a little bit unfair in a multiplayer survival game it would feel like beeing griefed)
seeter 20. maj 2016 kl. 23:19 
i really like ur mod but did not try it out yet tell u later what i think of it
seeter 20. maj 2016 kl. 23:17 
@ Nora Valkyrie u could call it a Penta+ Gun. the plus for the extra gun:)
Dread Flint 20. maj 2016 kl. 23:13 
MrEvan312: A Penta gun would be 5 barrels though, not six. Having six would make it a Hexa-turret.
MrEvan312 20. maj 2016 kl. 19:52 
kris: Actually, the Ripper is a Penta gun turret (as it has six barrels), and the Comet is indeed a powerful missile turret.

Inferi: I was messing with this a bit, and I found that the Ripper, having fired its first salvo of six shots, either has a reload issue or a VERY long reload time. I literally waited for 5 minutes and it still did not fire again. Comet is fine, however.
Inferi  [ophavsmand] 20. maj 2016 kl. 14:29 
@Darkaiser : Looking at it now :)