Stellaris

Stellaris

Svafa's Expanded Species Traits
Počet komentářů: 591
Ghost Fox (ΘΔ) 8. kvě. v 22.32 
I've finally given up on it, since the pop-system changes broke so much of it.
Nyx (She/Her) 8. kvě. v 22.01 
Anyone know if this one is dead-dead in pheonix?
Mosstone 23. lis. 2023 v 15.32 
Finally, you can recreate stardew valley with the Lithovore trait
SAM 17. kvě. 2023 v 13.24 
update Galactic Paragons 3.8.2??
Baltimoron 28. zář. 2022 v 14.28 
Dead mod is dead.
Ruggedgolem 28. zář. 2022 v 14.23 
Considering this mod hasn't been updated in 2 years, I do believe that this has been dropped.
Baronfuming 23. zář. 2022 v 18.13 
I agree with Orion13. All the 0-cost traits are picked by AI nations through genemodding. I love the traits that this mod adds, but I have no choice but to disable this for the time being. I hope you're doing okay, Svafa. :Blessing: Maybe this mod can be updated and 0-cost traits changed in the future?
Orion13 25. srp. 2022 v 9.20 
I found a glitch in my latest play through where the biological nations that unlock the gene modification tech will select all of the yellow special environmental traits on their pops. Literally every spices that migrates from another nation will appear with these traits, given enough time, and you can only fix it in game by actively modifying your pops.

Don't know if its a conflict with other mods, but I suspect its due to the game updating.
Fetfrumos96 12. pro. 2021 v 13.21 
Please, is it possible to fix your mod, the mod does not want to work correctly in the new version 3.2
TheCrowQueen 23. lis. 2021 v 19.40 
PLZ UPDATE
Rolhn 22. říj. 2021 v 8.15 
Update when?
Retheri 30. srp. 2021 v 6.50 
For those asking for update, despite the dated version this mod works surprisingly well, events are fired and effects are applied correctly. During my test I haven't found any malfunctions yet, I think it is safe to conclude that this mod is still compatible with 3.0. If you have found something not working, please leave it in the comment section, I'll consider an update if I could replicate.
Retheri 29. srp. 2021 v 3.00 
For now it loads into the game, I'll do a more thorough check on the detailed functions later. If this is truly abandoned I might consider taking it over.
GoblinEngineer 18. srp. 2021 v 7.17 
No, but I have found a decent replacement if anyone's interested. No, it's traits aren't the same, but they seem to follow a similar style.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2558626782
Gregor MacGregor 28. kvě. 2021 v 9.56 
anyone know of a patch or update that someone else made for this?
GoblinEngineer 25. kvě. 2021 v 22.31 
Well guys, I think it's safe to say it's been abandoned.
Beast-Storm 10. kvě. 2021 v 2.50 
When can we expect an update?
19. dub. 2021 v 5.43 
Has this mod been abandoned?
inactive acc 27. bře. 2021 v 17.31 
What needs updating? Lithoids etc.?
Dr Jimothy 20. led. 2021 v 11.59 
Well well well if it ain't a mod more than deserving of an update...
Muddy shoes 21. pro. 2020 v 14.27 
May we please enjoy this mod in 2.8, pretty please?
Roboctopus 17. pro. 2020 v 12.11 
Quarrelsome is already the name of a trait. Does the new one replace the old?
SAM 14. pro. 2020 v 7.57 
spanish PLissss :steamsad::steamsad:
[FURRD] Silentwolves059 2. pro. 2020 v 7.25 
update please all the traits from this mod are missing
IFG. 16. lis. 2020 v 11.06 
works with version 2.8?
Nyx (She/Her) 14. lis. 2020 v 15.37 
a l o t of the traits in this apply via empire modifiers; thus, they work even if you have but a single pop of that trait in the empire.
GOAT4444 2. lis. 2020 v 6.55 
@doctordynamo not entirely sure, but like 95% sure it's when the species with the trait is the leader of the fleet.
SmileyF[A]ce 1. lis. 2020 v 7.55 
will there be an update for 2.8 ?
doctordynamo 10. srp. 2020 v 7.59 
How is the electroreceptors trait applies? Does it mean you have extra sensor range if you just have the species in your population, only if it's your starting population, or only if that species is the leader of a fleet or science ship?
GodofConquest95 29. čvn. 2020 v 14.44 
Mod does work. Do what Sephylon suggested. That worked for me. Also go through the steps I listed that I took as well.
w4js 17. čvn. 2020 v 8.53 
well,it doesn't work.
Sephylon 13. čvn. 2020 v 3.12 
@godofcon yes mod works in 2.7.2 uninstall and reinstall the mod when the launcher is open. sometimes mods doesnt update properly with the new launcher
GodofConquest95 12. čvn. 2020 v 18.39 
Is this mod updated to work on version 2.7.2? The launcher lists this mod to only work with version 2.5. I have tried launching the game, with only this mod activated, multiple times. I have uninstalled and reinstalled this mod between each attempt. I have also removed the mods_registry.json file after each reinstall to fix the missing archive file error. Despite my efforts, the species creation menu will not show any traits beyond vanilla.
Chris_Woods 30. kvě. 2020 v 2.13 
Hey! This is a great mod and much thanks for all your hard work!

Have you considered updating your description? Many of the links point to abandoned files, and at first I thought this mod was also abandoned. I'm happy to see it's still going strong, but it is a bit confusing to suggest a patch that hasn't updated since 2018.
AngleWyrm 16. kvě. 2020 v 2.43 
I uninstalled Stellaris, the launcher, and all of their folders, then reinstalled Stellaris & launcher. This cured the "missing descriptor file" issue for me, so evidently the launcher's reports are not necessarily accurate.
Arakhor 16. kvě. 2020 v 2.17 
Try deleting the mods_registry.json file in the <documents>/Stellaris folder.
Svafa  [autor] 16. kvě. 2020 v 1.56 
Well, I managed to reproduce the missing descriptor file error. For every Stellaris mod I have. So, doing a clean install to see if that fixes things.
Svafa  [autor] 16. kvě. 2020 v 1.02 
Sorry, been out for a bit. I tried uploading it again after checking to make sure the descriptor file was present. It's still the 2.6 version, but is it at least loading?
AngleWyrm 14. kvě. 2020 v 23.52 
Launcher declared "This mod is missing the descriptor file. Please contact the author," and over-rides the enable/disable switch auto-disabling the mod.
Retheri 11. kvě. 2020 v 2.41 
I have to point out that the mod itself has nothing wrong. If you copy it into another mod's directory it runs perfectly. Maybe you should check the upload configuration.
Retheri 11. kvě. 2020 v 2.32 
Dude, as well written as this mod is, the current version has a rather glaring flaw: it does not load.
Danks 27. dub. 2020 v 11.52 
I'm getting a warning that the archive file is missing. The mod seems to still work but the descriptions are missing and you see the file names of the traits instead of their in-game titles.
JanusKyon 22. dub. 2020 v 9.28 
Parasitic is at the moment the only orange trait that has a cost of -1. I think this is a mistake because in the pictures it has a cost of 0
JanusKyon 22. dub. 2020 v 8.46 
I translated your mod into german. Are you interested ?
Svafa  [autor] 20. dub. 2020 v 14.20 
Let me know if you run into any issues. I tested it out a bit earlier today and didn't find any issues, but that doesn't mean they don't exist. ><
QOMRADEQUEER 20. dub. 2020 v 14.03 
Holy shit. I didn't expect this to be at the top of my favourites when sorting for most recently updated. Sometimes the gods are kind.

Thank you for updating one of my favourite trait mods!
catfish cultist 1. dub. 2020 v 16.45 
this mod worked for me when i unsubscribed and resubscribed
Svafa  [autor] 30. bře. 2020 v 7.47 
I am, have been tracking down a couple errors people were having. After some experimenting, I think I found the issue, so I'm working on an update to push.
Pramathyus 28. bře. 2020 v 9.23 
Are you planning on update this wonderful mod?
Baligdur 22. bře. 2020 v 18.30 
Traits from mod don't show up on the list.