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Rapporter et oversættelsesproblem
Firaxis made some similar changes to retaliations so that part was taken out.
And then the region was disconnected. I didn't even notice until today(it was about 3-5 days ago that this happened) because there was no pop-up. This was my home region, so I've lost my HQ and cannot reconnect with the region. Here's a screenshot: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=952165231
give me a list of the mods you had active, and maybe I can think up the mod that may be causing it. If it's not a mod, I can't do nothin'. But I know (sometimes) what causes a mod(s) to basically not let other mods work.
For ADVENT Siege alter iDefaultCivsSavedWon in the INI. If you set it to e.g. 10 then you get a 2% Supplies increase for a succesful mission.
For the vanilla terror missions you need to alter all the fRegionIncomeLoss[#] values, where # is the number of civs saved, note that a negative value is an increase in Supplies from that region.
This feels rather excessively punishing in the early-game when supplies are one of the biggest obstacles to getting things done.
steamapps/workshop/content/268500/<mod id>
This mod's ID is 674300220, so look there!
Just look in the INI and remove the line:
.ApplyToMissions=MissionSource_GuerillaOp
That will remove the changes for Guerilla ops so you will be compatible.
I think retaliations are also modified by partial mission completion, though - you might want to load this mod after it if you want it to apply properly.
The default setting is to treat a win as 8 saved, a loss as 3. So you would lose 6% region income after a win, 25% after a loss (and you would lose contact).
Its great you added the Support for non Civ Terror Missions, i did lower the defaultwin to 6. You get free Soldiers, so this has to hurt ;).