XCOM 2
Handy Heavy Weapons [Vanilla]
110 kommenttia
Cody Bayliss 24.2.2020 klo 21.57 
Could you please update for WOCT.
TooT_PikK 15.8.2019 klo 14.27 
Hoping for a WOTC port please
The LDs 17.12.2018 klo 15.58 
There is a chance the mod could work in wotc. I have a lot of mods ment for Vanilla that still work in wotc
seranovkayou 6.10.2018 klo 13.28 
votc please
Ravemaster99 11.1.2018 klo 17.19 
@HandyVac Nothing you said was rude or offensive, it's cool you replied to them though. Thank you for stating in the description that it does not work on WOTC. As you know, its what all the cool kids are asking about nowadays, and many modders dont put in in there.

@Acorns, HandyVac updated the description that they are working on it :)
Sofakingcool 25.12.2017 klo 20.37 
Wotc version?
QuasarSword 27.9.2017 klo 11.08 
Any chance this will get updated for wotc?
HandyVac  [tekijä] 21.9.2017 klo 15.38 
I apologise if I came over as snappy or rude, that was not my intention.

All I'm trying to say is that, in general, no mods designed for the vanilla game will work for wotc. So to save yourself time and effort testing mods one at a time when they don't mention one way or another, it's best for you to assume that no mod is compatible with wotc unless it's description explicitly says that it is.
Lux Manifestus 21.9.2017 klo 15.25 
Did I say anything that wasn't true in this comment section? You go assume whatever you want.
HandyVac  [tekijä] 21.9.2017 klo 4.34 
Ok. To help you out in the future though, unless a mod specifically says it does work in wotc, assume it doesn't.
Lux Manifestus 20.9.2017 klo 16.44 
Sorry, I see that you've indicated that it is not compativle with WotC. Some modders don't, leaving it up to us to guess and eliminate it by detious process. I was just trying to inform my fellow players. It's a good mod, I hope you update it. Thanks.
HandyVac  [tekijä] 20.9.2017 klo 15.35 
@Lux Manifestus
Well yes... of course it does. This mod was designed for the vanilla game, not for wotc.

I'm working on a wotc version, but it's proving more complicated than I hoped to adapt it.
Lux Manifestus 20.9.2017 klo 15.26 
Crashes WotC
Grimskar 6.9.2017 klo 0.02 
Hope to see this repackaged for WOTC!
philmakerguy 2.9.2017 klo 13.31 
WotC version?
Sofakingcool 27.8.2017 klo 11.37 
Still no LW2 version?
Arkhangel 20.8.2017 klo 14.15 
actually wouldn't be a bad idea to make up Flamethrower variants, like a Chem sprayer for poison or acid. maybe make the acid cone thinner to avoid it being too overpowered, and the poison one wider because it doesn't directly damage the turn it's used. is a thought.
pmaz88 10.8.2017 klo 17.19 
10/10 code commenting. Also, it's a fun mod.
Arkhangel 13.7.2017 klo 15.35 
well, think the point of people asking for LW2 compatibility is simply the fact they like your mod and would like to use the stuff in LW2 as well. probably wouldn't be that hard to do, usually just a LWoverhaul file with what unlocks what research and resources wise.

as for War of the Chosen, I already know the Reaper's Claymore, Skirmisher's Ripjack and Ripjack punching animation, and the Templar's no-gun stance and melee moves'll be top picks for animation/model repurposing. the Tank and Biotic classes do a great job of using the shieldbearer ground punch for Team Shield and Nova, respectively. stands to reason those'll get nabbed up fast.
HandyVac  [tekijä] 13.7.2017 klo 8.52 
And yes, looking forward to war of the chosen. There might well be some animations or visual effects than can be repurposed by modders, have to wait and see.
HandyVac  [tekijä] 13.7.2017 klo 8.51 
That's why I like the proving grounds system, you never quite know what you're going to get, but it's always something cool and powerful that lets you approach your next battle in a different way.

I've tried to make these heavy weapons cool and powerful in different ways than the vanilla ones, to give even more variety between playthroughs. But if the campaign's so long that you end up getting one of everything then that takes away some of the fun, in my opinion.
HandyVac  [tekijä] 13.7.2017 klo 8.50 
It's not so much the difficulty that puts me off LW, it's the general design philosophy of it. Making the campaign longer, with more battles, longer preperation between them, and a bigger roster of soldiers to micromanage, is pretty much the opposite of what I'm looking for. A lot of people people clearly do like that, but it doesn't appeal to me.

I want an XCOM about a small group of heros, each with unique and powerful abilities, rushing through a short campaign with so much variety between the battles that you'd never see everything in a single playthrough.
Arkhangel 13.7.2017 klo 4.51 
hey, with the Skirmisher's Ripjack punch animation, the power fist here's gonna be in luck.

also, LW2 isn't that hard. thing a lot of people just can't break the habit of is wanting to go on every single mission that shows up. there just is some targets you can't hit, either because there's no time to infil, or the place is just too well defended, like, you know.. an actual resistance movement. Trying to off the dictator at the most well-defended base he has with a half-ass planned attack IS going to get your ass kicked.
Shaggoth (Ищезаяц) 19.5.2017 klo 7.04 
@HandyVac actually it's not that harder. it's wider and different.. if you wait for infiltration to be 200% - mission would be walk in the sunshine :)
_ALuX_ 18.5.2017 klo 17.34 
FALCON PWANCH!
darktoto 25.4.2017 klo 0.39 
so not LW2 updated , that's sad :'(
Shaggoth (Ищезаяц) 8.2.2017 klo 10.12 
is there a possibility to add that jumping animation via mod? i mean theoretically
HandyVac  [tekijä] 7.2.2017 klo 17.29 
Nah, the Long War mod doesn't appeal to me. It makes the war too long, and too difficult.


If someone else wants to adapt this for LW then I have no objection, but I will not be doing it myself.
Nasarog 30.1.2017 klo 7.54 
I hope it does.
ShotgunSoul 21.1.2017 klo 11.04 
Will this get an update for Long War 2, now that there's a new class that uses gadgets?
Pspritechologist 19.1.2017 klo 22.32 
@Malidictus Or ir could even allow for straight up hovering-like filght (If that's possible)
Malidictus 10.11.2016 klo 4.12 
Why not a Powered version of the Jet Boots? Could be the same thing with a shorter cooldown - 2 turns instead of 3?
All-a-Mort 20.9.2016 klo 5.36 
Any chance of you making a frost based heavy weapon (since I haven't a clue how to)? I suppose that'd entail either adding a wider AOE on a frost bomb and making it like the blaster launcher, or replacing the flame effect on a flamethrower with the frost bomb or serpent suit's freeze in a damage cone. Oh well, I can hope.
Artanis Creed 23.8.2016 klo 11.15 
Handy, any plans for electrical (tesla cannon), chemical (acid sprayer), or more esoteric heavy weapons (gravity gun or sonic disruptors)?
Arkhangel 6.8.2016 klo 9.55 
woot! shall be added to the mod list then :)
HandyVac  [tekijä] 6.8.2016 klo 5.16 
And after some slight tinkering, this is now compatable with Rainmaker For Other Heavy Weapons. Thanks to -bg- for making it, and Dragon32 for pointing it out.
HandyVac  [tekijä] 5.8.2016 klo 5.20 
couple of bugfixes:
- These weapons are now sellable in the black market
- The powered weapons are now properly granted by the Powered weapon project, instead of the heavy weapon one.
Dragon32 20.7.2016 klo 15.17 
Hello, HandyVac. Not too sure if it's aimed at a mod like this (haven't got far enough in my current campaign to get MECs) but this maybe of interest, if you haven't already seen it:
Rainmaker for other heavy weapons , by -bg-
Arkhangel 20.7.2016 klo 13.00 
@Handyvac: have a thought for another handy heavy weapon. remember Restorative Mist? would be kinda cool if there was a way to add that back, specially if there's some way to, say, have the gas grenade effect, but with the medikit's spray.
ashton0.fenix 16.7.2016 klo 18.50 
Possible Bug Alert: Noticed that these items don't show up in the Black Market when you are trying to sell items.
Mook 10.7.2016 klo 19.31 
This is a very awesome mod, I hope those issues get fixed though :D

Not sure how I never heard of this mod before since it seems amazing.
KhoiBui 5.7.2016 klo 4.53 
noooooooooooo *dramatic music*
HandyVac  [tekijä] 5.7.2016 klo 3.36 
@devotedtogame You can't :steamhappy:

When i tried to parcel out values like that to an editable ini file I must have done something wrong, because it didn't work. So I gave up on that as a unneccesary complication. All stats are baked into the .u files and not changeable.
KhoiBui 5.7.2016 klo 0.17 
If i want to change something like cooldown or damage of skill which file can i edit?
Arkhangel 3.7.2016 klo 11.00 
well, there's also no reason to give them a powerfist either, given they get strike. yet to try the flechette launcher or Flux Needlers, but it's probably given.
HandyVac  [tekijä] 3.7.2016 klo 4.09 
Yeah, using jetboots on a Spark will almost certainly cause the animations to look messed up. But that's not much of a problem, since there's no reason to give jetboots to a spark in the first place. They can already jump.

Other than that I don't expect there to be any problems with this mod and the new patch/dlc. But since I'm having technical problems with the modding tools just now, the only way for me to test is to actually play through a campaign. Which is going to take a little while.

If anyone's already used these items with a spark, please post and let me know if they work!
Arkhangel 2.7.2016 klo 20.09 
@emong, well, technically it's the BIT equipping it, and it and the SPARK can already fly/jetboot anyways, so it's really more just a handy thing for melee/sniper troopers. you don't REALLY need to change it. it's just a moot point to Equip it to a SPARK's BIT drone.
Emong 2.7.2016 klo 5.33 
It probably at least needs some tweaking to handle SPARKs equipping Jetboots, if I had to guess.
HandyVac  [tekijä] 1.7.2016 klo 3.41 
@mlipski0
I have not yet tested this with the Shen's gift dlc & recent patch, so I don't know whether it needs updating or not.

Are you telling me that it does not work for you?
mlipski0 1.7.2016 klo 3.08 
Please update mod to latest shen's last gift dlc.