Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=963265186
YAY. Would like if someone dug through the code and made sure it actually does work and doesn't funk anything up behind the scenes. But it seems to work fine :)
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=869980960
And i agree, the table should cost at least 3 times as many resources.
As for the beauty, I haven't looked into that but I'm fairly confident that that can be addressed. (At least you used to be able to address it in previous game versions without .dll modding.)
Right now there is absolutely no point in getting the vanilla tables over yours ( your table cost only 5 resource per tile, compared to vanilla ~12, plus yours is, well .. modular :p ) A fair cost would be between 13 and 15 per tile I think.
<li>
<compClass>CompQuality</compClass>
</li>