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Rapporter et oversættelsesproblem






and add this
inst:AddTag("bookreader") after inst:AddComponent("reader")
1)Go to Steam\steamapps\common\dont_starve\mods\workshop-668232215
2)Open the file (modmain.lua) in any text editor.
3)At the bottom fiend string like AddPrefabPostInit("CHARACTERS NAME", Books)
The list is divided into standard characters and from dls
4)Finde string with your characters name, highlight all on line, cut(ctrl+x)
5)Paste after standard characters ( befor "if GLOBAL.IsDLCEnabled(GLOBAL.REIGN_OF_GIANTS)")
example:
AddPrefabPostInit("wx78", Books)
AddPrefabPostInit("wagstaff", Books)
AddPrefabPostInit("webber", Books)
if GLOBAL.IsDLCEnabled(GLOBAL.REIGN_OF_GIANTS) then
AddPrefabPostInit("wathgrithr", Books)
2)Откройте файл modmain.lua любым текстовым редактором.
3)В самом конце, найдите строки формата AddPrefabPostInit("имя персонажа", Books)
4)Найдите строчку с названием своего персонажа, выделите её целиком, вырежьте(ctrl+x(ч)) и вставьте(ctrl+v) после стандартных персонажей, перед строкой"if GLOBAL.IsDLCEnabled(GLOBAL.REIGN_OF_GIANTS)"
5)В случае ПЕРСОНАЖЕЙ ИЗ МОДОВ, следует создать аналогичную строку и вставить название своего персонажа
It is an absolute cheat.
Like giving everyone Abigail's Flower.
lines 21 to 29
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=694297423
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=694297517
new character, new world, used ntools & "unlock build" to build alchemy engine & shadow manipulator then "lock build" to go back to normal, as you can see on tentacles is not present in the shadow manipulator list, and in the alchemy engine it's showing the text you can read by yourself instead of "prototype".
Tentacles & meteor require science Tier 3
shadow manipulator is now magic not science
with wickerbottom science tier 3 is achieved with an alchemy engine
& indeed look the wiki page : it says alchemy engine : http://dont-starve-game.wikia.com/wiki/Books
here's the problematic line of code in my humble opinion:
Recipe("book_tentacles", {Ingredient("papyrus", 2), Ingredient("tentaclespots", 1)}, booktab, {SCIENCE = 3})
you can use ntools mod to test it out if you want but over here, recipes are not unlocked right. of course if you use console command to unlock everything ... it works ....
I may be mistaken but the fact is in my game and despite having a science machine, an alchemy engine, a Prestihatitator, and a Shadow Manipulator. I couldn't find the tentacles book (playing RoG)
so I modified the required tech level from 3 to 2 & there it was.
so I dunno, maybe I did something wrong...