Sid Meier's Civilization V

Sid Meier's Civilization V

Units Wake When Upgradeable
28 kommentarer
calcul8or  [ophavsmand] 5. aug. 2016 kl. 15:43 
You can go into the WakeUnits.lua file and change the settings to turn off units waking up. That's how I play myself. Clicking on the notification will show you the unit, so you can decide if you want to upgrade it or not.
Prof. Pardal | Chirp Mess 5. aug. 2016 kl. 13:23 
@calcul8or the mod assumption is really good. Everybody wants to have an uptodate army. But I didn't like the way the mod do, waking everyunit that can be updated everyturn. This is really annoyng, sometimes I make my decision to wait for something else, have more money or a different social policy. And, theres a signal da pop ups in the right side for everyunit! Should be one for everyone.
EldoRhaan 17. juli 2016 kl. 7:19 
Hi finally it's because it works only on a new game, not for a game started without it. :)
calcul8or  [ophavsmand] 13. juli 2016 kl. 17:52 
@EldoRhaan☧ - it could be. I only have English text
EldoRhaan 13. juli 2016 kl. 3:07 
Hi, seems to be a great mod, but for my part, this is not working, I don't know why? Is this because I am in french language?
Hyllysakari 4. juli 2016 kl. 13:21 
Great time-saver :) Thank you!
Wraithinthenight 1. juli 2016 kl. 17:10 
one time i found one of my anchint era warriors with a x com squad
SiegeSquirrel61 8. maj 2016 kl. 7:09 
I have that upgrading problem SO much...
In Civ 3...
j.jamo5 7. maj 2016 kl. 13:13 
SwEeT
calcul8or  [ophavsmand] 5. maj 2016 kl. 18:39 
It is simple. Personally, I play with notifications only and not actually waking them.
weregamer 1. maj 2016 kl. 21:33 
Hmm, good idea but this straightforward implementation assumes you always want to upgrade everything.

What you really want to do is look for sleeping units that have just become upgradable. So if I put one back to sleep it won't keep waking up.

Alternatively, take a different approach entirely and add a UI button for "next upgradable unit".
AbledHalfling15 15. apr. 2016 kl. 18:54 
good idea for a mod
struan233332 15. apr. 2016 kl. 9:04 
@calcul8or i suppose, but when you play huge maps with hundreds of units it takes for ages to end a turn.
calcul8or  [ophavsmand] 14. apr. 2016 kl. 16:39 
@Straun - I suppose so, but i don't quite see the value in that
struan233332 14. apr. 2016 kl. 9:53 
Hey, would it be easy to make a mod like this but it automatically makes all units go to sleep at the start of a turn?
Wine 13. apr. 2016 kl. 21:13 
Amazing mod man:d2axe:
NerdExtrodinare 13. apr. 2016 kl. 16:24 
Good idea.
calcul8or  [ophavsmand] 13. apr. 2016 kl. 16:09 
@Dankmeister - I have no idea, sorry.
Haftklamrar 13. apr. 2016 kl. 11:31 
Does it work in multiplayer?
calcul8or  [ophavsmand] 11. apr. 2016 kl. 17:45 
Thanks!
Eating Pancakes Right Now 11. apr. 2016 kl. 14:43 
I love mods like this. They add or fix a tiny detail of the game that ends up having a huge impact on play. Thank you :D
evilcowboy 10. apr. 2016 kl. 12:07 
amazing
Tsuruking 10. apr. 2016 kl. 11:53 
I see. Thanks!
calcul8or  [ophavsmand] 10. apr. 2016 kl. 10:27 
It will. That's why you can set for notification only if you'd rather not have it wake up. :steamhappy: Sometimes you don't want to spend the gold or resource on that unit. Open the WakeUnits.lua with a text editor such as Notepad++ to see how.
Tsuruking 10. apr. 2016 kl. 9:30 
If unit is ready to upgrade but you set it back sleep etc will it wake again every turn?
calcul8or  [ophavsmand] 10. apr. 2016 kl. 9:25 
lol, thanks
Lightningkeeper 10. apr. 2016 kl. 9:00 
Good mod. You should fix the typo in the title, though.
Silverfishv9 8. apr. 2016 kl. 20:58 
to answer a rhetorical question: many times. This'll be a helpful addition.