Source Filmmaker

Source Filmmaker

"Super Scout 64" Pack/Session
30 kommentarer
DeltaKnight 16. dec. 2019 kl. 23:05 
I'm honestly livid that this isn't a real fangame.
Как дела?:0 9. sep. 2019 kl. 11:42 
what the hell is this shit
Dead Tom 7. dec. 2018 kl. 14:45 
oh my god
it's frickin scout


on a frickin n64
PyroSharkz 28. juli 2018 kl. 17:25 
That looks so cool! I'm subscribing to this
Florence 13. juli 2018 kl. 4:01 
HERE WE GO YA FAT BALD FATTY.....FAT FA
T
GigaPimp, The Nefarious 16. jan. 2018 kl. 0:57 
its funny that a tf2 knock off model of super mario 64 got released onto the sfm workshop before a super mario model actually got released
ololo999 15. aug. 2017 kl. 1:26 
Thx
Astute  [ophavsmand] 14. aug. 2017 kl. 10:34 
CTRL + L loads a map, then just type in ss64_dustbowl into the filter, select the map, and hit load/open. Once it loads, the map might be completely black. Pull up the Console tab and type: mat_fullbright 1, then click Submit. The map will become visible.

If you don't have a Console tab, you can add one by going up to the Windows menu on the menu bar and selecting the Console window option.

Alternatively, you can hit F11, which will put you in game mode. Then hit ~ to bring up the dev console. Type mat_fullbright 1 and hit enter. Hit F11 to return to SFM mode.
ololo999 14. aug. 2017 kl. 3:04 
How do i load it?
Astute  [ophavsmand] 5. aug. 2017 kl. 20:51 
The shadows are just squares with a transparent texture on them, locked to the ground. I had to place each shadow manually. The coins were built once(coin particle, shadow, etc), and then copy and pasted around the level. There is more info in the description.

If I remember correctly, each S64 character has a shadow/root bone that you attach the shadow to, similar to attaching a hat to a TF2 character.
Davy Mastah 5. aug. 2017 kl. 20:47 
How dafaq you did to put these SM64-styled shadows under each particles/props/entities ?
Astute  [ophavsmand] 13. feb. 2017 kl. 1:14 
You load it from "usermod\sessions\superscout64\superscout64_dustbowl.dmx" to view the session.
Hazelnut Pancakes 23. jan. 2017 kl. 12:07 
The power bar is australium.
Bloody genius.
A Metal Penguin 4. nov. 2016 kl. 10:33 
THIS IS SO FREAKING ADORABLE!
Minova 30. okt. 2016 kl. 20:51 
Awesome
Astute  [ophavsmand] 30. okt. 2016 kl. 20:33 
Sure, I've currently made plans to port some of my assets from SFM to GMod. If I find time next month, I'll port this stuff over.
Minova 30. okt. 2016 kl. 20:26 
port to gmod?
☆ Prince Ralsei ☆ 4. sep. 2016 kl. 7:57 
make it so the music when you get the power bar is the end of every meet the video
Astute  [ophavsmand] 10. maj 2016 kl. 23:15 
This is the session I used to animate/render out the final video in SFM, provided to the community so they can reuse the assets or dissect how I constructed the video. I'm afraid this is not a playable demo, as cool as that would be.
kozz 10. maj 2016 kl. 18:02 
I'm confused here...
Is this used for animating? Or an actual playable thing?
getheth 22. apr. 2016 kl. 21:01 
now i want to see all the mario 64 music to be remixed with scout saying bonk
That Guy 11. apr. 2016 kl. 8:57 
@I5NAFISFM At Freddys_


Really unusual seeing someone type that with THAT name...
Tyr 11. apr. 2016 kl. 7:41 
We already have alots of them. so please remove this SFM cancer
Paper Hat Society 🧩 [INFJ-T] 9. apr. 2016 kl. 18:38 
In glorious N64 quality.
SpyroTheGuardian 9. apr. 2016 kl. 10:17 
The Legend of Sniper: Piss Of Time - AVALIABLE NOW ON THE SAXTENDO 64.
SpyroTheGuardian 9. apr. 2016 kl. 10:12 
Ocarina of Time? How about Piss of Time xD
Voodsood 7. apr. 2016 kl. 14:21 
Sweet! Good luck!
Astute  [ophavsmand] 7. apr. 2016 kl. 14:05 
@Delta 38, You have no idea how much I want to demake OOT for SFM.
Voodsood 7. apr. 2016 kl. 12:38 
Pretty sweet! Now all we need is a Ocarina of Time Demake....
WildWester93 6. apr. 2016 kl. 20:29 
This is really cool.