Tabletop Simulator

Tabletop Simulator

8 Ball HD
95 kommentarer
sirflexalot 25. mar. 2022 kl. 7:05 
ayo this BUSS, can you make it so the balls dont go out of bounds?
Stiegosaurus 13. okt. 2021 kl. 11:33 
What is with people making mods of pool games and not creating proper stick physics, using straight line helpers etc?
GodNnelg 26. apr. 2021 kl. 13:54 
Tabletop Playground does have an import tool, but it is very selective of what it will import.. I do think it's still possible though to get golf and billiards to work in it. There's an AirHockey game someone made for Playground that works really well in VR.
Psyrek  [ophavsmand] 30. mar. 2021 kl. 5:59 
That sounds odd lol I'll have to give this mod another pass to see if I can improve the physics some more.
JulieInJuly 29. mar. 2021 kl. 14:41 
I'm not sure what made it happen, but at the time we were fucking around with the gravity setting and rewinding the game, then the table's model, while the game was hosted by a friend, wouldn't load, but it still had physics, but when i tried hosting it and spawning the table it did not load at all, and balls would just fall for eternity.

Just tried it again after yesterday and now it works without a hitch, but i hope that if it is a problem with other people i could help in one way or the other
Psyrek  [ophavsmand] 29. mar. 2021 kl. 13:13 
@Sweet Samuel - I'm sorry but it seems to load for me. I don't know why it's not loading for you, but I'll investigate it some more.

@GodNnelg - I don't currently own Tabletop Playground. Maybe at some point I can take a look but not at this moment.
GodNnelg 29. mar. 2021 kl. 11:44 
Hey Psyrek, do you play or use Tabletop Playground by chance? I recently got a VR headset and VR seems to work better with Playground for me than Simulator does. Is there any chance you can port your work over to Tabletop Playground?
JulieInJuly 28. mar. 2021 kl. 16:43 
Hi, for some reason the table doesnt want to load anymore
Psyrek  [ophavsmand] 13. juli 2020 kl. 21:22 
Sounds good
ALEEF02 13. juli 2020 kl. 18:27 
I used your workshop map as a base for Wii Play - Pool https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2160607187
Psyrek  [ophavsmand] 16. apr. 2020 kl. 20:06 
I'll have to revisit this mod when I can, to give it a tune up. I haven't updated it in a long time and I'm sure I can improve the feel of it.
Brephophagist 16. apr. 2020 kl. 12:01 
works great just turn up gravity
Psyrek  [ophavsmand] 26. jan. 2020 kl. 7:56 
Oh, well glad you got it working!
aless313 26. jan. 2020 kl. 7:10 
nvm it was a problem with my pc. the game is fine.
Psyrek  [ophavsmand] 25. jan. 2020 kl. 9:22 
I'll check it out when I can, thanks for telling me!
aless313 25. jan. 2020 kl. 9:17 
new game doesnt show up
Psyrek  [ophavsmand] 25. dec. 2019 kl. 17:18 
Thanks
♠ RageWynd ♠ 25. dec. 2019 kl. 14:51 
Very cool :)
Psyrek  [ophavsmand] 25. okt. 2017 kl. 17:32 
[Update]
Fixed player hands
Converted table to an assetbundle instead of multiple pieces, should speed up loading times a bit.

Thanks for the feedback
Ozwald 25. okt. 2017 kl. 11:10 
Why is there only space for 1 player at the table, its weird to change the color all the time.
Sarah 21. sep. 2017 kl. 12:21 
Hours of fun.
Psyrek  [ophavsmand] 12. sep. 2017 kl. 17:47 
Thanks, I seemed to have loaded a save prior to my upload. Should be fixed now.
ChizBallz 12. sep. 2017 kl. 16:09 
@Psyrek thanks for the update but it's missing the following 2 files for the asset bundle, I think you forgot to upload these to the cloud:

file:///D:/Unity Projects/Tabletop-Simulator-Modding-master/AssetBundles/poolball1.unity3d
file:///D:/Unity Projects/Tabletop-Simulator-Modding-master/AssetBundles/poolballsounds.unity3d
Psyrek  [ophavsmand] 12. sep. 2017 kl. 13:05 
[Update]
-Script performance improved greatly. Reduced their size by over 50%
-Found a nice fix to slow the balls down saving a lot of computing time.
-Auto-set gravity in the script so balls should feel heavier.
-Removed the default table as it's not really needed.
Psyrek  [ophavsmand] 19. maj 2017 kl. 15:40 
I moved the player hand zones. I edited them in the .json save file.
But now you should be able to use the in game tools to position it precisely.
Party Hat 19. maj 2017 kl. 15:30 
How did you move the color places so all the seats are at the end of the table?
Psyrek  [ophavsmand] 6. feb. 2017 kl. 7:56 
[Updated]
Slightly increased speed that balls should be stopped at, hopefully should solve the ones that kept rolling.
Psyrek  [ophavsmand] 6. feb. 2017 kl. 7:52 
Gravity unfortunately doesn't take mass into consideration in TTS. It only effects the downward force on objects. Increasing the mass would also be problematic. The flick tool takes mass into consideration and only has one strength. The more mass the larger the flick needed to get a good hit in.

I've just changed the scripts slightly to hopefully stop the balls. The reason they were moving in some cases was that they were moving just beyond the scope on which they would have been stopped by the script. So I upped it a bit, that should catch it hopefully.
Sekkuar666 6. feb. 2017 kl. 6:45 
I see you've updated the script already... but to answer your question, it was just occasionally.
Like, sometimes it's like the script would "break" and then the balls wouldn't stop anymore.

Also, I've been thinking. Instead of having people increase the gravity, maybe you could have the same effect by increasing the balls mass?
Psyrek  [ophavsmand] 5. feb. 2017 kl. 23:35 
Alright I'll try some stuff later. I'm at work now. Do all the balls continue to roll or just occasionally?
Axis Red 5. feb. 2017 kl. 18:47 
I am playing with all the suggested settings active.
Psyrek  [ophavsmand] 5. feb. 2017 kl. 16:47 
[Updated]
Minor update to scripts to utilize the new object 'resting' variable.
Psyrek  [ophavsmand] 5. feb. 2017 kl. 16:43 
Are you certain that you have scripting enabled? I haven't been able to encounter that issue unless scripts are off.
Axis Red 5. feb. 2017 kl. 14:22 
Really nice addon! Love it!
However, I think that there may be a bit of an issue with the ball scripting. For example, after the break shot, the balls...never stop rolling. Is something wrong with the scripting?
Psyrek  [ophavsmand] 3. feb. 2017 kl. 16:58 
Thank you. Glad you like it.
GodNnelg 3. feb. 2017 kl. 15:21 
Very nice update!
Psyrek  [ophavsmand] 31. jan. 2017 kl. 16:18 
[Updated]
-Added Rob5251's suggestions for ball physics
-Made changes to ball stop script
-Minor changes to scripts
-Moved notepad information to a notecard
-Set some objects to be boards to avoid alt zoom on them
Psyrek  [ophavsmand] 31. jan. 2017 kl. 16:17 
@Rob5251
Thanks for taking the time to look into the physics in more detail, those numbers do feel a little more comfortable.
I've been busy the last couple days but I've finally managed to add your physics suggestions into the mod.
I won't add the red dot to the cue ball until spin becomes really usable. At the moment angular velocity is capped in the engine to a very small number.
Psyrek  [ophavsmand] 29. jan. 2017 kl. 17:54 
I'll try that tomorrow. Sleep and work now.
Rob5251 29. jan. 2017 kl. 11:13 
I've been messing around with the ball physics for a while and I think I've found some good settings. These settings are based off of a bit of research as well so they're not just random numbers. :)

I'm assuming that in-game mass is most closely resembeling lbs and that drag is based on drag coefficients.
I've kept the gravity setting at 1.00

All balls:
Drag: 0.47 (Drag coefficient for a sphere)
Angular Drag: 0.47

Cue ball
Mass: 0.375 (6 ounces -> lbs)

Numbered balls:
Mass: 0.34375 (5.5 ounces -> lbs)

Try these settings out and let me know what you think.

I think it would be nice to have the red dot on the cue ball as well, but thats just personal preference. :P
Psyrek  [ophavsmand] 22. jan. 2017 kl. 14:45 
Thanks Rob5251
I honestly don't know how I missed that lol
Updated to fix that
Rob5251 22. jan. 2017 kl. 14:05 
Great script and game. :)



Minor fix for the script

Lines 61, 63, and 65 of Global should read "sunk in center pocket" instead of "sunk in corner pocket"
Psyrek  [ophavsmand] 21. jan. 2017 kl. 12:55 
[Updated]
Fixed error when table is flipped or when added objects are dropped off table
Psyrek  [ophavsmand] 21. jan. 2017 kl. 12:26 
Thanks Kimiko :)
Psyrek  [ophavsmand] 21. jan. 2017 kl. 12:26 
Sekkuar666 haha yeah I'll fix that one soon
Sekkuar666 21. jan. 2017 kl. 9:33 
Just one thing I noticed... when you flip the table, looks like the script goes haywire and starts spouting random error messages. The old version didn't use to do that :O
Sekkuar666 21. jan. 2017 kl. 9:25 
Hey I've been playing your game for a while but I didn't know which version it was since I copied the save from someone else.

Good job on this, it's very fun.
Kimiko 21. jan. 2017 kl. 9:05 
8 Ball HD has been added to the Spotlight in game. Everyone enjoy, this one is a lot of fun!
Psyrek  [ophavsmand] 16. jan. 2017 kl. 4:28 
Hey thanks, glad you enjoy it. Love trying to find ways to utilize the additions you make for TTS.
Knil  [udvikler] 15. jan. 2017 kl. 14:56 
Love the update expect a spotlight in the future :)