XCOM 2
Improved Mission Variance
55 kommentarer
agris 28. feb. 2024 kl. 12:00 
thanks for the explanation, but by that rational everyone would be editing the Default*.ini files. I'll keep it to XComGameData.

Cheers!
Juravis  [ophavsmand] 27. feb. 2024 kl. 15:19 
This is an atrociously old deprecrated mod for XCOM 2 Vanilla so don't use it with WOTC or LWTOC.

The XCOMINI files are regenerated and automatically overwritten all the time by the Default files. Follow the instructions.
agris 27. feb. 2024 kl. 5:38 
why do you specify editing DefaultGameData.ini, rather than XComGameData.ini in "..\My Games\XCOM2\XComGame\Config" ? shouldn't the the Default***.ini files truly contain the defaults, and user tweaks go in the XCom***.ini files in the user space?
Endlesspie49 15. maj 2023 kl. 18:59 
Thank you! I appreciate that a lot : D.
Juravis  [ophavsmand] 15. maj 2023 kl. 18:06 
Go nuts everything i make is totally open
Endlesspie49 15. maj 2023 kl. 17:44 
I don't currently have the skill for that myself, I might know some people that do. I could suggest them if they are interested to lift it to the expansion, with the proper credits and permission of course. Still, not guarantees, as i cannot speak on others behalf. But i do wonder if that's ok with you.
Juravis  [ophavsmand] 14. maj 2023 kl. 18:23 
Its not going to get updated but feel free to lift the code
Endlesspie49 14. maj 2023 kl. 11:37 
Hello, is there any chance for a WOTC version of this mod? Or a similar known one like this?
MikeWazowski 1. apr. 2022 kl. 19:40 
Thank you for quick resonse. Sad to hear. it does not work for WOTC, o well. thanks for the concept and work.
Juravis  [ophavsmand] 1. apr. 2022 kl. 19:33 
This is an old mod do not use it either for WOTC or LWOTC.
MikeWazowski 1. apr. 2022 kl. 19:25 
Hi really loving this mod idea. Does it still work? I do not have LW 2, but i do have LW 2 aliens, and sub classes. What setting would be best for there to be a 2 week gap between missions? The default game has far to many missions, i get one like every 3 days.
Juravis  [ophavsmand] 1. juli 2021 kl. 17:05 
If you increased the variance a lot you will on average get missions later. If you decrease it you will get more missions like clockwork every 7 days.
Mustang0524 1. juli 2021 kl. 17:02 
Yea i might get tougher missions earlier too as i guess force is tied to the month?
Juravis  [ophavsmand] 29. juni 2021 kl. 17:49 
If you want more research its not this you need. Get Facilities+ or something that alters the scientific scalar its much much better.
Mustang0524 29. juni 2021 kl. 17:05 
So in theory this will allow me to complete more research earlier in the campaign? I have a lot of extra mods that require research and I can't get to them.
Juravis  [ophavsmand] 3. okt. 2016 kl. 17:08 
Nope, this mod doesnt touch that. You should install my POI mod for more sites.
Tiger's Eye 3. okt. 2016 kl. 10:04 
Does your mod affect frequency of new scanning sites? Because I tend to get less in my current campaign.
Juravis  [ophavsmand] 27. sep. 2016 kl. 19:28 
Nope thats in the regular INI files, thats untouched
orion winterfire 27. sep. 2016 kl. 5:34 
Is your 96 variable default when the mod is installed?
Juravis  [ophavsmand] 22. aug. 2016 kl. 17:10 
Thanks chief
Hieronymous 22. aug. 2016 kl. 7:32 
Nice, really loving your mods
Juravis  [ophavsmand] 9. aug. 2016 kl. 9:52 
Not at all.
=[NK]= Col. Jack O'Neil 9. aug. 2016 kl. 9:01 
Is this mod irrelivant if I'm using scanning sites plus??
Juravis  [ophavsmand] 20. juni 2016 kl. 13:47 
@Dragon32 Good job
Dragon32 20. juni 2016 kl. 12:05 
Hey this may help some people. I created a "XComGameData.ini" in Steam\SteamApps\workshop\content\268500\658792163\Config

Put this in:
[XComGame.XComGameState_MissionCalendar]
-MissionSpawnVariance=48
+MissionSpawnVariance=72

Seems to be working, saves me editing the file in the game directory.
Juravis  [ophavsmand] 11. juni 2016 kl. 23:21 
@pierre.fagnan Thank you its highly appreciated.
pierre.fagnan 11. juni 2016 kl. 23:12 
This note so you know I'm enjoying the fruit of your efforts. Thanks for sharing thid mod. It is greatly appreciated.
Pectoid 24. apr. 2016 kl. 9:15 
@ADVENT Avenger Thank you!
Juravis  [ophavsmand] 24. apr. 2016 kl. 9:11 
Note: The standard game makes it 3-7 days without this mod.

Also note: You'll need my Dark Events Timers mod if you don't want to fuck up Guerilla timings.

File: DefaultGameData.INI

Change MissionMonthDays to 45 (45 divided by 9 = 5)

This is mine:

MissionDecks[0]=(DeckName="StartDeck", NextDeckName="MidGameDeck", MissionMonthDays=72, bForceNoConsecutive=true,\\
Missions[0]=(MissionSource="MissionSource_SupplyRaid"),\\
Missions[1]=(MissionSource="MissionSource_Council"),\\
Missions[2]=(MissionSource="MissionSource_GuerillaOp"),\\
Missions[3]=(MissionSource="MissionSource_Retaliation"),\\
Missions[4]=(MissionSource="MissionSource_SupplyRaid"),\\
Missions[5]=(MissionSource="MissionSource_GuerillaOp"),\\
Missions[6]=(MissionSource="MissionSource_Council"),\\
Missions[7]=(MissionSource="MissionSource_Retaliation"),\\
Missions[8]=(MissionSource="MissionSource_GuerillaOp"))
Pectoid 24. apr. 2016 kl. 9:03 
@Advent Avenger- What I want to know how to change is the base seven days. For Ex: Instead of the mission variance equation being 7 + or - x, I would want it to be 5 + or - x.
Juravis  [ophavsmand] 24. apr. 2016 kl. 8:45 
What do you mean "both"?
Pectoid 24. apr. 2016 kl. 8:25 
@ADVENT Avenger - How do edit the.ini files so both mission wait times are below 7 days?
adamdiamondangel 23. apr. 2016 kl. 22:15 
@ADVENT Avenger - Thank you!
Juravis  [ophavsmand] 22. apr. 2016 kl. 10:25 
@adamdiamondangel If you put the variance variable at 96 you will get 3-11 days (7 days +- 96 hours on both ends).
adamdiamondangel 21. apr. 2016 kl. 22:54 
More examples would be helpful. Ex: If I want my days between missions to vary 3-12 days?
Juravis  [ophavsmand] 7. apr. 2016 kl. 8:05 
That is correct but in that case variance cannot exceed 72
Osium 7. apr. 2016 kl. 5:54 
So, if I am playing on Legendary, and I want to decrease the time between missions drastically, I would say, copy/paste say the top 7 missions per legendary deck, and fix the numbering so that I am sitting on 65/16 missions or a mission every 4 days + variance?
Thedeejnylv76 6. apr. 2016 kl. 17:56 
Will do. Thanx 4 the quick response.
Juravis  [ophavsmand] 6. apr. 2016 kl. 17:41 
@Thedeejnylv76 I'm... not sure. You'd have to test it out first. Make a game, then just fast forward the missions skip them and note when they pop up. If they pop like clockwork 7,14,21,28 then it doesnt work.
Thedeejnylv76 6. apr. 2016 kl. 17:31 
Does this work with he various marathon mods? This would be great with my marathon + fatigue campaign if it is compatible.
DabHand 4. apr. 2016 kl. 13:20 
thankyou
Juravis  [ophavsmand] 4. apr. 2016 kl. 13:14 
@DabHand This is inside the function itself. You can't set the INI parameter to be both negative and positive at the same time, so this mod corrects it so that the same value is for both - and +.
DabHand 4. apr. 2016 kl. 8:08 
Is this something we can achieve purely through ini changes, or is the change from 7+0to3 to 7+/-0to3 inside some compiled function we can't work around?
Sperber 3. apr. 2016 kl. 13:35 
@ADVENT Thanks for clearing that up. As I said, combining this mod with 'fatigue' could be very interesting. Until now, I didn't use the fatigue mod, because it didn't make much sense when all fatigued soldiers are ready for the next mission anyway. With your mod that should change. Making it so that you'll need to have at least two squads, maybe more if you take story and facility missions into account. I'll try that out as soon as my current campaign is finished.

Great job.
Juravis  [ophavsmand] 3. apr. 2016 kl. 13:34 
@totalimmortal That sounds totally concise and clear, thanks
totalimmortal 3. apr. 2016 kl. 13:22 
I have to agree that this mod needs a clearer and simpler description. I really had to parse the description very carefully to even understand what it does. Something like "This mod allows you to have a wider range of how many days pass between each mission."
Juravis  [ophavsmand] 3. apr. 2016 kl. 13:16 
@The Red One That's the short way of putting it, yes.
The Red One 3. apr. 2016 kl. 13:09 
What does this mod do? Change the time between missions?
Juravis  [ophavsmand] 3. apr. 2016 kl. 12:37 
@sperber The alien Force Level is very very slightly elongated. You get an extra 4 days per 31 days before the Force Level goes up.
Juravis  [ophavsmand] 3. apr. 2016 kl. 12:35 
@Sperber It can make the game easier or harder depending on the parameters you set. In my opinion, making missions spawn also sometimes faster makes the game harder. It is possible you can get 2 missions within 4 days using the default parameters listed i put up top.