Portal 2

Portal 2

Isolation
19 kommentarer
zigzagtenniscoe 2. juli 2024 kl. 21:45 
Blindrun
Aesthetic layout and a clever but easy-ish puzzle.

Difficulty: 3.75/10
Enjoyed: 7.5/10
ALiC3m 8. juli 2020 kl. 4:14 
Superb card, I love it directly in my favorites !!
Thank you !
canticle 22. dec. 2019 kl. 1:17 
Slowly worked my way through, but had to walk away on getting the cube to the exit area. Came back when I reworked an idea I'd had earlier where I switched to the funnel from the bridge that had been holding the cube off the button, carrying the cube to the far wall and placing a portal under--which only fizzled the cube in the exit area. The new idea put the portal anywhere else but under the cube so that the cube fell to the floor. It bounced so much in the fall that it almost came off the white area--but it didn't--and then I could put the portal beneath it . I imagine that's the intended solution, but the randomness of where the cube would end up after it fell made the moment-of-truth tense...maybe that is how a good puzzle should be.:steamhappy:
BehindPortal 16. nov. 2017 kl. 2:42 
easy one for me.. but in some moments its over thinking puzzle.
jandlml 27. aug. 2017 kl. 19:50 
that was great!! lots of fun!
bullfrog 18. maj 2017 kl. 23:13 
Excellent puzzle. I worked through it logically at a steady pace, but the last bit took me a while, until I realised I was over thinking :steamfacepalm:
wildgoosespeeder 22. okt. 2016 kl. 20:23 
Another good puzzle.
The Sojourner 8. apr. 2016 kl. 20:51 
Nice & easy :p2cube:
| \_/ () 4. apr. 2016 kl. 11:35 
I have no idea if I've solved it as intended or not. I haven't used any of the floor portalable surfaces but I also didn't use any fancy manuvers or jumps.

First I got the cube on the island by reaching to grab it here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=659417687
At the end I got back to it by jumping on the bridge here:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=659417732
Snoitulover 3. apr. 2016 kl. 18:36 
Good map! thanks for the publish!
Gigo  [ophavsmand] 30. mar. 2016 kl. 19:36 
Yeah, I don't really want to fix that because it would involve removing almost all of the white surfaces. Hopefully, it doesn't seem intentional.
dire.fcs 30. mar. 2016 kl. 19:11 
Also this unintended move can be used in a couple of other unintended similar moves.
dire.fcs 30. mar. 2016 kl. 19:07 
It's only recorded until I put the cube in the island; the rest is intended:

.dem [drive.google.com]
Gigo  [ophavsmand] 30. mar. 2016 kl. 18:54 
Sure
dire.fcs 30. mar. 2016 kl. 18:53 
I can post a dem, because my network connection takes too long to upload ...
Gigo  [ophavsmand] 30. mar. 2016 kl. 18:18 
Can I see a video of how you solved it?
dire.fcs 30. mar. 2016 kl. 17:48 
Good upadte; I never use the white surfaces behind a grating, high in the wall near the button that activates the flip panel; also nice work puttin a grating near the funnel portal to prevent cube from falling in the block below; the exit button on the ceiling it would be nice too (using the earliest version of grating floor in the exit area)
Jade BGE 30. mar. 2016 kl. 11:04 
I liked that very much. Thank you
jgaultney 30. mar. 2016 kl. 10:00 
Nice update. I had to stop and think on those changes. :) Thumbs up. :p2aperture: