XCOM 2
Deadly Turret AI
15 kommentarer
Juravis  [ophavsmand] 6. juli 2016 kl. 13:10 
I was going to update this for DLC3, but they already did partially.

Also since they're not top notch turrets, i didn't want them to have all the full perks a Turret has.
Juravis  [ophavsmand] 2. juli 2016 kl. 12:46 
Noooooo use that instead
Jabel 2. juli 2016 kl. 12:23 
Is this compatible with the AI changes in A Better Advent? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=628891110
ProvokingPerch 14. apr. 2016 kl. 2:51 
I remember when one of my favourite soldiers were mind-controlled, they had one health and were ruthlessly cut down from behind as they were advancing on my non-mind controlled guys with murderous intent.

Hopefully this mod fixes that. Thanks!
Juravis  [ophavsmand] 24. mar. 2016 kl. 10:33 
The turret does overwatch at the end of its turn, 50% of the time.
Mr. Someguy 24. mar. 2016 kl. 1:31 
Nice mod, attacking the same unit twice is questionable though. Is there any way to have Overwatch proc at the end of it's turn like the EU Sectopod?
Larania 24. mar. 2016 kl. 1:00 
meh it just doesnt miss on my end.. coz you know xcom YOU MISS A LOT, but ur enemy doesn't miss sh*t... but anyway.. turrent doesn't stop attacking, like has unlimited turn on anyone it sees..
but at least it doesn't attack mind controlled ones
Juravis  [ophavsmand] 24. mar. 2016 kl. 0:51 
@unikornus Thanks chief, means a lot.
Juravis  [ophavsmand] 24. mar. 2016 kl. 0:51 
@One Fap Pikachu I haven't made any changes to accuracy, you'll want to refresh your XCOM installation in Steam and return it to its pristine state then try again.
unikornus 24. mar. 2016 kl. 0:31 
Thanks, ADVENT! After I made that comment, I noticed it's your work. I've been collecting your mods so I figured something happened. :)
Larania 24. mar. 2016 kl. 0:20 
bugged on my side.. turret NEVER stops attacking.... does not even miss.... and takes too long to make an attack
Juravis  [ophavsmand] 23. mar. 2016 kl. 23:55 
@Anomaly Of Awesome : I wouldn't know how it compares, I just saw holes in the code and patched it to what seems reasonable to me, to what you see in the description. The Turret Squadsight is independent.

All I can say about the changes is that with this and Squadsight, you'll really be on your toes for positioning if you encounter a group of aliens and a turret behind them high above.

Also I think my "Orange Alert" code is unique. I really like it.
Zigg Price 23. mar. 2016 kl. 23:35 
So is this an AI change to take advantage of the Turret Squadsight, or is it meant to help turrets in general. If the latter, how does it compare/contrast with other Turret AI mods?
Juravis  [ophavsmand] 23. mar. 2016 kl. 22:54 
Goddamit it keeps removing the desc everytime i update i hate ModBuggy, fixed description.
unikornus 23. mar. 2016 kl. 22:45 
And?